Author |
Message |
Topic: Perfect Dark stuff |
acceptable67
Replies: 26
Views: 31761
|
Forum: Carrington's Hacker Central
Posted: Fri Jul 09, 2021 6:11 pm Subject:
Perfect Dark stuff |
The decompilation is just amazing and I'm so happy to see it's being worked on day after day. I wish I still worked on PD but after all these years my knowledge has left me, best to leave it to the bi ... |
Topic: Observations... |
acceptable67
Replies: 17
Views: 33383
|
Forum: GoldenEye XBLA
Posted: Thu Feb 04, 2021 8:56 am Subject:
Observations... |
This is great to see! |
Topic: Perfect Dark 2021 (?) Trailer |
acceptable67
Replies: 2
Views: 8017
|
Forum: Perfect Dark
Posted: Sat Dec 12, 2020 6:53 am Subject:
Perfect Dark 2021 (?) Trailer |
I think it's great that the series is being revived, but whether it will do the original justice or not is entirely up to play here. Just based on the trailer, I didn't find it too engaging. I would n ... |
Topic: Perfect Dark is twenty years old! |
acceptable67
Replies: 11
Views: 17240
|
Forum: Perfect Dark
Posted: Mon Jul 13, 2020 12:52 pm Subject:
Perfect Dark is twenty years old! |
A beautiful game so ahead of it's time. I will never forget it. |
Topic: Perfect Dark early documents |
acceptable67
Replies: 4
Views: 11694
|
Forum: Perfect Dark
Posted: Fri Mar 08, 2019 4:03 pm Subject:
Perfect Dark early documents |
very cool! |
Topic: 007 Everything or Nothing |
acceptable67
Replies: 13
Views: 42789
|
Forum: James Bond Games
Posted: Fri Feb 23, 2018 6:14 am Subject:
007 Everything or Nothing |
I remember playing it at a friends *ages* ago, I could never get past first few levels, but found it really fun regardless, at least at the time. |
Topic: Fixing old Goldeneye hacks? |
acceptable67
Replies: 255
Views: 300887
|
Forum: GoldenEye 007
Posted: Tue Jan 30, 2018 5:42 pm Subject:
Fixing old Goldeneye hacks? |
I don't know what is going on with the intro scene for dataDyne Warehouse - Cessation. No matter what I try, even copying what was done for Silo GE-X, it refuses to load on console. It has been kick ... |
Topic: Bomberman64 ASM Compression Format |
acceptable67
Replies: 4
Views: 8498
|
Forum: Game-On!
Posted: Sat Jan 06, 2018 8:55 am Subject:
Bomberman64 ASM Compression Format |
Solved, it was using 1k LZSS_0 variant, just as Zoinkity said. Stole a routine from his MidwayDec. Just had to specify start of data, spits out perfectly fine now! |
Topic: Bomberman64 ASM Compression Format |
acceptable67
Replies: 4
Views: 8498
|
Forum: Game-On!
Posted: Sat Jan 06, 2018 5:04 am Subject:
Bomberman64 ASM Compression Format |
Yes entirely. Its a very simplistic decompression. Im going to check on emu break, but also compare bits to see why they're making the bytes disappear . I think I've already found the issue . Initial ... |
Topic: Bomberman64 ASM Compression Format |
acceptable67
Replies: 4
Views: 8498
|
Forum: Game-On!
Posted: Fri Jan 05, 2018 8:57 pm Subject:
Bomberman64 ASM Compression Format |
There is a file I am interested in, at 0x16808C in ROM. It runs for 0x38C8. The header is 0x00 0x00, followed by decompressed size at 0x2 then 0xFF which starts the data (I believe.) I have contacted ... |
Topic: TWINE Model/Image extraction tools hunt |
acceptable67
Replies: 5
Views: 17934
|
Forum: James Bond Games
Posted: Mon Dec 25, 2017 5:49 pm Subject:
TWINE Model/Image extraction tools hunt |
Just want to further note that all of Zoinkity's Mediafire files are all set to private, making it much more difficult to obtain these tools. |
Topic: Disable Anti-Aliasing / Filtering Code |
acceptable67
Replies: 10
Views: 20523
|
Forum: Carrington's Hacker Central
Posted: Sat Dec 23, 2017 5:24 pm Subject:
Disable Anti-Aliasing / Filtering Code |
I hope i didn't just manage to enable dithering without the lack of aa.i will do comparison shots when I arrive home tonight . Thank you sogun
Quick Edit:
Just wanted to throw an update that the p ... |
Topic: Disable Anti-Aliasing / Filtering Code |
acceptable67
Replies: 10
Views: 20523
|
Forum: Carrington's Hacker Central
Posted: Sat Dec 23, 2017 7:13 am Subject:
Disable Anti-Aliasing / Filtering Code |
Alright, this is going to be quite rudimentary. I went the 'write' route with this which is generally more suspect-able to errors than if I were to modify reading, but it works pretty well from what I ... |
Topic: Copyright Expired? |
acceptable67
Replies: 43
Views: 42940
|
Forum: GoldenEye 007
Posted: Tue Dec 12, 2017 6:47 pm Subject:
Copyright Expired? |
I had great fun playing the PD XLBA, around its initial release. I thought it did the original great justice. I nailed a lot of top 10 positions for speed running then, too. |
Topic: Fixing old Goldeneye hacks? |
acceptable67
Replies: 255
Views: 300887
|
Forum: GoldenEye 007
Posted: Tue Dec 05, 2017 5:33 pm Subject:
Fixing old Goldeneye hacks? |
For PD, I did notice that Jonaeru and I's level 'dataDyne Cessation' doesn't work, I have an older copy of it from about one testing build before my release that works great, just with no intro.
A ... |