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  Topic: New game old bonds
kholdfuzion

Replies: 1
Views: 106

PostForum: GoldenEye XBLA   Posted: Fri Feb 19, 2021 5:12 pm   Subject: New game old bonds
So digging through files, first I noticed that the connery dalton and moore heads had full body textures, dig more digging and found they have full meshes.
https://twitter.com/kholdfuzion/status/1362 ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 20, 2021 7:23 pm   Subject: GE007 N64 Disassembly
Is there a discord or someplace to collaborate on the Goldeneye project? (or irc, if maybe you remember me from the GSC days...)

Check your pm's.
  Topic: Perfect Dark XBLA modding
kholdfuzion

Replies: 24
Views: 34623

PostForum: Carrington's Hacker Central   Posted: Sat Jan 02, 2021 8:44 am   Subject: Perfect Dark XBLA modding
nice work sorry i've been quiet here, been busy with the GE decompilation : https://kholdfuzion.github.io/goldeneyestatus/
I just started looking at PackedSegFile again a few minutes ago and had this ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Wed Nov 13, 2019 7:50 am   Subject: GE007 N64 Disassembly
just an update on this: code is now shiftable, JP is supported, and a bunch of other things
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 05, 2019 4:07 am   Subject: GE007 N64 Disassembly
just an update: pushed internal work repo to gitlab.
https://gitlab.com/kholdfuzion/goldeneye_src

feel free to help if able

at this point, everything assembles right, all converted to c code by ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 06, 2018 9:33 am   Subject: GE007 N64 Disassembly
Well the disassembly has officially become a decompile. First complete c file has been completed. Every other c file can have individual functions decompiled one at a time till game is finished. If yo ...
  Topic: File table 0x21990 schema
kholdfuzion

Replies: 32
Views: 10417

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 01, 2017 4:51 am   Subject: File table 0x21990 schema
To help understand the 0x21990 section, check out my disassembly https://gitlab.com/kholdfuzion/Gold007.
The data section is slowly being migrated away from a single "monolithic" chunk to m ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 14, 2017 7:46 am   Subject: GE007 N64 Disassembly
Started to rewrite the disassembly, had to get away from the limitations of bass. See https://gitlab.com/kholdfuzion/Gold007/tree/master/rewrite

Ran into a bug with opcodes generated by mips64-as, ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Mon May 08, 2017 6:57 am   Subject: GE007 N64 Disassembly
At Trevor:
I get a "The topic or post you requested does not exist" for that link.

Once I get enough disassembled, I will start looking into it. My first priority is just splitting and r ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Sun May 07, 2017 6:17 am   Subject: GE007 N64 Disassembly
Didn't notice it didn't switch to public properly. Try now
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 18409

PostForum: Q-Lab Hacking Department   Posted: Sat May 06, 2017 6:06 pm   Subject: GE007 N64 Disassembly
Since the fiance is out of town, I've had time to sit down and actually crank some stuff out on this.

https://gitlab.com/kholdfuzion/goldeneye_src

It's an in-progress split disassembly for Gold ...
  Topic: Perfect Dark V1.0 and V1.1 differences?
kholdfuzion

Replies: 19
Views: 17602

PostForum: Perfect Dark   Posted: Sun Apr 20, 2014 11:49 am   Subject: Perfect Dark V1.0 and V1.1 differences?
Kinda necrobump, but useful.

To verify with Gameshark Memory Editor (I used a 3.3 with working parallel) check this location:
80010EA should be 99E0 for 1.1 and 9870 for 1.0
  Topic: What's in a name?
kholdfuzion

Replies: 29
Views: 20728

PostForum: Non-Gaming Talk   Posted: Sun Jun 02, 2013 6:37 am   Subject: What's in a name?
I was playing LttP and fighting Kholdstare and one of my nicknames IRL was fuzion. I like how khold was spelled so I just combined the 2.
I now also have variants such as hawtfuzion (mainly just on s ...
  Topic: Perfect Dark XBLA modding
kholdfuzion

Replies: 24
Views: 34623

PostForum: Carrington's Hacker Central   Posted: Fri Jan 06, 2012 8:09 am   Subject: Perfect Dark XBLA modding
Sizes are defined in the PackedSegFile, this is just a filename list that is the order of files in PackedSegFile. as for that list, it is a copy paste from ida.

[spoiler] tags would be useful for l ...
  Topic: Perfect Dark XBLA modding
kholdfuzion

Replies: 24
Views: 34623

PostForum: Carrington's Hacker Central   Posted: Thu Jan 05, 2012 11:24 pm   Subject: Perfect Dark XBLA modding
continued:

.rdata:82009C18 0000000C C PchrdragonZ
.rdata:82009C24 0000000A C Pchrar34Z
.rdata:82009C30 0000000C C Pchrcmp150Z
.rdata:82009C3 ...
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