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Author Message
  Topic: GoldenEye: Tower
Zka

Replies: 67
Views: 24847

PostForum: Mapping and Modelling   Posted: Sun Dec 01, 2019 4:57 am   Subject: I'm in boi
Very Happy
  Topic: Statue Park Path and Preset error when trying to save level.
Zka

Replies: 2
Views: 2098

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 13, 2019 2:16 am   Subject: Statue Park Path and Preset error when trying to save level.
A reminder: the message you got is not actually an error. It's more likely a warning. As this is normal in Statue Park, it won't cause any harm to your stage. So you can just ignore it. Smile
  Topic: GE Texture Issue
Zka

Replies: 2
Views: 2139

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 16, 2018 10:12 am   Subject: GE Texture Issue
I changed the mipmaps to 1.0, but that didn't change anything. That image that you sent is exactly what i'm seeing right now on CEN. There is a guard there, that is not rendered, aswell as a door. It' ...
  Topic: GE Texture Issue
Zka

Replies: 2
Views: 2139

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 16, 2018 6:50 am   Subject: GE Texture Issue
I have a texture issue in my new GE level that causes the textures not to render in-game. This is caused by disabling the Render Mode, and Cycle Type. However, this is again a console issue where on e ...
  Topic: GE Greyscale image
Zka

Replies: 2
Views: 1945

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 04, 2018 4:39 am   Subject: GE Greyscale image
I have tried so many times to make the 3 greyscale images for my level, but it doesn't work out. The thumbnail kinda worked, but the size was not correct somehow. I'm asking to anyone if you could ple ...
  Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
Zka

Replies: 3
Views: 2309

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 25, 2018 2:55 am   Subject: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
I think i got the solution. The portal was not placed at the borderline for Room 01 and 02. That's the issue. Thanks for your reply!
  Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
Zka

Replies: 3
Views: 2309

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 25, 2018 12:46 am   Subject: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
Don't really understand that, could you explain it differently?
  Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
Zka

Replies: 3
Views: 2309

PostForum: Q-Lab Hacking Department   Posted: Wed Oct 24, 2018 10:48 am   Subject: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor
I've been making some test maps with some help of LoofaDawg and i saw this issue, located in the doorway and window.

http://prntscr.com/la1a7g

I don't know if this is a portal issue, clipping i ...
  Topic: Setup Editor .z64 Export Request - Model Editor
Zka

Replies: 4
Views: 2691

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 15, 2018 9:13 pm   Subject: Setup Editor .z64 Export Request - Model Editor
*facepalm*
  Topic: Setup Editor .z64 Export Request - Model Editor
Zka

Replies: 4
Views: 2691

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 15, 2018 8:02 am   Subject: Setup Editor .z64 Export Request - Model Editor
I've patched the latest footsteps patch, imported some models and saved the rom as ''.rom''. Used it in the 21990 menu, raised MT up to 800, deleted the debug data, J text, wrote rom in 21990. Started ...
  Topic: Setup Editor .z64 Export Request - Model Editor
Zka

Replies: 4
Views: 2691

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 15, 2018 7:59 am   Subject: Setup Editor .z64 Export Request - Model Editor
Hi.

I wanted to make a request build of the Setup Editor, that allows me to export my rom(that i imported models in) in .z64, and not .rom. For some odd reason, my emulator ''crashes'' when i use ...
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