Author |
Message |
Topic: Statue Park Path and Preset error when trying to save level. |
Zka
Replies: 2
Views: 5024
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 13, 2019 2:16 am Subject:
Statue Park Path and Preset error when trying to save level. |
A reminder: the message you got is not actually an error. It's more likely a warning. As this is normal in Statue Park, it won't cause any harm to your stage. So you can just ignore it. |
Topic: GE Texture Issue |
Zka
Replies: 2
Views: 5045
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 16, 2018 10:12 am Subject:
GE Texture Issue |
I changed the mipmaps to 1.0, but that didn't change anything. That image that you sent is exactly what i'm seeing right now on CEN. There is a guard there, that is not rendered, aswell as a door. It' ... |
Topic: GE Texture Issue |
Zka
Replies: 2
Views: 5045
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 16, 2018 6:50 am Subject:
GE Texture Issue |
I have a texture issue in my new GE level that causes the textures not to render in-game. This is caused by disabling the Render Mode, and Cycle Type. However, this is again a console issue where on e ... |
Topic: GE Greyscale image |
Zka
Replies: 2
Views: 4394
|
Forum: Q-Lab Hacking Department
Posted: Sun Nov 04, 2018 4:39 am Subject:
GE Greyscale image |
I have tried so many times to make the 3 greyscale images for my level, but it doesn't work out. The thumbnail kinda worked, but the size was not correct somehow. I'm asking to anyone if you could ple ... |
Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
Zka
Replies: 3
Views: 5680
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 25, 2018 2:55 am Subject:
Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
I think i got the solution. The portal was not placed at the borderline for Room 01 and 02. That's the issue. Thanks for your reply! |
Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
Zka
Replies: 3
Views: 5680
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 25, 2018 12:46 am Subject:
Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
Don't really understand that, could you explain it differently? |
Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
Zka
Replies: 3
Views: 5680
|
Forum: Q-Lab Hacking Department
Posted: Wed Oct 24, 2018 10:48 am Subject:
Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
I've been making some test maps with some help of LoofaDawg and i saw this issue, located in the doorway and window.
http://prntscr.com/la1a7g
I don't know if this is a portal issue, clipping i ... |
Topic: Setup Editor .z64 Export Request - Model Editor |
Zka
Replies: 4
Views: 6285
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 15, 2018 9:13 pm Subject:
Setup Editor .z64 Export Request - Model Editor |
*facepalm* |
Topic: Setup Editor .z64 Export Request - Model Editor |
Zka
Replies: 4
Views: 6285
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 15, 2018 8:02 am Subject:
Setup Editor .z64 Export Request - Model Editor |
I've patched the latest footsteps patch, imported some models and saved the rom as ''.rom''. Used it in the 21990 menu, raised MT up to 800, deleted the debug data, J text, wrote rom in 21990. Started ... |
Topic: Setup Editor .z64 Export Request - Model Editor |
Zka
Replies: 4
Views: 6285
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 15, 2018 7:59 am Subject:
Setup Editor .z64 Export Request - Model Editor |
Hi.
I wanted to make a request build of the Setup Editor, that allows me to export my rom(that i imported models in) in .z64, and not .rom. For some odd reason, my emulator ''crashes'' when i use ... |