ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 267 matches
Author Message
  Topic: The Goldfinger 64 Forum...
monkeyface

Replies: 16
Views: 58537

PostForum: Goldfinger 64   Posted: Sat Mar 20, 2010 1:04 am   Subject: The Goldfinger 64 Forum...
A quick update. I'm on "vacation" for the time being, at least I'm not at home. I got my laptop though and the basic geometry for the prison map is done. Didn't transfer any textures so that ...
  Topic: Prop list/assignments
monkeyface

Replies: 33
Views: 50547

PostForum: Goldfinger 64   Posted: Sun Feb 14, 2010 4:31 pm   Subject: Prop list/assignments
That one looks good, can't come up with any "improvements" really... Maybe you could see how it would look like with a metal texture that doesn't have those "rectangles" as details ...
  Topic: Music
monkeyface

Replies: 15
Views: 29052

PostForum: Goldfinger 64   Posted: Sun Feb 14, 2010 4:27 pm   Subject: Music
Updated the first post with the new song, GF4, and updated GF1X and GF2. Sounds promising.
  Topic: Music
monkeyface

Replies: 15
Views: 29052

PostForum: Goldfinger 64   Posted: Wed Feb 10, 2010 11:02 am   Subject: Music
Hey Plodo!

Updated the statuses, just post if there is anything you wish to add or change.

I may have more current versions of your tracks, but hidden deep within my inbox... Re-post them or som ...
  Topic: Multiplayer?
monkeyface

Replies: 4
Views: 11722

PostForum: Goldfinger 64   Posted: Wed Feb 10, 2010 10:56 am   Subject: Multiplayer?
The best multiplayer maps (I feel) in the original game were Facility, Complex and Bunker. Two of them from the main game. So I do believe some of the mission-maps could be reused. Though a Complex co ...
  Topic: Entropy-Soldiers Map Pack
monkeyface

Replies: 10
Views: 10948

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 10, 2010 10:50 am   Subject: Entropy-Soldiers Map Pack
Looking good, are you going to light any of them?
  Topic: Prop list/assignments
monkeyface

Replies: 33
Views: 50547

PostForum: Goldfinger 64   Posted: Wed Feb 10, 2010 10:48 am   Subject: Prop list/assignments
I waited for the drama to blow over, couldn't really come up with any kind of input to that sort of behaviour...

Camaro, tried my hand at a pool table.

http://goldfinger64.googlecode.com/svn/tra ...
  Topic: New Weapons
monkeyface

Replies: 35
Views: 55380

PostForum: Goldfinger 64   Posted: Wed Feb 03, 2010 5:13 am   Subject: New Weapons
Spot-on! Nicely done. Also, didn't see Dragonsbretheren's list until now. I'd really like to know what kind of changes are possible That we can change the "world-model" and texture is appare ...
  Topic: Music
monkeyface

Replies: 15
Views: 29052

PostForum: Goldfinger 64   Posted: Tue Feb 02, 2010 4:58 pm   Subject: Music
A thread for the music of our project.


Track#1-"GF1"
Track#2-"GF1X"
Track#3-"GF2"
Track#4-"GFMULTI"
Track#5-"GF4"
Track#6-"GF5"
[ ...
  Topic: Prop list/assignments
monkeyface

Replies: 33
Views: 50547

PostForum: Goldfinger 64   Posted: Tue Feb 02, 2010 4:23 pm   Subject: Prop list/assignments
Here is a list of the missions, and what props are done for them, or props that needs to be done for them. Red props are not done, green props are finished ones.
I'll be pairing a picture with each u ...
  Topic: Bond Babe - Updated: March 18th, 2010 @ 1:23pm
monkeyface

Replies: 75
Views: 62374

PostForum: Carrington's Hacker Central   Posted: Tue Jan 19, 2010 4:14 am   Subject: Bond Babe - Updated: March 18th, 2010 @ 1:23pm
Very much like the real deal, good job.
  Topic: Real World Weapons...
monkeyface

Replies: 11
Views: 20409

PostForum: GoldenEye 007   Posted: Sat Jan 16, 2010 1:34 pm   Subject: Real World Weapons...
Mega-bump: I was looking for another thread, never saw this one before, but that AKS picture jumped out at me.
I always thought the bright orange magazine in this shot was because something was unfin ...
  Topic: Welcome to 2010
monkeyface

Replies: 8
Views: 25295

PostForum: Goldfinger 64   Posted: Sat Jan 16, 2010 1:29 pm   Subject: Welcome to 2010
Thank you Camaro. Yes, I know how it feels like when the thing you're working on doesn't seem to move forward. The blame is to be put on me, not very used to the administrative position I'm afraid. Th ...
  Topic: Props and models
monkeyface

Replies: 46
Views: 93287

PostForum: Goldfinger 64   Posted: Sat Jan 16, 2010 1:14 pm   Subject: Props and models
Hey Trevor! Very sorry for not contacting you, thought I had gone through everyone. Still, I have 630 unread e-mails... Sorry for being so sloppy about it. But now you're here, so it's all good.
The ...
  Topic: MISSION: PRISON
monkeyface

Replies: 9
Views: 18278

PostForum: Goldfinger 64   Posted: Sat Jan 16, 2010 1:12 pm   Subject: MISSION: PRISON
Ye, something of that nature will be done. The walls are flat also, which the final cave walls shouldn't be, that will give some more 'feeling' to them.
Page 1 of 18 Goto page 1, 2, 3 ... 16, 17, 18  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]