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  Topic: where are the old pdf help files?
phillies037

Replies: 1
Views: 4756

PostForum: Mapping and Modelling   Posted: Fri Feb 03, 2023 7:37 pm   Subject: where are the old pdf help files?
i remember many years ago there were pdf help files on getting started. are they still available? i see there are youtube videos on how to create from scratch. i am looking to modify normal levels ...
  Topic: found some old helpful pdfs
phillies037

Replies: 1
Views: 2901

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 05, 2022 7:03 am   Subject: found some old helpful pdfs
are these still available elsewhere? wish i could upload these pdf files

GEEDitorV2AppendingToGELevel

geeditorv2convertingtherom

geeditorv2newlevels

geeditorv2quickmultilevel

geeditorv ...
  Topic: whew - thought this website was gone
phillies037

Replies: 1
Views: 7103

PostForum: Non-Gaming Talk   Posted: Sat Feb 05, 2022 6:46 am   Subject: whew - thought this website was gone
about had a stroke, looks like forums, helpful guides, and everything in between is still here

i cannot find the old website where we can download *ahem* from what others created
  Topic: Is there a tutorial for importing PerfectDark levels into GE
phillies037

Replies: 3
Views: 3815

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 05, 2012 6:50 pm   Subject: Is there a tutorial for importing PerfectDark levels into GE
i was looking at any of the datadyne levels or the villa. Is importing in bg mode part of the four part video on Vault or is there a pdf file you recommend?
  Topic: Is there a tutorial for importing PerfectDark levels into GE
phillies037

Replies: 3
Views: 3815

PostForum: Q-Lab Hacking Department   Posted: Mon Nov 05, 2012 4:04 pm   Subject: Is there a tutorial for importing PerfectDark levels into GE
I want to play Perfect Dark levels in Goldeneye multiplayer levels. Is there a tutorial for this? I read one of the importing files on Vault but no help.
  Topic: How to use Gameshark cheats in editor
phillies037

Replies: 8
Views: 7495

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 22, 2012 8:53 am   Subject: How to use Gameshark cheats in editor
Would anyone happen to know how these codes were generated? I know they work on the Project 64 emulator. I was hoping to duplicate something similar but it appears no such luck.

http://www.golden ...
  Topic: How to use Gameshark cheats in editor
phillies037

Replies: 8
Views: 7495

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 22, 2012 7:58 am   Subject: How to use Gameshark cheats in editor
Do you know what the code list in the help menu is utilized for?
  Topic: How to use Gameshark cheats in editor
phillies037

Replies: 8
Views: 7495

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 22, 2012 7:46 am   Subject: How to use Gameshark cheats in editor
For example I want to modify facility multiplayer level, I want to take Gameshark generated codes from the modification and place them into Project64 and play the modifyied level with the Gameshark co ...
  Topic: How to use Gameshark cheats in editor
phillies037

Replies: 8
Views: 7495

PostForum: Q-Lab Hacking Department   Posted: Mon Oct 22, 2012 7:03 am   Subject: How to use Gameshark cheats in editor
Where can I go in the editor to find the Gameshark codes to use for modified levels? I have tried going into the main level menu-> help -> code list. But it is confusing. I have tried using t ...
  Topic: New All New Level Conversion Tutorial
phillies037

Replies: 3
Views: 4609

PostForum: Q-Lab Hacking Department   Posted: Sun Aug 21, 2011 9:20 am   Subject: New All New Level Conversion Tutorial
Awesome, I have been looking for something like this.

By the way do I submit my levels though the editor still or is there another process?
  Topic: Clipping?
phillies037

Replies: 14
Views: 12127

PostForum: Q-Lab Hacking Department   Posted: Thu Aug 18, 2011 5:56 pm   Subject: Clipping?
quaternio, how do you import/export between PD and GE? I am having problems doing said task.
  Topic: Two different Goldeneye Editors? I have two editions
phillies037

Replies: 1
Views: 3413

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 15, 2011 6:51 am   Subject: Two different Goldeneye Editors? I have two editions
Not sure how I got them?

I have one called Goldeneye Setup Editor 2.3.4

and another called Goldeneye Setup Editor 2.4.30/Perfect Dark Editor 1.03.

Anyone care to clear up my confusion?
  Topic: TANKS! multiplayer level - By Ollllollll0
phillies037

Replies: 13
Views: 10167

PostForum: Q-Lab Hacking Department   Posted: Wed Aug 10, 2011 1:13 pm   Subject: TANKS! multiplayer level - By Ollllollll0
in the multiplayer levels i have created it has tanks as a weapon, but not actual tanks.

and yes i plan to work on hyrule field in the near future
  Topic: Multiplayer will not load four players
phillies037

Replies: 3
Views: 4181

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 02, 2011 3:03 pm   Subject: Multiplayer will not load four players
I cannot get some multiplayer levels to load with four players. Some levels will load with four so I know I have done something right. For example I have created Frigate, saved over complex, made th ...
  Topic: create hyrule field into goldeneye
phillies037

Replies: 9
Views: 9025

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 24, 2011 5:27 pm   Subject: create hyrule field into goldeneye
is there a way to create or pull the area from the game into a goldeneye multiplayer level?

also, i asked this before but never received a response. how to create a perfect dark level into goldene ...
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