Author |
Message |
Topic: Goldeneye Recomp Project |
Wreck
Replies: 4
Views: 208
|
Forum: GoldenEye 007
Posted: Sun May 12, 2024 5:48 pm Subject:
Goldeneye Recomp Project |
It sounds like it may still offer some benefits, but it's far over my head. Guess we'll see over time. |
Topic: How many enemies can the N64 handle on screen at once? |
Wreck
Replies: 6
Views: 244
|
Forum: Q-Lab Hacking Department
Posted: Sat May 04, 2024 9:07 pm Subject:
How many enemies can the N64 handle on screen at once? |
Besides the polygons currently being rendered, there are other processes going on with the AI. Enemies can easily start to bog down the performance when a cluster of them are actively on screen. In ... |
Topic: 20th Anniversary of Facemapping! |
Wreck
Replies: 6
Views: 714
|
Forum: Console Workshop
Posted: Thu Apr 18, 2024 3:54 pm Subject:
20th Anniversary of Facemapping! |
I can still picture some of the faces people were trying to create...
Hulk Hogan, Freddy Krueger, Jason Voorhees, Scorpion, other Bond actors, etc.
It was a really fun tool to play around with.
C ... |
Topic: A new spam post |
Wreck
Replies: 3
Views: 1941
|
Forum: Website & Message Board Comments
Posted: Wed Mar 13, 2024 6:20 pm Subject:
A new spam post |
I try to check once a day, and will ban the spam accounts once they are known. |
Topic: GoldenEye Setup Editor: File Format Questions |
Wreck
Replies: 13
Views: 6177
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 16, 2024 6:39 pm Subject:
GoldenEye Setup Editor: File Format Questions |
If you want the vertices and display lists extracted from a background file, the quickest method would be to open a level in Visual, switch to room mode, then right click and choose the top option. E ... |
Topic: GoldenEye Setup Editor: File Format Questions |
Wreck
Replies: 13
Views: 6177
|
Forum: Q-Lab Hacking Department
Posted: Mon Jan 15, 2024 5:37 pm Subject:
GoldenEye Setup Editor: File Format Questions |
V2? Little out of date, don't you think?
I seem to recall the old builds came with two variations of the background data (bg and bgfull?), but that is going back quite a few years now. Are you ... |
Topic: PerfectGold for the PD PC Port? |
Wreck
Replies: 5
Views: 9545
|
Forum: Carrington's Hacker Central
Posted: Thu Dec 07, 2023 3:10 pm Subject:
PerfectGold for the PD PC Port? |
Weird. I wonder what would be crashing it. I don't know how simple that would be to add to a PC port build. A bit over my head, I am afraid. |
Topic: PerfectGold for the PD PC Port? |
Wreck
Replies: 5
Views: 9545
|
Forum: Carrington's Hacker Central
Posted: Mon Dec 04, 2023 6:04 pm Subject:
PerfectGold for the PD PC Port? |
Some of the more "basic" mods, like certain custom missions, can be imported into the PC port. The N64 Vault Discord channel should have more info or users to help out. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1608
Views: 880611
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 04, 2023 12:04 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I have a request. In GE mode, there is an option..
Export Room -> Game Format
Which saves whatever is currently being used for the vertices and display lists of said room you clicked on. Ho ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 945
Views: 654871
|
Forum: GoldenEye X
Posted: Wed Nov 22, 2023 7:25 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
My PC has been having issues for months with the hard drive failing. It has not been cooperating the last few times I turned it on. Would get to the desktop or not much further, before it stopped pr ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 20
Views: 21798
|
Forum: James Bond Games
Posted: Tue Oct 03, 2023 8:02 am Subject:
TWINE 64 Modding... |
Glad to hear others have been finding success patching it. I never did test it on console, so thanks for confirming it works there. If we can find a way to unlock more stuff by default, I will updat ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 20
Views: 21798
|
Forum: James Bond Games
Posted: Sat Sep 30, 2023 9:08 am Subject:
TWINE 64 Modding... |
I have a patch uploaded through Discord. See if this link works...
https://cdn.discordapp.com/attachments/1142935648840470668/1151413749962518548/TWINE64_NTSC_AllMPCharsNeutral.xdelta
You might w ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 20
Views: 21798
|
Forum: James Bond Games
Posted: Thu Sep 14, 2023 8:22 pm Subject:
TWINE 64 Modding... |
I think you can set the health for the player, but each Bot has a specified amount (as well as speed, accuracy, weapon preferences, and play style). This is one place where Perfect Dark and its almos ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1608
Views: 880611
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 12, 2023 5:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Does sound like one of my requests from over the years. I feel like it might have been for quickly updating the image list in the model header for stuff I had been porting. Characters, objects, weap ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 20
Views: 21798
|
Forum: James Bond Games
Posted: Sat Sep 09, 2023 9:41 pm Subject:
TWINE 64 Modding... |
Yeah, I do already have that working. Just need to make a patch. I had been detailing what all the data in that section was for, and do have most of it now. I was also considering changing the Bot ... |