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  Topic: Ultamite Clipping Solution???...
TimEh

Replies: 2
Views: 5189

PostForum: Mapping and Modelling   Posted: Sun Nov 20, 2011 11:15 am   Subject: Ultamite Clipping Solution???...
Just stumbled across this. Havnt tried it. Looks like it would be perfect for generating clipping tiles

http://code.google.com/p/recastnavigation/
  Topic: Unreleased games that you wish had been released...
TimEh

Replies: 23
Views: 19260

PostForum: Game-On!   Posted: Tue Feb 01, 2011 5:00 pm   Subject: Unreleased games that you wish had been released...
always bet on duke
  Topic: Portals from separate .obj file (beta)
TimEh

Replies: 10
Views: 8506

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 23, 2011 2:44 pm   Subject: Portals from separate .obj file (beta)
so in ur opinion, should i support this method for obj exporting or just use the portals.txt? I guess i should do both, seeing as they both arnt hard to implement
  Topic: View game programming code?
TimEh

Replies: 4
Views: 6439

PostForum: Carrington's Hacker Central   Posted: Thu Jan 20, 2011 9:34 am   Subject: View game programming code?
IDA Pro has native support the dissasembly of n64 roms. But im just tryin it for the first time after readin this post. By far a must have tool for win32 binaries, but not sure about n64 ones. Seems t ...
  Topic: C0- pseudomicrocode commands deciphered
TimEh

Replies: 14
Views: 11554

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 15, 2011 7:20 pm   Subject: C0- pseudomicrocode commands deciphered
Again, unless Im wrong, mip-mapping cant be used to replace an image with a 'different' one at given distance. LOD however can.

Im sure most 3d api's will allow for custom mip levels. The .dds form ...
  Topic: C0- pseudomicrocode commands deciphered
TimEh

Replies: 14
Views: 11554

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 08, 2011 9:41 pm   Subject: C0- pseudomicrocode commands deciphered
Pwnage. Wish i had this info a while ago. Correct me if im wrong, but it reads here like with type 1 you could be able to pull off the Princess/Bowser LOD texture swap like the first boss entrance in ...
  Topic: I Need Help How Do I Clip A Ladder
TimEh

Replies: 7
Views: 6882

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 21, 2009 8:07 am   Subject: I Need Help How Do I Clip A Ladder
http://www.goldeneyevault.com/files/tutorials/clipping/geeditorv2clippingtutorial.pdf
http://www.goldeneyevault.com/files/tutorials/clipstairs/clippingstairstutorial.pdf

That should be enough info ...
  Topic: Did You Guys Get the New Game Call COD WAW 2
TimEh

Replies: 9
Views: 7704

PostForum: Game-On!   Posted: Wed Nov 11, 2009 6:17 am   Subject: Did You Guys Get the New Game Call COD WAW 2
ya i picked it up at midnight when it was released. funny enough i dont have my ps3 at my new place. bringin it down to my buddies on friday to give it a try. Ill let you guys know how it is.

What' ...
  Topic: Frigate: Interesting Discoveries (Nov 15th, 2009)...
TimEh

Replies: 52
Views: 39846

PostForum: GoldenEye 007   Posted: Fri Nov 06, 2009 11:39 pm   Subject: Frigate: Interesting Discoveries (Nov 15th, 2009)...
i know there is a goldeneye page on beta stuff and other discoveries already. if your are tryin to see what wreck found in game, look at the walll at a 45, and look up and down with the c's. Theres so ...
  Topic: [MIP] Enigma Systems HQ
TimEh

Replies: 74
Views: 53095

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 01, 2009 8:27 pm   Subject: [MIP] Enigma Systems HQ
as far as hex editors i use the '010 editor'
  Topic: So Guys How Wus Halloween?
TimEh

Replies: 14
Views: 10550

PostForum: Non-Gaming Talk   Posted: Sun Nov 01, 2009 2:27 am   Subject: So Guys How Wus Halloween?
worked, slept, missed a few big jams. Not the biggest fan of the halloween but it wouldve been nice to get out and party. always next year
  Topic: Recording an Emulation - I need help
TimEh

Replies: 5
Views: 6868

PostForum: Online And Emulation   Posted: Fri Oct 30, 2009 3:46 am   Subject: Recording an Emulation - I need help
i sent you a pm but ill say it here for the public. fraps is the best way to go for full screen d3d/Ogl recording. thats what i record my vids with. With the exception with the vid tutorials since fra ...
  Topic: Mission Impossible
TimEh

Replies: 16
Views: 13554

PostForum: Q-Lab Hacking Department   Posted: Fri Oct 30, 2009 3:40 am   Subject: Mission Impossible
Could we have a "real" test? I could model a low-poly elevator, one that you could get inside, then see if it could move between two levels?

an elevator that has a door only on one side w ...
  Topic: Mission Impossible
TimEh

Replies: 16
Views: 13554

PostForum: Q-Lab Hacking Department   Posted: Tue Oct 27, 2009 7:35 pm   Subject: Mission Impossible
in order to change bounding box you can use the new model editor and set the bounding box for tank object

ya thats what i did. and used the editor to null out the tri lists so its invis. But im cur ...
  Topic: Mission Impossible
TimEh

Replies: 16
Views: 13554

PostForum: Q-Lab Hacking Department   Posted: Tue Oct 27, 2009 9:26 am   Subject: Mission Impossible
is it possible to walk over to either side?

i thought someone would wonder this. im pretty sure right at the beginning of the vid i strafe to either side of the platform showing that this is possib ...
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