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  Topic: Display Timer in milliseconds
Wyster

Replies: 5
Views: 7911

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 10, 2017 4:59 am   Subject: Display Timer in milliseconds
Cool stuff! I made something similar using gameshark codes a few years ago by starting an on-screen timer, which turned out to be accurate down to a hundredth:

https://forums.the-elite.net/index.ph ...
  Topic: Goldeneye Lua Map
Wyster

Replies: 5
Views: 7627

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 17, 2016 8:56 am   Subject: Goldeneye Lua Map
It took a while, but I finally finished this project:

http://forums.the-elite.net/index.php?topic=21141.0

Thanks for the help :) Wouldn't have been possible without the Setup Editor.
  Topic: Goldeneye Lua Map
Wyster

Replies: 5
Views: 7627

PostForum: Q-Lab Hacking Department   Posted: Sat Mar 26, 2016 3:17 am   Subject: Goldeneye Lua Map
Hi,

For those who don't know me, I'm a long time GE/PD speedrunner, as well as a TASer. I've posted here before but since it was a very long time ago I thought I'd introduce myself again.

I've ...
  Topic: TAS'er looking for some memory watching help...
Wyster

Replies: 16
Views: 17781

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 17, 2011 12:43 pm   Subject: TAS'er looking for some memory watching help...
I did some memory watching on my old run and here's basicly how the spawning goes for guard with ID 2E:

1. Wait 1200 cycles (no spawning yet)
2. Wait 540 cycles, repeat until Bond is in room with ...
  Topic: TAS'er looking for some memory watching help...
Wyster

Replies: 16
Views: 17781

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 17, 2011 3:52 am   Subject: TAS'er looking for some memory watching help...
Yeah that's pretty much as far as i had gotten ^^

There's still alot that i don't get though. For instance, when i selected the preset's of the "optimal" spawn position where i know for s ...
  Topic: TAS'er looking for some memory watching help...
Wyster

Replies: 16
Views: 17781

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 16, 2011 1:56 am   Subject: TAS'er looking for some memory watching help...
I'm glad you enjoy it :)

Lately i've been researching Streets a bit trying to figure out how it's random guards work. It'll be a long time before i get there but since it was a pain in the ass the ...
  Topic: TAS'er looking for some memory watching help...
Wyster

Replies: 16
Views: 17781

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 08, 2011 1:49 am   Subject: TAS'er looking for some memory watching help...
Thanks alot for the replies!

Would it be easier to just view the coordinates of the 4 guards and watch them as soon as level starts so that you know which start they're at?

The problem is that ...
  Topic: TAS'er looking for some memory watching help...
Wyster

Replies: 16
Views: 17781

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 06, 2011 5:19 am   Subject: TAS'er looking for some memory watching help...
Hi, i'm not entirely sure if this is the right section to ask this, but this was the only one which seemed somewhat appropriate. I guess this might be a bit off-topic since it's not really related to ...
  Topic: Goldeneye Setup Editor DOWNLOAD
Wyster

Replies: 62
Views: 56196

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 09, 2007 2:12 am   Subject: Goldeneye Setup Editor DOWNLOAD
Yeah, they work just fine.

Edit: Got Cradle to work :)
  Topic: Goldeneye Setup Editor DOWNLOAD
Wyster

Replies: 62
Views: 56196

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 08, 2007 1:36 am   Subject: Goldeneye Setup Editor DOWNLOAD
Well actually the problem isn't only Dam it's pretty much all levels(Tried Aztec, Archives, Facility and Dam). Almost same results on all of them. Except on Facility i was actually able to watch a lit ...
  Topic: Goldeneye Setup Editor DOWNLOAD
Wyster

Replies: 62
Views: 56196

PostForum: Q-Lab Hacking Department   Posted: Tue Jun 05, 2007 11:46 am   Subject: Goldeneye Setup Editor DOWNLOAD
I'm not sure if this is the right topic for it but i'm having some problems with the editor. Everything works fine until i try to emulate the level, i can get the first cinema to pop up but when secon ...
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