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  Topic: 7 (oops, I mean 8 ) years..actually, make that 13 years
kholdfuzion

Replies: 29
Views: 57786

PostForum: Non-Gaming Talk   Posted: Mon Feb 26, 2024 12:44 pm   Subject: 7 (oops, I mean 8 ) years..actually, make that 13 years
July 2005 for RWP here so also 19
  Topic: 7 (oops, I mean 8 ) years..actually, make that 13 years
kholdfuzion

Replies: 29
Views: 57786

PostForum: Non-Gaming Talk   Posted: Sun Feb 25, 2024 1:43 pm   Subject: 7 (oops, I mean 8 ) years..actually, make that 13 years
It will be 17 years on here come October....That's crazy to think about. I mostly just lurked absorbing knowledge until pretty recently though.
  Topic: Perfect Dark Zero Models
kholdfuzion

Replies: 1
Views: 9763

PostForum: Perfect Dark   Posted: Sun Feb 25, 2024 1:37 pm   Subject: Perfect Dark Zero Models
it uses an older version of the caff container that goldeneye xbla also uses. i dont have any public tools yet, but i am working on one for gexbla. after thats done i could look at adding support
  Topic: question?
kholdfuzion

Replies: 6
Views: 15316

PostForum: GoldenEye XBLA   Posted: Tue Jul 04, 2023 4:51 am   Subject: question?
Due to the type of texture formats on xbox (dxt family) and converting images to it, the "original" images are actually slightly worse quality than the n64 images.
  Topic: Obtained a copy of Perfect Dark NFR
kholdfuzion

Replies: 7
Views: 9446

PostForum: Perfect Dark   Posted: Mon Apr 10, 2023 3:13 am   Subject: Obtained a copy of Perfect Dark NFR
NFR has a high likely hood of only being 1.0 due to them being made from some of the first cartridges produced. for other carts, if you want a 1.1, look for a tiny a pressed in back next to factility ...
  Topic: New game old bonds
kholdfuzion

Replies: 1
Views: 6474

PostForum: GoldenEye XBLA   Posted: Fri Feb 19, 2021 5:12 pm   Subject: New game old bonds
So digging through files, first I noticed that the connery dalton and moore heads had full body textures, dig more digging and found they have full meshes.
https://twitter.com/kholdfuzion/status/1362 ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 20, 2021 7:23 pm   Subject: GE007 N64 Disassembly
Is there a discord or someplace to collaborate on the Goldeneye project? (or irc, if maybe you remember me from the GSC days...)

Check your pm's.
  Topic: Perfect Dark XBLA modding
kholdfuzion

Replies: 25
Views: 68750

PostForum: Carrington's Hacker Central   Posted: Sat Jan 02, 2021 8:44 am   Subject: Perfect Dark XBLA modding
nice work sorry i've been quiet here, been busy with the GE decompilation : https://kholdfuzion.github.io/goldeneyestatus/
I just started looking at PackedSegFile again a few minutes ago and had this ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Wed Nov 13, 2019 7:50 am   Subject: GE007 N64 Disassembly
just an update on this: code is now shiftable, JP is supported, and a bunch of other things
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 05, 2019 4:07 am   Subject: GE007 N64 Disassembly
just an update: pushed internal work repo to gitlab.
https://gitlab.com/kholdfuzion/goldeneye_src

feel free to help if able

at this point, everything assembles right, all converted to c code by ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Sat Oct 06, 2018 9:33 am   Subject: GE007 N64 Disassembly
Well the disassembly has officially become a decompile. First complete c file has been completed. Every other c file can have individual functions decompiled one at a time till game is finished. If yo ...
  Topic: File table 0x21990 schema
kholdfuzion

Replies: 32
Views: 22592

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 01, 2017 4:51 am   Subject: File table 0x21990 schema
To help understand the 0x21990 section, check out my disassembly https://gitlab.com/kholdfuzion/Gold007.
The data section is slowly being migrated away from a single "monolithic" chunk to m ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 14, 2017 7:46 am   Subject: GE007 N64 Disassembly
Started to rewrite the disassembly, had to get away from the limitations of bass. See https://gitlab.com/kholdfuzion/Gold007/tree/master/rewrite

Ran into a bug with opcodes generated by mips64-as, ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Mon May 08, 2017 6:57 am   Subject: GE007 N64 Disassembly
At Trevor:
I get a "The topic or post you requested does not exist" for that link.

Once I get enough disassembled, I will start looking into it. My first priority is just splitting and r ...
  Topic: GE007 N64 Disassembly
kholdfuzion

Replies: 44
Views: 54732

PostForum: Q-Lab Hacking Department   Posted: Sun May 07, 2017 6:17 am   Subject: GE007 N64 Disassembly
Didn't notice it didn't switch to public properly. Try now
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