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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 770
Views: 107552

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 4:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Lazlo, have you tried latest installer?

I don't beleve your monitor was set to 100% (which = 96dpi) because that would mean the installer window would be only 640x480 and you said your monitor was ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 770
Views: 107552

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 09, 2018 4:34 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
When the menu for the file association icon chooser popped up, it appeared too small and required me to press tab to scroll down to the Next and Exit buttons. The window clearly fits the size of my mo ...
  Topic: GE Greyscale image
Trevor

Replies: 2
Views: 208

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 04, 2018 6:05 am   Subject: GE Greyscale image
Im sorry... what???

You have attached a screenshot of a level and nowhere in your description do you mention what textures you want to create or extract given the ambiguity of that image.

The th ...
  Topic: Lighting Tutorial for PerfectGold
Trevor

Replies: 2
Views: 364

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 28, 2018 7:44 am   Subject: Lighting Tutorial for PerfectGold
At long last I am finally releasing a Lighting Tutorial that has been in the works for some time.

As the editor changes over time, the tutorial may need updating.

Lighting Mode in PerfectGold
...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 770
Views: 107552

PostForum: Q-Lab Hacking Department   Posted: Fri Oct 19, 2018 3:31 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yes.

But you need to re-assign them in preferences for each game.

Trev
  Topic: Setup Editor .z64 Export Request - Model Editor
Trevor

Replies: 4
Views: 335

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 15, 2018 12:57 pm   Subject: Setup Editor .z64 Export Request - Model Editor
File extension is irellevent, only the endian and byteswapping is relevant and all emu's support Little, Big and Byteswapped.

Something must be wrong with your source rom or there is a bug elsewher ...
  Topic: Transparency question
Trevor

Replies: 4
Views: 380

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 08, 2018 10:41 am   Subject: Transparency question
Secondary does NOT mean decal.

If a triangle is far enough from another triangle, the Z-buffer should be able to cope and correctly order.
If a triangle is too close to another or is co-planner th ...
  Topic: GoldenEye Vault - Passing the Torch...
Trevor

Replies: 27
Views: 1807

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 28, 2018 10:50 am   Subject: GoldenEye Vault - Passing the Torch...
On a side note - wreck - your new forum pic totally creeped me out.
Hehe. Believe it or not, this is very similar to a long time avatar I used many, many years ago, back on GSCentral.com's message b ...
  Topic: Does This Improve Lighting?
Trevor

Replies: 10
Views: 1106

PostForum: GoldenEye X   Posted: Thu Sep 20, 2018 2:55 pm   Subject: Does This Improve Lighting?
H / Shift+H is Hide/UnHide.

Also, GEX is a direct port from GE, No BG should change except for the addition of Coronas on light sources (with new Light sources where the BG was clearly meant to hav ...
  Topic: Face Mapping Tutorial?
Trevor

Replies: 3
Views: 370

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 09, 2018 3:01 am   Subject: Face Mapping Tutorial?
Just because its years old, doesn't make it any less relevant.
The tutorial is perfectly accurate now as it was then and can be found here
http://fgfc.ddns.net/perfectgold/FaceMappingTut_V2/

Also ...
  Topic: Bunker 2 Theme (Recreated with Super HQ)
Trevor

Replies: 7
Views: 889

PostForum: GoldenEye 007   Posted: Fri Jun 22, 2018 2:46 am   Subject: Bunker 2 Theme (Recreated with Super HQ)
or you could just extract the original MIDI?
I am aware of the tool, but I never actually used it before. If it is that easy though, then I am surprised no one has made high quality remasters yet! ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Trevor

Replies: 770
Views: 107552

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 13, 2018 5:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
agreed, "Translucent Wireframe" would be great since the normal Wireframe doesn't give much depth comparison, not to mention some lines are almost invisible if the texture is the same colour ...
  Topic: Triangulation Benchmark
Trevor

Replies: 16
Views: 2143

PostForum: Mapping and Modelling   Posted: Tue Jun 12, 2018 8:51 am   Subject: Triangulation Benchmark
well... I guess having done my own throughput tests (including 1cycle, 2cycle, envmapping/realtime lighting, z-less) and combining that with the aesthetic values GE holds, you are probably already doi ...
  Topic: Triangulation Benchmark
Trevor

Replies: 16
Views: 2143

PostForum: Mapping and Modelling   Posted: Tue Jun 12, 2018 8:00 am   Subject: Triangulation Benchmark
mip-mapping shouldn't affect rendertime, though it should affect tmem fill time.

Colours should make 0 difference (except for the texture size in bytes, the bigger the longer to load)

Textured a ...
  Topic: Request: All Bonds Head + Body Combine...
Trevor

Replies: 15
Views: 1463

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 11, 2018 4:50 am   Subject: Request: All Bonds Head + Body Combine...
child for dist 00 is missing

also LOD = Level of detail, you should prefix it with the level being talked about - usually L = low, M = Medium, H = High ( I havnt seen examples of more than 3 levels ...
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