Author |
Message |
Topic: Intro camera issue |
pavarini
Replies: 2
Views: 4563
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 16, 2018 7:08 pm Subject:
Intro camera issue |
Open the intro block editor and change the preset used for the camera. Use a preset that's on the second floor. |
Topic: GE Texture Issue |
pavarini
Replies: 2
Views: 5139
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 16, 2018 8:06 am Subject:
GE Texture Issue |
BG needs to have render mode and cycle type used, that is why the screen appears black. Setting DLs to default settings Well, on console, the textures are really blurry and it looks like they're movin ... |
Topic: Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
pavarini
Replies: 3
Views: 5787
|
Forum: Q-Lab Hacking Department
Posted: Wed Oct 24, 2018 11:01 pm Subject:
Tri's Do Not Appear In Game | GoldenEye 007 Setup Editor |
Check that the hallway polygons behind the doorway are assigned to the correct room. |
Topic: Setup Editor .z64 Export Request - Model Editor |
pavarini
Replies: 4
Views: 6415
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 15, 2018 5:18 pm Subject:
Setup Editor .z64 Export Request - Model Editor |
I've patched the latest footsteps patch, imported some models and saved the rom as ''.rom''. Used it in the 21990 menu, raised MT up to 800, deleted the debug data, J text, wrote rom in 21990. Started ... |
Topic: Footsteps Patch |
pavarini
Replies: 12
Views: 11388
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 15, 2018 5:38 am Subject:
Footsteps Patch |
You can check for photograph status with 2BFE already - photographed status is a range of 0\1. Tagged objects must be set as photograph sub objectives for it to work - an example is having all photogr ... |
Topic: The N64 Vault |
pavarini
Replies: 22
Views: 52180
|
Forum: Q-Lab Hacking Department
Posted: Sun Oct 07, 2018 11:46 pm Subject:
The N64 Vault |
Most likely someone has already registered that name on wikidot, the site hosting n64vault |
Topic: Transparency question |
pavarini
Replies: 4
Views: 5871
|
Forum: Q-Lab Hacking Department
Posted: Sun Oct 07, 2018 4:26 pm Subject:
Transparency question |
That is secondary, it masks on top of primary. Try moving the glasses closer to the face. |
Topic: Transparency question |
pavarini
Replies: 4
Views: 5871
|
Forum: Q-Lab Hacking Department
Posted: Sun Oct 07, 2018 10:51 am Subject:
Transparency question |
Set to red, import, edit palette to change red to black, flag as transparency |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 04, 2018 3:18 pm Subject:
Gadgets Not Activating... |
The value is incorrect. Addiu is signed addition, and because 72A0 is below 8000, you don't need to set the upper field (8006) higher by 1. The code should be 8005 72A0 |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Mon Oct 01, 2018 11:49 am Subject:
Gadgets Not Activating... |
It overwrites the first check area, so by default the IDs should be 37 26 32 49 which will have identical behavior as the original code.
And yes, changing 3C018006 2421C7D0 lines will set the locat ... |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 30, 2018 9:28 pm Subject:
Gadgets Not Activating... |
This will make gadgets read from a table of ids placed within 21990. It will read starting from 0x3BA40 within 21990 (or 8005C7D0 in-game). The table must end with 00.
Changed bytes to ROM (ass ... |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 29, 2018 6:55 pm Subject:
Gadgets Not Activating... |
It's possible to add a asm jump and extend the list with whatever the user wants. |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Fri Sep 28, 2018 7:33 pm Subject:
Gadgets Not Activating... |
Trigger is what I used in the above video. You will have to use the listed items above, or modify the asm to include more IDs. |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Fri Sep 28, 2018 7:04 pm Subject:
Gadgets Not Activating... |
[url=https://i.imgur.com/s4TSrxo.png]object settings
[url=https://i.imgur.com/GZ8ANbJ.png]block settings
[url=https://files.catbox.moe/nnmupg.mp4]video in action
I also replaced the watch model u ... |
Topic: Gadgets Not Activating... |
pavarini
Replies: 23
Views: 20293
|
Forum: Q-Lab Hacking Department
Posted: Fri Sep 28, 2018 6:36 pm Subject:
Gadgets Not Activating... |
Set to object (03), flag as 00060000 00000000. Set rename object's inventory image to safe cracker. |