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  Topic: Question about Simulants
katiekurick

Replies: 5
Views: 8767

PostForum: GoldenEye X   Posted: Sun Aug 01, 2010 2:11 pm   Subject: Question about Simulants
Yes, this is an unfortunate problem at this time. Only mission stages had a path network setup for computer AI to follow. Without this network, the characters have no idea where they can go. In PD, ...
  Topic: Question about Simulants
katiekurick

Replies: 5
Views: 8767

PostForum: GoldenEye X   Posted: Sun Aug 01, 2010 10:42 am   Subject: Question about Simulants
I'm just curious about the simulants on GEX. Egyptian is fine, the the others, they just stand there? Why is that?
  Topic: Is it possible to
katiekurick

Replies: 17
Views: 20284

PostForum: Carrington's Hacker Central   Posted: Mon Jul 19, 2010 7:50 am   Subject: Is it possible to
I don't think I have a virus, I think it's because my computer is out-dated.
  Topic: Is it possible to
katiekurick

Replies: 17
Views: 20284

PostForum: Carrington's Hacker Central   Posted: Sun Jul 18, 2010 6:13 pm   Subject: Is it possible to
lol well I tried and gave an effort to making a level and I don't think my computer can handle. My computer has also given me major problems with the program that's used to patch PD and GE. Oh well, = ...
  Topic: Is it possible to
katiekurick

Replies: 17
Views: 20284

PostForum: Carrington's Hacker Central   Posted: Sun Jul 18, 2010 11:09 am   Subject: Is it possible to
Thanks! Very Happy this looks stellar! The tutorials are the editor help files, right?
  Topic: Is it possible to
katiekurick

Replies: 17
Views: 20284

PostForum: Carrington's Hacker Central   Posted: Sun Jul 18, 2010 10:15 am   Subject: Is it possible to
Hello, I was wondering if it was possible to edit or even create your own Perfect Dark multiplayer maps?
  Topic: coolest flash game ever
katiekurick

Replies: 19
Views: 19494

PostForum: Non-Gaming Talk   Posted: Sun Jul 18, 2010 7:32 am   Subject: coolest flash game ever
Arm yourself because no one else here will save you

Chris Cornell!
  Topic: [MULTIPLAYER]Air Base CS v1.0
katiekurick

Replies: 15
Views: 19976

PostForum: Carrington's Hacker Central   Posted: Sun Feb 28, 2010 1:20 pm   Subject: [MULTIPLAYER]Air Base CS v1.0
You need to change the ROM settings, like I described in my post above. Alternatively, you can try playing with one of the Mupen64 variations, but those run the game slower than PJ64 or 1964 do.

I ...
  Topic: [MULTIPLAYER]Air Base CS v1.0
katiekurick

Replies: 15
Views: 19976

PostForum: Carrington's Hacker Central   Posted: Sat Feb 20, 2010 12:24 pm   Subject: [MULTIPLAYER]Air Base CS v1.0
Whenever I apply the patch, the ROM created gets so glitchy, it's not right. I even have version 1.1. I'm new to these forums, and I'm not sure if this sort of discussion is allowed here but I need a ...
  Topic: [MULTIPLAYER]Air Base CS v1.0
katiekurick

Replies: 15
Views: 19976

PostForum: Carrington's Hacker Central   Posted: Sat Feb 20, 2010 6:42 am   Subject: [MULTIPLAYER]Air Base CS v1.0
Whenever I apply the patch, the ROM created gets so glitchy, it's not right. I even have version 1.1. I'm new to these forums, and I'm not sure if this sort of discussion is allowed here but I need a ...
  Topic: [MULTIPLAYER]Air Base CS v1.0
katiekurick

Replies: 15
Views: 19976

PostForum: Carrington's Hacker Central   Posted: Fri Feb 19, 2010 3:19 pm   Subject: [MULTIPLAYER]Air Base CS v1.0
Could you please post the code on this topic? I'm not sure how I would get the code from that link...Sorry, but it would be very helpful. Smile
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