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  Topic: Need help importing .obj into model editor
Xii-Nyth

Replies: 1
Views: 5394

PostForum: Carrington's Hacker Central   Posted: Mon Feb 28, 2022 2:22 pm   Subject: Need help importing .obj into model editor
I there a guide on this?

It asks for a .txt which was not created on export (textures.txt) I changed non so I click cancel, then I select the .obj file, but then nothing changes in the editor.

O ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 1:25 pm   Subject: new buffering seems good
It seems to have mostly fixed the issue, its a little noticeably not as fluent though

It is now the exact same as with my wired mouse so it got a little worse on the wired mouse. Good enough for a ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 1:18 pm   Subject: Follow up on the rom description

The description for Perfect Dark Rev A ROM implies this version of 1964 is from over a year ago. If this is a new install then you downloaded 1964 from the wrong github repo, or from a mirror that I ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 1:03 pm   Subject: Re: Is the slayer supposed to be irresponsive like this?
https://mega.nz/file/Y0oAnKiY#SttjY4-Rg-5sObKvDek8-nQSMaaieEbEcrhH6jtLD8U

As you can see it does not respond to flicks at all like a normal weapon and the angles are very spaced out (that might be ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 9:06 am   Subject: Borderless
I'm really excited to share this. Apparently, Borderless Gaming has an option for "Adjust Windows bounds" and I never realized it. The two screenshots below are in windowed mode, but with ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 8:57 am   Subject: Is the slayer supposed to be irresponsive like this?
https://mega.nz/file/Y0oAnKiY#SttjY4-Rg-5sObKvDek8-nQSMaaieEbEcrhH6jtLD8U

As you can see it does not respond to flicks at all like a normal weapon and the angles are very spaced out (that might be ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Mon Jan 17, 2022 12:28 pm   Subject: Depth buffer thing
Depth buffer is cleared in various part of the rendering pipeline unlike GE - it's intentional. Reshade may have issues with framebuffer effects but that may be worth making an issue on GLideN64's git ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 7:26 pm   Subject: Re: Thanks!
This example in particular happens on the original hardware so if its not the expected behaviour I'll have to go work it out on the gliden64 page.
This does not happen if you use the default setting ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 6:27 pm   Subject: Re: Thanks!
Oh yeah just grabbed that rom off of the n64 rom archive v2 by ghostware on the internet archive. IS it better to use the one from the old 1964 GEPD internet archive page? or is there one on github I' ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 2:56 pm   Subject: Thanks!
Hi-res mode does not change the textures, it only changes the video output and framebuffer effects Edit: they are still on the menu for sure at least, changes to ui are minor like the width on the hea ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Sat Jan 15, 2022 7:15 pm   Subject: Low res/high res and discord stuff
Would it be possible to force the high res textures in perfect dark in low res mode? This would be a huge help if its possible because I'm getting 50 fps with my reshade maxed out.

Or keep the high ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Fri Jan 14, 2022 8:06 pm   Subject: Suggestion
Would it be possible to force the high res textures in perfect dark in low res mode? This would be a huge help if its possible because I'm getting 50 fps with my reshade maxed out.

Or keep the high ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Xii-Nyth

Replies: 780
Views: 708346

PostForum: Online And Emulation   Posted: Tue Jun 01, 2021 10:59 am   Subject: Perfect Dark texture pack gradually unloads itself
When using the pack provided by Trov, the textures will show the first time they are displayed, then will revert to the original. (for example the stars and thumbnails on level select will show but on ...
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