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  Topic: Project: GoldenEye (Mod Update 10/31/20)
connery as bond

Replies: 124
Views: 110357

PostForum: Q-Lab Hacking Department   Posted: Thu Nov 19, 2020 7:53 am   Subject: Project: GoldenEye (Mod Update 10/31/20)
I´m glad that shootersforever is still online and active Very Happy
I can´t wait for that new mod Very Happy

DF, I am sure you will be pleased to hear that some of the original concepts that we worked on a ...
  Topic: Project: GoldenEye (Mod Update 10/31/20)
connery as bond

Replies: 124
Views: 110357

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 14, 2020 10:53 am   Subject: Project: GoldenEye (Mod Update 10/31/20)
Basically our plan is to rework the GoldenEye storyline into a familiar, yet new experience, with fifteen core levels and five bonus levels. The story is comprised of elements from the film, game, nov ...
  Topic: Project: GoldenEye (Mod Update 10/31/20)
connery as bond

Replies: 124
Views: 110357

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 31, 2020 10:36 am   Subject: Project: GoldenEye (Mod Update 10/31/20)
I had been planning on updating this topic for a while since we are finally long enough along to start showing off what v3.0 will offer players: new missions and a variety of bug fixes, updates and ch ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
connery as bond

Replies: 1599
Views: 862265

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 31, 2020 9:58 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Something I've noticed...unsure if it's able to be fixed.

Say I'm writing an action block that is supposed to destroy a tagged 16 object. If I delete the object that is tagged, the 16 tag doesn't g ...
  Topic: White Shadow in intro swirl?
connery as bond

Replies: 8
Views: 6041

PostForum: Q-Lab Hacking Department   Posted: Sun May 10, 2020 1:56 pm   Subject: White Shadow in intro swirl?
What an odd thing for the shadow to be tied to.
  Topic: GE-X 5e Patch Released! @ 12-24-16
connery as bond

Replies: 945
Views: 639611

PostForum: GoldenEye X   Posted: Tue Apr 14, 2020 3:08 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
I would also like to throw my two cents in, Wreck has been nothing but a class act towards me personally, anytime I’ve ever messaged him or emailed him any questions or concerns I’ve had ...
  Topic: Prop not reacting to fog correctly...
connery as bond

Replies: 8
Views: 10479

PostForum: Q-Lab Hacking Department   Posted: Tue Apr 07, 2020 10:55 pm   Subject: Prop not reacting to fog correctly...
I've made the necessary changes and have gotten the plane wreckage prop to work correctly in-game. I had to go through and check each triangle to make sure the proper 'fog' settings were selected. Cer ...
  Topic: Prop not reacting to fog correctly...
connery as bond

Replies: 8
Views: 10479

PostForum: Q-Lab Hacking Department   Posted: Tue Apr 07, 2020 4:07 pm   Subject: Prop not reacting to fog correctly...
After some looking and playing around with it, it seems I may have successfully fixed the problem, once I am happy with the results, I can put them up for download here, someone could add the updated ...
  Topic: Prop not reacting to fog correctly...
connery as bond

Replies: 8
Views: 10479

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 05, 2020 6:40 pm   Subject: Prop not reacting to fog correctly...
The plane wreckage prop by Johnny Thunder:

http://n64vault.com/ge-model-templates:crash-plane-prop

Never had an issue with importing template props before, this is the first time. Loads in corre ...
  Topic: Prop not reacting to fog correctly...
connery as bond

Replies: 8
Views: 10479

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 05, 2020 12:46 am   Subject: Prop not reacting to fog correctly...
I downloaded a prop template off of the N64 Vault a while ago, I just imported it into my rom and I followed all the instructions. I noticed that the level’s fog does not draw correctly over it ...
  Topic: Modifying death animations
connery as bond

Replies: 4
Views: 8042

PostForum: GoldenEye 007   Posted: Wed Feb 05, 2020 1:55 pm   Subject: Modifying death animations
Easiest way to do that would be by action blocks. It would be possible, you’ll just have to make sure the block does the right checks.

I would set up a guard with x amount of health, then do ...
  Topic: Runway: Room #0C Visualization Error...
connery as bond

Replies: 4
Views: 5849

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 03, 2019 11:05 pm   Subject: Runway: Room #0C Visualization Error...
Seems I was missing a small dropdown that enabled both cycles. It's odd that Rare didn't set it up properly to begin with! I wonder why.

Appreciate your help, Carnivorous.
  Topic: Runway: Room #0C Visualization Error...
connery as bond

Replies: 4
Views: 5849

PostForum: Q-Lab Hacking Department   Posted: Fri May 31, 2019 5:34 pm   Subject: Runway: Room #0C Visualization Error...
Hmmh...even odder. So I've updated the textures to have the same cycles as the other mountains surrounding them to draw the fog over them, and it ended up turning those vertices into wireframes that a ...
  Topic: Runway: Room #0C Visualization Error...
connery as bond

Replies: 4
Views: 5849

PostForum: Q-Lab Hacking Department   Posted: Thu May 30, 2019 2:36 pm   Subject: Runway: Room #0C Visualization Error...
Okay, so I’m sure others have noticed this. The rock textures around the big security doors near the tank spawn don’t correctly draw the level’s fog over them. I’ve tried to correct this issue ...
  Topic: Custom Mission Compilation...
connery as bond

Replies: 129
Views: 159938

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 30, 2018 6:58 pm   Subject: Custom Mission Compilation...
I wanted to say I've been particular lazy when it's come to sending Wreck the new files for my contribution to this hack... he told me via PM he had liked to have this out during the summer so I do ap ...
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