| Author |
Message |
Topic: The Perfect Dark XBox 360 textures are now on the PC port! |
Wreck
Replies: 5
Views: 985
|
Forum: Perfect Dark
Posted: Thu Sep 10, 2026 10:58 am Subject:
The Perfect Dark XBox 360 textures are now on the PC port! |
| Beyond that, the XBLA models are now being supported. Been some really interesting developments as of late. Including 3rd person camera, mod loaders, and mixed weapon pairings. |
Topic: Can you play Goldeneye X on the PC port of Perfect Dark? |
Wreck
Replies: 3
Views: 1030
|
Forum: GoldenEye X
Posted: Sun Sep 06, 2026 11:07 am Subject:
Can you play Goldeneye X on the PC port of Perfect Dark? |
| Apparently two different people are working on mod loaders for the PD PC port, and GE-X is being tested. I don't have anything to do with it, though. That stuff is outside of my wheelhouse, unfortun ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 06, 2026 10:46 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| For my Tournament Edition mod, I have needed to get creative with how many files you can have. Since it is multi only, I could reuse mission specific stuff (like briefings), cut out all (but one) lev ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 26, 2026 9:27 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I also mentioned this after the updates to add more tracks, but perhaps it was missed. Prior to those recent changes, the songs played fine. Now many of them play extremely slowly and notes stretche ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 13, 2026 9:44 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Excellent. That seems to be doing nicely. I was able to successfully add eleven songs, and they play just fine in game. The only weird thing, is the MIDI playback within the Editor menu has gotten ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 13, 2026 11:46 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Alrighty, I think I managed to get something going here. This is the "simple" method, which may be good enough. What I did was move the 2nd table (the compressed file sizes) someplace else ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Sat Jul 11, 2026 5:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| By RAM table, do you mean either the music by level ID table (main, background, x), and/or the list of random tracks used when a non-matching level ID is started, both in 21990? Those can be moved an ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Sat Jul 11, 2026 1:47 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I am not sure if Zoinkity had passed this information on, but regarding including more music (MIDI files) in GoldenEye, this is what he sent to me...
"In an unedited ROM the halfword at 419790 ... |
Topic: Blender to GoldenEye video tutorials |
Wreck
Replies: 7
Views: 103077
|
Forum: Mapping and Modelling
Posted: Thu Jun 25, 2026 5:09 pm Subject:
Blender to GoldenEye video tutorials |
| The N64 Vault site has a Discord server you can check out. Many modeling programs should be usable (Blender, Hammer, Sketchup, etc), so long as the file type is compatible for importing. |
Topic: Patches to Embed Sky Tables in Setup Files |
Wreck
Replies: 6
Views: 5341
|
Forum: Q-Lab Hacking Department
Posted: Sat May 02, 2026 6:49 pm Subject:
Patches to Embed Sky Tables in Setup Files |
| I've tested the setup file skies for the Tournament Edition multiplayer mod, and it works great. As I have about 70 different level IDs currently in use (59 + 11 mirrored variants), it means I will r ... |
Topic: Gauntlet Legends Basic Editor |
Wreck
Replies: 7
Views: 8737
|
Forum: Game-On!
Posted: Fri Apr 10, 2026 12:55 am Subject:
Gauntlet Legends Basic Editor |
I vaguely remember renting this game when I was young. I didn't mind it, though. But what I do know is that it uses the same product ID code I originally wanted to use for GoldenEye X (NGXE).  |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 25, 2026 5:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| My guess is that the editor reorders the objects when the setup is loaded in. Things like multiplayer weapon sets and monitor racks with TVs are already arranged together correctly, so those are kept ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 23, 2026 6:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The stacking issue mainly affects three of GoldenEye's missions.
Silo: circuit boards on top of consoles
Frigate: bridge bomb on top of control console
Egypt: Golden Gun and ammo on top of stone ... |
Topic: Trying to translate a GS code to the Japanese version |
Wreck
Replies: 2
Views: 9036
|
Forum: GoldenEye 007
Posted: Fri Jan 09, 2026 9:01 pm Subject:
Trying to translate a GS code to the Japanese version |
| It may help to know what the original code is supposed to do. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1853
Views: 5709131
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 26, 2025 8:23 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I had info on the ammo max reserve capacities, but I can't access it on my defective hard drive. Maybe I can figure them out again, if I get a chance to play around with TWNE more. At least that is ... |