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  Topic: The N64 Vault
Wreck

Replies: 12
Views: 350

PostForum: Q-Lab Hacking Department   Posted: Wed Oct 17, 2018 9:20 pm   Subject: The N64 Vault
I do see some of his patches, but his Super Mario Bros. inspired map I can not find?
  Topic: Footsteps Patch
Wreck

Replies: 11
Views: 427

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 14, 2018 10:04 pm   Subject: Footsteps Patch
Now, I know you listed the newest release as "final", but I had a suggestion which could be useful for various scenarios. Anything to do with taking a picture is handled directly by the Obj ...
  Topic: Custom Mission Compilation...
Wreck

Replies: 78
Views: 7324

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 14, 2018 9:52 pm   Subject: Custom Mission Compilation...
Pretty well. I had sent an in progress patch to Graslu, which he played a few levels of during a recent YouTube live stream. A few missions are about "complete", with some close to it, one ...
  Topic: The N64 Vault
Wreck

Replies: 12
Views: 350

PostForum: Q-Lab Hacking Department   Posted: Fri Oct 12, 2018 9:13 am   Subject: The N64 Vault
You could direct message member Sixty Four. He is the one who first contacted me about the site, and told me to message him after I created an account so he could add me as a member.
  Topic: The N64 Vault
Wreck

Replies: 12
Views: 350

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 08, 2018 1:20 am   Subject: The N64 Vault
Sogun: Yeah, the name "Wreck" was also already taken. Nowadays on any site I join, I end up using "WreckSeven" instead, or a similar variation. You might need to slightly alter y ...
  Topic: The N64 Vault
Wreck

Replies: 12
Views: 350

PostForum: Q-Lab Hacking Department   Posted: Sun Oct 07, 2018 2:48 pm   Subject: The N64 Vault
Some time has now passed since the unfortunate closure of the GoldenEye Vault, and since then certain steps have been made to ensure all the amazing tools and mods will be preserved for future use. O ...
  Topic: Action block Give/Remove/Force Use player Item
Wreck

Replies: 4
Views: 339

PostForum: Carrington's Hacker Central   Posted: Sat Oct 06, 2018 12:46 pm   Subject: Action block Give/Remove/Force Use player Item
In PD (and GE-X), you can give the player(s) an item at the start of the mission through an action block. Unlike GE, where you are given the same inventory for each difficulty, PD assigns gadgets bas ...
  Topic: Gadgets Not Activating...
Wreck

Replies: 23
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 04, 2018 3:30 pm   Subject: Gadgets Not Activating...
Ah, thanks for the correction. That definitely did the trick. Now ID 31 is indeed working to activate the safe cracking action. Not sure how many of these gadgets I may end up needing, but there ar ...
  Topic: Gadgets Not Activating...
Wreck

Replies: 23
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 04, 2018 3:09 pm   Subject: Gadgets Not Activating...
Alright, so I updated the ROM with your data (but at a different spot in 21990 - 800572A0 [8006 72A0 in code]) and it doesn't seem to be helping. I am using weapon ID 31 (Bug Detector) in the level, ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 715
Views: 97846

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 04, 2018 1:24 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I liked how the themes looked, but I ended up going back to the default style. Not sure if it was performance related or why exactly, though I made the decision to lose them for a reason.

00action ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 715
Views: 97846

PostForum: Q-Lab Hacking Department   Posted: Tue Oct 02, 2018 5:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Extending the GE animation table sounds like a great addition. Would that also allow for more helicopter / plane animations, as well? It would be nice to get some extra custom ones made up for them.
  Topic: Gadgets Not Activating...
Wreck

Replies: 23
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 01, 2018 11:46 am   Subject: Gadgets Not Activating...
Ah, that sounds great, Pavarini. That only affects the activating gadgets table, correct? It doesn't do anything to that unknown series of weapon IDs that follows it, correct? I can also set it to ...
  Topic: Custom Mission Compilation...
Wreck

Replies: 78
Views: 7324

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 30, 2018 7:17 pm   Subject: Custom Mission Compilation...
Don't worry about it. I am still working on other levels as it is, so there is no way it would have seen a release during Summer even if I had your files in hand. I want to make sure I address as ma ...
  Topic: Gadgets Not Activating...
Wreck

Replies: 23
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 29, 2018 1:19 pm   Subject: Gadgets Not Activating...
I just wonder, if that following list could be shortened (remove some entries), than we can extend the trigger gadgets list before it. I mean, if those are indeed weapon IDs, which it appears to be, ...
  Topic: Gadgets Not Activating...
Wreck

Replies: 23
Views: 654

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 28, 2018 7:48 pm   Subject: Gadgets Not Activating...
That's what I was thinking, yeah. The compilation already makes use of four of those, that I can recall. I suppose I can modify the Door Decoder, but if eventually another mission is added that uses ...
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