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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 26, 2026 9:27 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I also mentioned this after the updates to add more tracks, but perhaps it was missed. Prior to those recent changes, the songs played fine. Now many of them play extremely slowly and notes stretche ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Mon Jul 13, 2026 9:44 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Excellent. That seems to be doing nicely. I was able to successfully add eleven songs, and they play just fine in game. The only weird thing, is the MIDI playback within the Editor menu has gotten ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Mon Jul 13, 2026 11:46 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Alrighty, I think I managed to get something going here. This is the "simple" method, which may be good enough. What I did was move the 2nd table (the compressed file sizes) someplace else ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Sat Jul 11, 2026 5:56 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
By RAM table, do you mean either the music by level ID table (main, background, x), and/or the list of random tracks used when a non-matching level ID is started, both in 21990? Those can be moved an ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Sat Jul 11, 2026 1:47 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I am not sure if Zoinkity had passed this information on, but regarding including more music (MIDI files) in GoldenEye, this is what he sent to me...

"In an unedited ROM the halfword at 419790 ...
  Topic: Blender to GoldenEye video tutorials
Wreck

Replies: 7
Views: 95913

PostForum: Mapping and Modelling   Posted: Thu Jun 25, 2026 5:09 pm   Subject: Blender to GoldenEye video tutorials
The N64 Vault site has a Discord server you can check out. Many modeling programs should be usable (Blender, Hammer, Sketchup, etc), so long as the file type is compatible for importing.
  Topic: Patches to Embed Sky Tables in Setup Files
Wreck

Replies: 1
Views: 2760

PostForum: Q-Lab Hacking Department   Posted: Sat May 02, 2026 6:49 pm   Subject: Patches to Embed Sky Tables in Setup Files
I've tested the setup file skies for the Tournament Edition multiplayer mod, and it works great. As I have about 70 different level IDs currently in use (59 + 11 mirrored variants), it means I will r ...
  Topic: Gauntlet Legends Basic Editor
Wreck

Replies: 7
Views: 5744

PostForum: Game-On!   Posted: Fri Apr 10, 2026 12:55 am   Subject: Gauntlet Legends Basic Editor
I vaguely remember renting this game when I was young. I didn't mind it, though. But what I do know is that it uses the same product ID code I originally wanted to use for GoldenEye X (NGXE). Razz
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 25, 2026 5:56 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
My guess is that the editor reorders the objects when the setup is loaded in. Things like multiplayer weapon sets and monitor racks with TVs are already arranged together correctly, so those are kept ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 23, 2026 6:58 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The stacking issue mainly affects three of GoldenEye's missions.

Silo: circuit boards on top of consoles
Frigate: bridge bomb on top of control console
Egypt: Golden Gun and ammo on top of stone ...
  Topic: Trying to translate a GS code to the Japanese version
Wreck

Replies: 2
Views: 6555

PostForum: GoldenEye 007   Posted: Fri Jan 09, 2026 9:01 pm   Subject: Trying to translate a GS code to the Japanese version
It may help to know what the original code is supposed to do.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 26, 2025 8:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I had info on the ammo max reserve capacities, but I can't access it on my defective hard drive. Maybe I can figure them out again, if I get a chance to play around with TWNE more. At least that is ...
  Topic: Analogue 3D and 640 x 480i patches
Wreck

Replies: 26
Views: 26404

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 05, 2025 10:34 pm   Subject: Analogue 3D and 640 x 480i patches
I know this about the higher resolution modding, but I have to ask...

Is that 30 level multiplayer select menu fully functional? So you could actually use up every slot for a different map? I wou ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Tue Dec 02, 2025 6:37 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
There is also an extra scientist in both Facility and Silo, but because they are positioned partially inside an object, they don't appear. Those two Aztec elites are just far enough off of valid clip ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1809
Views: 5622669

PostForum: Q-Lab Hacking Department   Posted: Thu Nov 06, 2025 11:08 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Would it be possible to add additional songs onto the end of the tracks list? It currently goes up to 3E. There are a number of well made custom songs that could potentially be added, to create an e ...
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