Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Mon Sep 08, 2025 2:19 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Excellent. That didn't have any trouble with it. I tried setting both the start and end to 00, and it seemed fine. Gives the full chunk of space to use. Thanks!
I also realized the data followi ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 07, 2025 3:10 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Hmm, I did adjust that last one...
7F0215D0: 28410046 SLTI $at, $v0, 0x0046 #
to use 2841002B (so it would end with just 0x2A being used)
But the Editor crashed immediately on Game Configs load ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 06, 2025 9:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Request time! I think you may have partial support for this already, as you allow for movement and extension of the table, but what I am currently trying will crash the Editor as soon as I attempt to ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 31, 2025 10:24 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Excellent finds. This might be what is needed to help prevent custom levels from crashing or acting up in other ways when re-using these slots.
Jungle looks like it's set on the first and last por ... |
Topic: GE-X 6a Patch Released! @ 01-19-25 |
Wreck
Replies: 22
Views: 27580
|
Forum: GoldenEye X
Posted: Sun Aug 31, 2025 12:02 pm Subject:
GE-X 6a Patch Released! @ 01-19-25 |
I used to add configuration data for Mupen with each release, but I guess I forgot to do so this time. Suppose I figured most people switched over to the 1964 GE/PD focused emulator, which runs the g ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 26, 2025 12:29 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I have a question about adding MP setups for levels in GE Game Configs. Let's say I go into the "Ump_setup" section of files, and I add in a "Ump_setupdamZ" entry. If I save the ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1726
Views: 5232024
|
Forum: Q-Lab Hacking Department
Posted: Wed Jun 25, 2025 11:35 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I've sent you a personal message here, SubDrag. It's an issue I am running into trying to move (and hopefully extend) a table in GoldenEye. This would be a really nice thing to include for my Tourna ... |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Sun Jun 01, 2025 5:55 pm Subject:
TWINE Basic Setup Editor |
Regarding your video of test importing GE Basement into TWINE...
https://youtu.be/5gw-bFEUuxU?si=AhXCvFAFt6fby-tn
How does the clipping/collisions work in TWINE? Does it just use the map geometry ... |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Fri May 09, 2025 10:34 pm Subject:
TWINE Basic Setup Editor |
It certainly could be. I'd need to look over some more objects from various levels. |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Thu May 08, 2025 2:07 am Subject:
TWINE Basic Setup Editor |
Type 2B Surrounding Structure
(used for far off buildings, usually in a ring shape, maybe even water)
Type 2E Location Trigger
(I confirmed so for Courier, but it may be a button press for Night ... |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Wed May 07, 2025 2:42 am Subject:
TWINE Basic Setup Editor |
Made a full list of all the types using your scan txt info, so I can try to go through them one by one. Here's a few more things, though I may need to supply more data on what fields they use to set ... |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Tue May 06, 2025 2:04 am Subject:
TWINE Basic Setup Editor |
Been going over all the MP levels and noting out what is still not fully known. Hopefully I can work a few more out, but this is what I have so far...
Type 09 Jet Engine
(air raid has the two, no ... |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Sun May 04, 2025 5:49 pm Subject:
TWINE Basic Setup Editor |
You can unlock everything in game configuration BTW.
Yeah, I ended up using this not long after, to see what extra modes and weapon sets there were. |
Topic: TWINE Cut-Scenes Data |
Wreck
Replies: 3
Views: 11082
|
Forum: James Bond Games
Posted: Sun May 04, 2025 2:33 am Subject:
TWINE Cut-Scenes Data |
Awesome. Glad the scenes were located. I'll try to poke around at some point. |
Topic: TWINE Basic Setup Editor |
Wreck
Replies: 47
Views: 52476
|
Forum: James Bond Games
Posted: Sun May 04, 2025 2:19 am Subject:
TWINE Basic Setup Editor |
Another one...
Type 4E Light Source
0x2C Red
0x2E Green
0x30 Blue
(not sure if any other fields get filled in, would need to check)
I kept wondering what this was for, but it clicked after I ... |