Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 19, 2021 5:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Are there any plans to implement in creating custom slot entries for additional missions or MP levels in the future, as there are some unused entries in the ROM?
14 - Citadel
16 - sho
18 - eld
... |
Topic: Moving + Extending MP / Character Tables... |
gc_artuso87
Replies: 49
Views: 73375
|
Forum: Q-Lab Hacking Department
Posted: Sat May 16, 2020 5:07 pm Subject:
Moving + Extending MP / Character Tables... |
I've notice if you leave it set it to 7E, it will create slots up to 7D. But if I change it to 7F it will go up to 7E. So does that mean if slot 7F isn't created, that part is hardcoded right? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 24, 2020 4:13 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Thank you SubDrag, I've updated the editor to the latest beta and creating further more custom guard slots in the 2nd round worked flawlessly. The editor no longer crashes when hitting the Edit button ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 22, 2020 12:06 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag,
I'm having issues in getting custom slots for guards to work in the second attempt. I've done it successfully in the first attempt (created 35 of them) for the upcoming mod "The Livin ... |
Topic: Moving + Extending MP / Character Tables... |
gc_artuso87
Replies: 49
Views: 73375
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 21, 2020 8:05 pm Subject:
Moving + Extending MP / Character Tables... |
I had run into issues trying to do it a second time, myself. It is a complicated process adding the models at the end of the ROM. It may be possible to do it with a bit of manual work. I can try lo ... |
Topic: Moving + Extending MP / Character Tables... |
gc_artuso87
Replies: 49
Views: 73375
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 21, 2020 5:17 pm Subject:
Moving + Extending MP / Character Tables... |
Regarding to creating custom character slots, have you encountered any crashes when you do it at a second attempt?
I've done it successfully in the first attempt but as I wanted to add more custom ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 14, 2020 4:13 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Thanks for the reply Wreck. We'll ask you when we're ready.
You don't mind sharing the step by step process on how to do this. I'm aware there's no advance guides for this as this cannot be achieve ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 12, 2020 10:59 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Is it possible to add a feature where we can add or modify a mission chapter for a level? I've been reading some of last year's post about it via N64vault's Discord channel that it is hard coded. I'm ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 08, 2020 5:12 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Not sure if this is possible to add in the editor. How about adding a feature to adjust the speed of the Tank (or a drive-able vehicle) to make it faster.
In the TSWLM64 mod as an example, we're t ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 28, 2020 2:27 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Another request if possible in the next beta, to add a delete button to remove a custom portrait slot and also add a delete entry via Image Editor to delete textures you no longer need. That way if an ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 28, 2020 1:48 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
So far, testing has gone well. I didn't get to see if my monitor change worked, but I'll be trying more with that stuff this weekend. But both multi level and portraits were good.
I imagine you c ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Fri Mar 27, 2020 10:31 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Excellent. I'll try to take a look at it soon.
You'll still only be able to use so many textures before corruption or crashing occurs, in regards to multi level pics and portraits. I'm not sure i ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
gc_artuso87
Replies: 1607
Views: 865669
|
Forum: Q-Lab Hacking Department
Posted: Fri Mar 27, 2020 3:00 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
This feature of adding more character portraits looks very useful for the upcoming mod TSWLM because we have a total of 42 regular characters (19 from the movie + 23 bonus from other Moore films) as w ... |
Topic: Suggestions for useful programs for Windows |
gc_artuso87
Replies: 9
Views: 30804
|
Forum: Computer SOS
Posted: Thu Jan 30, 2020 11:48 pm Subject:
Suggestions for useful programs for Windows |
Since this section has not been updated for 5 years, I'll share what programs I used on my PC;
OS: Windows 10 Enterprise x64 (Volume Edition - latest build release)
==Commercial Applications==
... |
Topic: Moving + Extending MP / Character Tables... |
gc_artuso87
Replies: 49
Views: 73375
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 06, 2019 1:48 am Subject:
Moving + Extending MP / Character Tables... |
Thanks for the tip Wreck. When the LtitleE reaches slot 013B, I've used the LmiscE for new character names as well for the 103 MP characters hack and success the game will still load. I've been experi ... |