Author |
Message |
Topic: Display Timer in milliseconds |
Wyster
Replies: 5
Views: 7911
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 10, 2017 4:59 am Subject:
Display Timer in milliseconds |
Cool stuff! I made something similar using gameshark codes a few years ago by starting an on-screen timer, which turned out to be accurate down to a hundredth:
https://forums.the-elite.net/index.ph ... |
Topic: Goldeneye Lua Map |
Wyster
Replies: 5
Views: 7627
|
Forum: Q-Lab Hacking Department
Posted: Fri Jun 17, 2016 8:56 am Subject:
Goldeneye Lua Map |
It took a while, but I finally finished this project:
http://forums.the-elite.net/index.php?topic=21141.0
Thanks for the help :) Wouldn't have been possible without the Setup Editor. |
Topic: Goldeneye Lua Map |
Wyster
Replies: 5
Views: 7627
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 26, 2016 3:17 am Subject:
Goldeneye Lua Map |
Hi,
For those who don't know me, I'm a long time GE/PD speedrunner, as well as a TASer. I've posted here before but since it was a very long time ago I thought I'd introduce myself again.
I've ... |
Topic: TAS'er looking for some memory watching help... |
Wyster
Replies: 16
Views: 17781
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 17, 2011 12:43 pm Subject:
TAS'er looking for some memory watching help... |
I did some memory watching on my old run and here's basicly how the spawning goes for guard with ID 2E:
1. Wait 1200 cycles (no spawning yet)
2. Wait 540 cycles, repeat until Bond is in room with ... |
Topic: TAS'er looking for some memory watching help... |
Wyster
Replies: 16
Views: 17781
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 17, 2011 3:52 am Subject:
TAS'er looking for some memory watching help... |
Yeah that's pretty much as far as i had gotten ^^
There's still alot that i don't get though. For instance, when i selected the preset's of the "optimal" spawn position where i know for s ... |
Topic: TAS'er looking for some memory watching help... |
Wyster
Replies: 16
Views: 17781
|
Forum: Q-Lab Hacking Department
Posted: Fri Sep 16, 2011 1:56 am Subject:
TAS'er looking for some memory watching help... |
I'm glad you enjoy it :)
Lately i've been researching Streets a bit trying to figure out how it's random guards work. It'll be a long time before i get there but since it was a pain in the ass the ... |
Topic: TAS'er looking for some memory watching help... |
Wyster
Replies: 16
Views: 17781
|
Forum: Q-Lab Hacking Department
Posted: Thu Sep 08, 2011 1:49 am Subject:
TAS'er looking for some memory watching help... |
Thanks alot for the replies!
Would it be easier to just view the coordinates of the 4 guards and watch them as soon as level starts so that you know which start they're at?
The problem is that ... |
Topic: TAS'er looking for some memory watching help... |
Wyster
Replies: 16
Views: 17781
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 06, 2011 5:19 am Subject:
TAS'er looking for some memory watching help... |
Hi, i'm not entirely sure if this is the right section to ask this, but this was the only one which seemed somewhat appropriate. I guess this might be a bit off-topic since it's not really related to ... |
Topic: Goldeneye Setup Editor DOWNLOAD |
Wyster
Replies: 62
Views: 56196
|
Forum: Q-Lab Hacking Department
Posted: Sat Jun 09, 2007 2:12 am Subject:
Goldeneye Setup Editor DOWNLOAD |
Yeah, they work just fine.
Edit: Got Cradle to work :) |
Topic: Goldeneye Setup Editor DOWNLOAD |
Wyster
Replies: 62
Views: 56196
|
Forum: Q-Lab Hacking Department
Posted: Fri Jun 08, 2007 1:36 am Subject:
Goldeneye Setup Editor DOWNLOAD |
Well actually the problem isn't only Dam it's pretty much all levels(Tried Aztec, Archives, Facility and Dam). Almost same results on all of them. Except on Facility i was actually able to watch a lit ... |
Topic: Goldeneye Setup Editor DOWNLOAD |
Wyster
Replies: 62
Views: 56196
|
Forum: Q-Lab Hacking Department
Posted: Tue Jun 05, 2007 11:46 am Subject:
Goldeneye Setup Editor DOWNLOAD |
I'm not sure if this is the right topic for it but i'm having some problems with the editor. Everything works fine until i try to emulate the level, i can get the first cinema to pop up but when secon ... |