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  Topic: Perfect Dark XBLA (Unreleased) OST
Vivi

Replies: 12
Views: 12742

PostForum: Carrington's Hacker Central   Posted: Sat Feb 27, 2016 12:02 pm   Subject: Perfect Dark XBLA (Unreleased) OST
Hi everyone! Long Ago, I took it upon myself to gather up the xbla soundtrack of perfect dark. Most looping once, but in high quality. Here's the download link:

http://www.mediafire.com/download/7m ...
  Topic: Goldeneye/Perfect Dark editor won't start.
Vivi

Replies: 3
Views: 6652

PostForum: Perfect Dark   Posted: Wed Nov 04, 2015 11:43 am   Subject: Goldeneye/Perfect Dark editor won't start.
Windows 10 comes with DX12, you need to install the runtime library for DX9c.
With 10 in particular, you also need to use the d3dx9_30.dll provided within the Editor directory, its named d3dx9_30_Use ...
  Topic: Goldeneye/Perfect Dark editor won't start.
Vivi

Replies: 3
Views: 6652

PostForum: Perfect Dark   Posted: Wed Nov 04, 2015 3:22 am   Subject: Goldeneye/Perfect Dark editor won't start.
So, after download and "installing" the most recent (I believe most) recent version of this editor, The program doesn't want to start. Clicking on the .exe first gives me the error saying d3 ...
  Topic: Perfect Dark XBLA modding
Vivi

Replies: 25
Views: 65229

PostForum: Carrington's Hacker Central   Posted: Sun Aug 16, 2015 2:31 am   Subject: Perfect Dark XBLA modding
well since kholdfuzion decided to jump off the face of the earth, and leave it all hanging. Guess I'll have to pick up the pieces of his "unfinished business"
that is only if someone rember ...
  Topic: Beta Perfect Dark Guards in Final PD ROM
Vivi

Replies: 17
Views: 28825

PostForum: Carrington's Hacker Central   Posted: Sat Aug 15, 2015 7:07 pm   Subject: Re: Beta Perfect Dark Guards in Final PD ROM
Who would've thought this would've escaped us all these years. After doing a scan, I found out there are actually three unused models that are really interesting!

So the interesting things are
A) ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Thu Aug 13, 2015 10:13 am   Subject: GE/PD weapon model ripping.
2 things I noticed.

1
The original screenshot of the preferences dialoge showed XBLA.

2
Youve just asked about PackedSegFile.

On Both these counts Ill say, You cannot get stuff from the XB ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 9:39 pm   Subject: GE/PD weapon model ripping.
You don't have

done it, and it works! but then my computer froze and I got pissed, because I had to take a piss. how ironic. had to shut down and reboot, so much enegry wasted i swear.
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 8:46 pm   Subject: GE/PD weapon model ripping.
OMG!!! I think its working!!! Hold on...

IT WORKING!!!! its working i mean! oh my gosh what's wrong with me, I swear I feel like.... excuse me.

IT won't let me export the animation this is the m ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 7:51 pm   Subject: GE/PD weapon model ripping.
It's simple. Open up a map via File | Open Setup (Uncompressed) and go to the geeditor directory. Open the files UsetupchicagoZ.bin and bg_chicago_pads.bin. Then open the visual editor (Edit Setup | V ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 5:16 pm   Subject: GE/PD weapon model ripping.
Are you using PD 1.1 NTSC? Has to be that version.

I have no idea!

or wait the ROM? probably. I guess.

Fillerthefreak, do you have the Farsight and Callisto NTG?

I can't do it. I can't.
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 4:57 pm   Subject: GE/PD weapon model ripping.
Did you set your quick ROM? It should be pretty straightforward to rip models.

this?

http://s1.postimg.org/jxa6qihpb/Untitled.png


I don't know! I, tried selecting model view with that visu ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 3:47 pm   Subject: GE/PD weapon model ripping.
@Vivi

It's better to just export them from the GE/PD setup editors, the way I did so was primitive and time consuming, when you could just export it with a single button.

Also, the way I did so ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Wed Aug 12, 2015 10:00 am   Subject: GE/PD weapon model ripping.
@Vivi

It's better to just export them from the GE/PD setup editors, the way I did so was primitive and time consuming, when you could just export it with a single button.

Also, the way I did so ...
  Topic: GE/PD weapon model ripping.
Vivi

Replies: 38
Views: 39785

PostForum: Mapping and Modelling   Posted: Tue Aug 11, 2015 10:37 pm   Subject: Re: GE/PD weapon model ripping.
Using Meshlab and Nemu 64's export to VRML function, you can import the current scene you're playing your emulator. With this, you can remove all the un-needed models and get the weapons you want. (Th ...
  Topic: Perfect Dark XBLA modding
Vivi

Replies: 25
Views: 65229

PostForum: Carrington's Hacker Central   Posted: Tue Aug 11, 2015 10:35 pm   Subject: Perfect Dark XBLA modding
Interesting I did a test of the PD xbla file using lefluffie up. what I did was I just removed the textures.raw file from the package, and rebuilt it using lefufflie app, plugged it back into my x360 ...
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