ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 138 matches
Author Message
  Topic: Bouncing cube part 2 + Moving Thwomps! prop with SFX.
loofadawg

Replies: 2
Views: 3756

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 26, 2020 5:23 am   Subject: Bouncing cube part 2 + Moving Thwomps! prop with SFX.
D’oh, I forgot. Bad loofa, bad.

I edited my previous message.
  Topic: Bouncing cube part 2 + Moving Thwomps! prop with SFX.
loofadawg

Replies: 2
Views: 3756

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 25, 2020 1:32 pm   Subject: Bouncing cube part 2 + Moving Thwomps! prop with SFX.
Bouncing crate props using 2BFE:
http://i58.photobucket.com/albums/g245/8153whit/image_zpsezxot2wq.png

Thwomp bouncing around with sound effect:
https://youtu.be/dbgQ7KEQbDA




My water dra ...
  Topic: Auto generate Profile, Mission & Briefing images
loofadawg

Replies: 6
Views: 9672

PostForum: Mapping and Modelling   Posted: Mon Jun 08, 2020 4:16 am   Subject: Auto generate Profile, Mission & Briefing images
But the "?" photo is
full - 129x133
divided - 65x67

Interesting.

Update: I replaced all the Mega download links with DropBox download links
  Topic: Auto generate Profile, Mission & Briefing images
loofadawg

Replies: 6
Views: 9672

PostForum: Mapping and Modelling   Posted: Sun Jun 07, 2020 3:31 am   Subject: Auto generate Profile, Mission & Briefing images
The end result is as only as good as your source. Here I am using a resized picture of my dog. I was pressed for time and it was the only picture I had.

Original 121x121
http://i58.photobucket.c ...
  Topic: Auto generate Profile, Mission & Briefing images
loofadawg

Replies: 6
Views: 9672

PostForum: Mapping and Modelling   Posted: Sun Jun 07, 2020 3:04 am   Subject: Auto generate Profile, Mission & Briefing images
gc_artuso87 on the N64 Vault discord asked if we could do one for profile photos.
It should be trivial.. the next post has our first attempts. It appears to be correct.

As a test I reconstructed ...
  Topic: Auto generate Profile, Mission & Briefing images
loofadawg

Replies: 6
Views: 9672

PostForum: Mapping and Modelling   Posted: Sat Jun 06, 2020 3:58 am   Subject: Auto generate Profile, Mission & Briefing images
We had an issue where I forgot to make sure the image when converted the grayscale was 4-bit.

Then we had a heck of a time trying to get it explicitly convert it to greyscale 4bit.

V1.3 of the b ...
  Topic: Auto generate Profile, Mission & Briefing images
loofadawg

Replies: 6
Views: 9672

PostForum: Mapping and Modelling   Posted: Fri Jun 05, 2020 3:34 pm   Subject: Auto generate Profile, Mission & Briefing images
Cobradile & I threw together a batch file to generate the images needed for mission selection and briefing screens.

The batch file will convert the image to grey scale, resize it, add borders a ...
  Topic: Security cameras and detection
loofadawg

Replies: 10
Views: 10981

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 05, 2020 4:46 am   Subject: Security cameras and detection
I have 3 rooms from which you can see the camera plus the room itself. My solution is to only have the camera active when you are in those rooms. The room with the camera is a special case because o ...
  Topic: Getting the distance between 2 points (video)
loofadawg

Replies: 0
Views: 3000

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 04, 2020 10:16 am   Subject: Getting the distance between 2 points (video)
I found this useful in trying to determine a close approximation between a preset and another point.

I am using Blender.
The scale is 1 Blender Unit = 1cm

I have a line (an edge between two v ...
  Topic: Security cameras and detection
loofadawg

Replies: 10
Views: 10981

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 04, 2020 5:40 am   Subject: Security cameras and detection
Did you ever figure this out? In my map Bond is on the third floor but the camera is on the first floor.

https://youtu.be/rzh9eH7yDM0

Currently I am doing this as a fix:

https://youtu.be/jg ...
  Topic: Up and coming (Update 1... Still WIP, but new video)
loofadawg

Replies: 4
Views: 4426

PostForum: Q-Lab Hacking Department   Posted: Tue May 26, 2020 10:30 am   Subject: Up and coming (Update 1... Still WIP, but new video)
https://youtu.be/R8pROlv7Asw

Getting this go smoother is a bit of a pain. I may try later this week. Again, this is all very much WIP.

Using this to do some of the tedious parts in the Action ...
  Topic: Up and coming (Update 1... Still WIP, but new video)
loofadawg

Replies: 4
Views: 4426

PostForum: Q-Lab Hacking Department   Posted: Thu May 21, 2020 12:07 pm   Subject: Up and coming (Update 1... Still WIP, but new video)
So, good news... I have it working. Just need to do a few more things before sharing the results. Possibly tomorrow.
  Topic: Up and coming (Update 1... Still WIP, but new video)
loofadawg

Replies: 4
Views: 4426

PostForum: Q-Lab Hacking Department   Posted: Wed May 20, 2020 12:26 pm   Subject: Up and coming (Update 1... Still WIP, but new video)
Hopefully tomorrow i will have something interesting to go with this.

https://youtu.be/dd-PSF60GQU
  Topic: Exporting / Importing Prop
loofadawg

Replies: 2
Views: 5306

PostForum: Mapping and Modelling   Posted: Mon May 18, 2020 10:27 am   Subject: Exporting / Importing Prop
Thank you !!

I added it to the document. I followed it myself, and it all appeared to work flawlessly.

If anyone is interested in reviewing the document, I will place the link below:

https:/ ...
  Topic: Exporting / Importing Prop
loofadawg

Replies: 2
Views: 5306

PostForum: Mapping and Modelling   Posted: Mon May 18, 2020 6:55 am   Subject: Exporting / Importing Prop
I am following the steps in old conversation on Discord between Carnivorous and Coockie.

According to the conversation (and the accompanying screenshots) it should have exported as "Room00&quo ...
Page 1 of 10 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]