ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 6291 matches
Author Message
  Topic: TWINE N64 Hack
Wreck

Replies: 23
Views: 18231

PostForum: James Bond Games   Posted: Wed Sep 28, 2022 5:16 pm   Subject: TWINE N64 Hack
Yeah, their control ended up doing far more harm than good. Whenever you inject too much "realism" into a videogame, it can hinder the fun. And at the end of the day, fun is what matters m ...
  Topic: TWINE N64 Hack
Wreck

Replies: 23
Views: 18231

PostForum: James Bond Games   Posted: Mon Sep 26, 2022 7:17 pm   Subject: TWINE N64 Hack
I did make notes on the MP character roster a few months back. Was planning on having a patch for the evil thing. Just need to get back to it. I'm not sure how the levels work, but maybe that can b ...
  Topic: Perfect Dark v1.0 glitches/ghost
Wreck

Replies: 6
Views: 266

PostForum: Perfect Dark   Posted: Thu Sep 22, 2022 4:23 pm   Subject: Perfect Dark v1.0 glitches/ghost
Sounds right. Honestly, I'm not fond of PD's multiplayer levels enough to remember the difference, at least with those two. Many do have something unique about them, be it texture scheme or landmark ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1483
Views: 492507

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 21, 2022 8:35 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Changing type also changes block size / format. Some more than others. I think 0101 includes additional floats for firing speeds, which 0001 does not feature. If you find it in an exported 39850 fi ...
  Topic: Perfect Dark v1.0 glitches/ghost
Wreck

Replies: 6
Views: 266

PostForum: Perfect Dark   Posted: Wed Sep 21, 2022 8:29 pm   Subject: Perfect Dark v1.0 glitches/ghost
I'm not sure on all what was changed between versions (decomp will help with that), but I am pretty sure the only level setup file to be altered was Crash Site, just to fix Trent not appearing in the ...
  Topic: Combat Simulator Bugs, Glitches, and Oddities
Wreck

Replies: 1
Views: 257

PostForum: Perfect Dark   Posted: Mon Sep 19, 2022 9:18 pm   Subject: Combat Simulator Bugs, Glitches, and Oddities
For certain weapon firing rates, it is usually for the ones that have some sort of animation or delay for humans. Like the magnum. Sims don't account for that, and thus get the next round off more q ...
  Topic: Switch and Xbox versions announced
Wreck

Replies: 4
Views: 333

PostForum: GoldenEye 007   Posted: Sat Sep 17, 2022 4:15 pm   Subject: Switch and Xbox versions announced
So we now know that GoldenEye will be seeing a release for the Nintendo Switch (as part of the NSO service), as well as Xbox (which is offered free to those who own Rare Replay, or can be purchased by ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
Wreck

Replies: 9
Views: 246

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 08, 2022 4:10 pm   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
@MRKane: You can add a starting weapon to the setup file in the inventory. I know the Taser has been added before in a mod or two. Each player will have it each time they spawn. I think ammo can al ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
Wreck

Replies: 9
Views: 246

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 07, 2022 6:34 pm   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
Not sure if this is currently possible, but...

The ability to start/stop the "background" music track on command:
I think this uses the sound effects volume channel instead of music? Bu ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
Wreck

Replies: 9
Views: 246

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 05, 2022 12:24 am   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
Perhaps not all of these ideas can be as easily integrated into the game through ASM modding of the original ROM, but could be incorporated as decomp continues. There are some great things in Footste ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1483
Views: 492507

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 29, 2022 4:41 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The animation editor may help for weapons, maybe. See how things fit together in hand during gameplay, as various parts are manipulated.
  Topic: GoldenEye's 25th Anniversary...
Wreck

Replies: 106
Views: 150486

PostForum: GoldenEye 007   Posted: Thu Aug 25, 2022 4:29 pm   Subject: GoldenEye's 25th Anniversary...
25 years of GoldenEye greatness! If you are able, definitely check out the GoldenEra documentary. Entertaining, informative, and... I'm in it. Razz
  Topic: GE-X 5e Patch Released! @ 12-24-16
Wreck

Replies: 869
Views: 374141

PostForum: GoldenEye X   Posted: Mon Aug 15, 2022 3:14 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
Using decomp (at least to recompile the ROM) will break PD Editor support, and it is way over my head. Maybe later on it could be used to greater potential.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1483
Views: 492507

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 12, 2022 2:24 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
While I am thinking about it, the Editor doesn't seem to be stopping the user from adding too many files into the main list (setups, text, stans, BG, models). I can't recall the max, but I think it i ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1483
Views: 492507

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 12, 2022 9:14 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
You're not really wrong, but this thread has been pretty accommodating. I think we're a little more laid back than many other forums, which tend to take themselves too seriously. This is a thread fo ...
Page 1 of 420 Goto page 1, 2, 3 ... 418, 419, 420  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]