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  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Thu May 08, 2025 2:07 am   Subject: TWINE Basic Setup Editor
Type 2B Surrounding Structure
(used for far off buildings, usually in a ring shape, maybe even water)

Type 2E Location Trigger
(I confirmed so for Courier, but it may be a button press for Night ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Wed May 07, 2025 2:42 am   Subject: TWINE Basic Setup Editor
Made a full list of all the types using your scan txt info, so I can try to go through them one by one. Here's a few more things, though I may need to supply more data on what fields they use to set ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Tue May 06, 2025 2:04 am   Subject: TWINE Basic Setup Editor
Been going over all the MP levels and noting out what is still not fully known. Hopefully I can work a few more out, but this is what I have so far...

Type 09 Jet Engine
(air raid has the two, no ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Sun May 04, 2025 5:49 pm   Subject: TWINE Basic Setup Editor
You can unlock everything in game configuration BTW.
Yeah, I ended up using this not long after, to see what extra modes and weapon sets there were.
  Topic: TWINE Cut-Scenes Data
Wreck

Replies: 2
Views: 263

PostForum: James Bond Games   Posted: Sun May 04, 2025 2:33 am   Subject: TWINE Cut-Scenes Data
Awesome. Glad the scenes were located. I'll try to poke around at some point.
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Sun May 04, 2025 2:19 am   Subject: TWINE Basic Setup Editor
Another one...

Type 4E Light Source
0x2C Red
0x2E Green
0x30 Blue
(not sure if any other fields get filled in, would need to check)

I kept wondering what this was for, but it clicked after I ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Sat May 03, 2025 11:38 pm   Subject: TWINE Basic Setup Editor
Alright, so I think types 24, 25 and 26 are also spawn points. I was testing the Silo Surprise MP map, killing P1 over and over to see where they spawn, and they would show at those three locations. ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Wed Apr 30, 2025 3:17 am   Subject: TWINE Basic Setup Editor
I've found walking sound fx set used. It's at 0x3A of Type 18, and incredibly enough, even in the actual room Type 46 (maybe others, too, like Room 42). Looks like the whole floor will share the sam ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Wed Apr 30, 2025 1:57 am   Subject: TWINE Basic Setup Editor
Couple more things...

Type 07 Elevator Related
0x2C ID (links parts)
(doors and lifts in Courier are this type)

Types 2D & 2F
0x34 Open Method [Flashes if set]
0000 Cannot Open
0008 B P ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 1:24 am   Subject: TWINE Basic Setup Editor
The destruction setting does also affect sparks, smoke and shrapnel. I tested these on the four bathroom stall doors, so door types appear to use the same spot as Type 18 objects, as well.

Hit Typ ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Mon Apr 28, 2025 11:56 pm   Subject: TWINE Basic Setup Editor
I noticed you updated a few things. Just wanted to update one better...

Type 36: Door (Close Portal)
and it appears to have the same settings as Type 37 does.


By the way, I just noticed Merc ...
  Topic: I NEED TO UPDATE SOME SERVER SIDE ITEMS -- IT'S BACKED UP
Wreck

Replies: 2
Views: 182

PostForum: Website & Message Board Comments   Posted: Mon Apr 28, 2025 4:44 pm   Subject: I NEED TO UPDATE SOME SERVER SIDE ITEMS -- IT'S BACKED UP
Hello, stranger! Everyone here appreciates you continuing to keep this forum going. It may be far from its heyday, but there is still some good stuff coming out in this community, and serves as a gr ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1702
Views: 4845596

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 28, 2025 2:40 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Just a quick comb through, these are some things I noticed...

Start Pad 0005 used twice
Traditionally Flag Token is first weapon (but shouldn't hurt)
A door has In Air Upside-Down flag on?

Onl ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Mon Apr 28, 2025 1:52 am   Subject: TWINE Basic Setup Editor
Also, I believe Type 36 is Door with Portal Close function. TWINE has badly positioned doors, and you can often seen into the next room from an opening in either a side, top, or bottom. Any door tha ...
  Topic: TWINE Basic Setup Editor
Wreck

Replies: 39
Views: 2344

PostForum: James Bond Games   Posted: Mon Apr 28, 2025 12:58 am   Subject: TWINE Basic Setup Editor
This may require further testing on more objects, but I've found some info out on health and destruction of props. I tested with monitors and fire extinguisher. Bullet counts might be slightly off, ...
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