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  Topic: Help with adding new textures
Trevor

Replies: 7
Views: 151

PostForum: Diddy Kong Racing   Posted: Tue Feb 20, 2018 12:31 pm   Subject: Help with adding new textures
The reason colours round to a multiple of 8 is because the palate is 16bit
(there are 32 different shades of R G and B = 32768 possible colours)

many of the selectable features in PG image tools a ...
  Topic: The tutorial didnt help me at all.
Trevor

Replies: 6
Views: 138

PostForum: GoldenEye 007   Posted: Tue Feb 20, 2018 11:09 am   Subject: The tutorial didnt help me at all.
What version of windows are you using and what are your system specs?
I only had that problem in 98 (fixed by KernelEx).

Otherwise I would suggest:
get a GE rom
open the rom in a hex editor and ...
  Topic: An attempt at PAL output in NTSC GoldenEye - need help
Trevor

Replies: 17
Views: 593

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 03, 2018 4:00 pm   Subject: An attempt at PAL output in NTSC GoldenEye - need help
I have played the PAL version of GF without fault on the Everdrive.
I previously looked for an option to "make rom PAL" but couldn't find it so refrained from posting about the "PAL R ...
  Topic: Box Label ect
Trevor

Replies: 21
Views: 626

PostForum: Goldfinger 64   Posted: Sun Jan 28, 2018 5:26 pm   Subject: Box Label ect
I was in the process of doing one as it happens, just re-imaging the GE manual basically.
http://fgfc.ddns.net/perfectgold/gf%20book/02.png
http://fgfc.ddns.net/perfectgold/gf%20book/03.pnghttp://fg ...
  Topic: Box Label ect
Trevor

Replies: 21
Views: 626

PostForum: Goldfinger 64   Posted: Sun Jan 28, 2018 5:19 pm   Subject: Box Label ect
I was in the process of doing one as it happens, just re-imaging the GE manual basically.
http://fgfc.ddns.net/perfectgold/gf%20book/02.png
http://fgfc.ddns.net/perfectgold/gf%20book/03.pnghttp://fg ...
  Topic: Doubts with GEEedit3, Windows 8.1 and 64 bits
Trevor

Replies: 7
Views: 237

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 18, 2018 2:24 am   Subject: Doubts with GEEedit3, Windows 8.1 and 64 bits
BetaGrabberTool = Beta Grabber
runwaysetup = Beta (Beta Grabber does not replace main exe)
PerfectGold = Main Program (or 'backup' if using beta)
-
The rest below are simply shortcuts, eg "pe ...
  Topic: Rom ClockRate
Trevor

Replies: 53
Views: 6488

PostForum: Console Workshop   Posted: Wed Jan 17, 2018 1:30 pm   Subject: Rom ClockRate
What the benefit of CPU overclock brings (provided the code can handle it and not go crazy like SOTE) is better AI since they can work out their next event faster and have more bullet tragectories cal ...
  Topic: Rom ClockRate
Trevor

Replies: 53
Views: 6488

PostForum: Console Workshop   Posted: Tue Jan 16, 2018 5:29 pm   Subject: Rom ClockRate
But didn't we already know it was the RCP that was the bottleneck?

That's why I was hoping for the RCP overclock rather than the CPU.

All those games that don't suffer from CPU overclock don't n ...
  Topic: Goldeneye High-Res mode REVISITED
Trevor

Replies: 48
Views: 3588

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 16, 2018 4:09 am   Subject: Goldeneye High-Res mode REVISITED
Trevor do you think there is some way to run a game at 480p if the N64 has the Ultra HDMI mod?

The only unfortunate aspect to the Ultra HDMI is it lacks proper deinterlacing. I'm not sure why this ...
  Topic: Goldeneye High-Res mode REVISITED
Trevor

Replies: 48
Views: 3588

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 14, 2018 4:53 am   Subject: Goldeneye High-Res mode REVISITED
Also can I remind everyone that 330i does not exist.

The N64 ALWAYS outputs 640x480/576i @ 30/25hz via 2 fields of 640x240/288 @ 60/50hz

Now, games can have any frame size they want and the VI w ...
  Topic: GF64 Content...
Trevor

Replies: 31
Views: 945

PostForum: GoldenEye X   Posted: Sat Jan 13, 2018 10:15 am   Subject: GF64 Content...
Admitedly, while Goldfinger is 6'1" and Bond was 6'2" we used the Velentine model and so he appears shorter.
Given many progressions of PG and our knowledge of GE, we could make a new Gold ...
  Topic: GF64 Content...
Trevor

Replies: 31
Views: 945

PostForum: GoldenEye X   Posted: Thu Jan 11, 2018 4:02 am   Subject: GF64 Content...
I would only vote for that multi map that has that beautifil orange color (steel something), and the 1911 pistol (the one that looks modern).
Everything else is imho from an era too old for the 90s. ...
  Topic: GF64 Content...
Trevor

Replies: 31
Views: 945

PostForum: GoldenEye X   Posted: Thu Jan 11, 2018 4:00 am   Subject: GF64 Content...
I would only vote for that multi map that has that beautifil orange color (steel something), and the 1911 pistol (the one that looks modern).
Everything else is imho from an era too old for the 90s. ...
  Topic: Rom ClockRate
Trevor

Replies: 53
Views: 6488

PostForum: Console Workshop   Posted: Mon Jan 08, 2018 7:04 am   Subject: Rom ClockRate
I totally forgot to reply to MRKane in march, heh, but we can confirm now that GE uses CPU Time (possibly osGetTime) for all speed and time values and so makes it independent of VI, however, this is a ...
  Topic: Mini Racers Translation
Trevor

Replies: 5
Views: 222

PostForum: Game-On!   Posted: Fri Jan 05, 2018 6:22 am   Subject: Mini Racers Translation
oh wow, I never realised it had a track editor haha.

I really like this game, it looks, sounds and plays good.


Trev
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