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  Topic: Help with The Living Daylights 64
prtenj

Replies: 9
Views: 9648

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 09, 2020 3:22 am   Subject: Help with The Living Daylights 64
con6r, here's another cast list of characters you may want to use;


https://www.universalexports.net/Movies/daylights-cast.shtml
  Topic: Help with The Living Daylights 64
prtenj

Replies: 9
Views: 9648

PostForum: Q-Lab Hacking Department   Posted: Wed Apr 08, 2020 4:57 pm   Subject: Help with The Living Daylights 64
For Characters;

- Bond - Bond (Dalton)
- Natalya - Kara Milovy
- Trevelyan - Brad Whitaker
- Xenia - Miss Moneypenny
- Ourumov - General Georgi Koskov
- Boris - Necros
- Valentin - General Le ...
  Topic: Help with The Living Daylights 64
prtenj

Replies: 9
Views: 9648

PostForum: Q-Lab Hacking Department   Posted: Wed Apr 08, 2020 4:20 am   Subject: Help with The Living Daylights 64
Wow, another Bond mod, at the same time when TSWLM64 is in development. Someone in that group suggested about having a mod containing TLD and LTK together (10 levels each) which would be a good idea, ...
  Topic: GE Tournament Edition...
prtenj

Replies: 56
Views: 33010

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 04, 2020 12:42 pm   Subject: GE Tournament Edition...
As you've mentioned that Oddjob is not included due to classifying him as cheating, maybe you could use the Oddjob model from Goldfinger 64 as he looks tall like everyone else Smile
  Topic: Moving + Extending MP / Character Tables...
prtenj

Replies: 49
Views: 73622

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 15, 2019 9:05 pm   Subject: Moving + Extending MP / Character Tables...


So the order must be:
WARNING - GUARDS MUST ALWAYS BE MOVED, THEN HEAD/HAT THEN OBJECTS, or ROM is corrupt. You can set things to the original values, they don't need to be extended, but do need ...
  Topic: Adding custom model slots for guards, heads and objects
prtenj

Replies: 4
Views: 6148

PostForum: GoldenEye 007   Posted: Thu Nov 07, 2019 5:32 am   Subject: Adding custom model slots for guards, heads and objects
I can help on n64Vault on discord, i've done it before

You don't mind sharing a tutorial on how to do it. So far I cannot find anything on the N64vault site under GoldenEye's tutorials. I really wa ...
  Topic: Adding custom model slots for guards, heads and objects
prtenj

Replies: 4
Views: 6148

PostForum: GoldenEye 007   Posted: Thu Oct 31, 2019 11:32 pm   Subject: Adding custom model slots for guards, heads and objects
Hi I heard there's a way to extend GoldenEye's existing model slots for guard's body, heads and props. I've seen this in Goldfinger where they are labelled as "custom" in brackets. How do I ...
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