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  Topic: All Bonds Patch
Tigerpaw28

Replies: 16
Views: 19980

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 12, 2008 6:30 pm   Subject: All Bonds Patch
Anyway, I think modelling is the whole issue. That's gotta be the holdup for Tigerpaw.

Well, somewhat. Real life getting in the way is the bigger issue. Presently, the trouble with the modeling is ...
  Topic: Issue with updating GS Pro / flashing BIOS
Tigerpaw28

Replies: 7
Views: 11261

PostForum: Console Workshop   Posted: Mon Apr 07, 2008 9:52 am   Subject: Issue with updating GS Pro / flashing BIOS
Sorry for the confusion. To clear things up, let me state that I have a total of 3 gamesharks. An led-less 3.3, and two 3.2's.

I started with just one 3.2, that stopped working after I stacked it ...
  Topic: All Bonds Faces
Tigerpaw28

Replies: 24
Views: 21477

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 05, 2008 4:15 pm   Subject: All Bonds Faces
Bear in mind guys, that these need the noses aligned too. So the hairline, eyes and and all that will be moving up.
  Topic: Issue with updating GS Pro / flashing BIOS
Tigerpaw28

Replies: 7
Views: 11261

PostForum: Console Workshop   Posted: Sat Apr 05, 2008 2:43 pm   Subject: Issue with updating GS Pro / flashing BIOS
I don't think I can do what you suggest because my 3.3 doesn't have the LED, so it won't connect to a PC.

Or would I be able to use the port on 3.2 once's it's on top of the 3.3? I didn't think tha ...
  Topic: All Bonds Faces
Tigerpaw28

Replies: 24
Views: 21477

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 04, 2008 3:51 pm   Subject: All Bonds Faces
Sorry about taking so long with this, but this is where I got with mapping the original face textures:

http://img.photobucket.com/albums/v623/Tigerpaw28/GoldenEye%20007/snap0009.jpg

I need to do ...
  Topic: Issue with updating GS Pro / flashing BIOS
Tigerpaw28

Replies: 7
Views: 11261

PostForum: Console Workshop   Posted: Fri Apr 04, 2008 12:32 pm   Subject: Issue with updating GS Pro / flashing BIOS
What originally happened to it was a failed attempt at flashing it using a v3.3. It was working fine except it wasn't connecting to my PC. After trying several things, to no avail, I decided that it ...
  Topic: All Bonds Faces
Tigerpaw28

Replies: 24
Views: 21477

PostForum: Q-Lab Hacking Department   Posted: Sat Mar 29, 2008 10:05 pm   Subject: All Bonds Faces
I was the one working on this actually. Hadn't given up on it, merely got sidetracked with my grandmother's birthday party and SSBB. I started working on the original textures but hadn't got too far. ...
  Topic: Issue with updating GS Pro / flashing BIOS
Tigerpaw28

Replies: 7
Views: 11261

PostForum: Console Workshop   Posted: Thu Feb 28, 2008 8:57 pm   Subject: Issue with updating GS Pro / flashing BIOS
I've been trying to fix a broken GS Pro v3.2 by seating it on a working v3.2 (and a game on the broken one) and then updating the software using the v3.3 N64 hacking utilities. However everytime I try ...
  Topic: Other Bonds' Heads patch, first version -Updated
Tigerpaw28

Replies: 10
Views: 15963

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 28, 2008 8:26 pm   Subject: Other Bonds' Heads patch, first version -Updated
Why not use the images from the ROM? Or is there like, bad quality or something to them?

I wasn't planning to get into image editing when I started with this, so I used the newer versions thinking ...
  Topic: Other Bonds' Heads patch, first version -Updated
Tigerpaw28

Replies: 10
Views: 15963

PostForum: Q-Lab Hacking Department   Posted: Fri Feb 15, 2008 10:52 am   Subject: Other Bonds' Heads patch, first version -Updated
@Subdrag: Thanks for compliments! Glad to hear I got one of them pretty much perfect. I agree Dalton and Connery still aren't quite right. I don't think lining up the sides is as much of an issue as f ...
  Topic: Other Bonds' Heads patch, first version -Updated
Tigerpaw28

Replies: 10
Views: 15963

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 14, 2008 8:59 pm   Subject: Other Bonds' Heads patch, first version -Updated
Hey all. I know people have been wanting a patch that will give them the original bond heads to go along with the Bond suits from Zoinkity's patch. Now, this isn't the final product just yet, but I'm ...
  Topic: How is "Size (Hex)" in the 21990 calculated?
Tigerpaw28

Replies: 6
Views: 7607

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 10, 2008 9:43 pm   Subject: How is "Size (Hex)" in the 21990 calculated?
Thanks for the help guys.

I was really getting thrown by the fact that the hex values, in the editor, looked like decimal values. Now I just wish I understood why the GE programmers picked the val ...
  Topic: How is "Size (Hex)" in the 21990 calculated?
Tigerpaw28

Replies: 6
Views: 7607

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 09, 2008 11:01 pm   Subject: How is "Size (Hex)" in the 21990 calculated?
I've been doing some editing of the 21990 file in the Goldeneye Setup Editor and ran into a minor problem. I'd like to edit the multiplayer weapons sets to put in some of the weapons not normally foun ...
  Topic: Problem getting PC to connect to GS Pro v3.2
Tigerpaw28

Replies: 4
Views: 8474

PostForum: Console Workshop   Posted: Thu Jan 31, 2008 9:26 pm   Subject: Problem getting PC to connect to GS Pro v3.2
Thanks for the help zoinkity! After I registered and activated TotalIo, I was able to get GSCC and the Datel Utilities to detect the Gameshark.

But it still failed to download the codelist. So I t ...
  Topic: Problem getting PC to connect to GS Pro v3.2
Tigerpaw28

Replies: 4
Views: 8474

PostForum: Console Workshop   Posted: Tue Jan 29, 2008 10:41 am   Subject: Problem getting PC to connect to GS Pro v3.2
I've already read that post. As the second sentence of my original post said, I know my Gameshark Pro is a version 3.2 with a working LED light. So, the the stickied post is of no help to me.
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