Author |
Message |
Topic: Help with The Living Daylights 64 |
prtenj
Replies: 9
Views: 9648
|
Forum: Q-Lab Hacking Department
Posted: Thu Apr 09, 2020 3:22 am Subject:
Help with The Living Daylights 64 |
con6r, here's another cast list of characters you may want to use;
https://www.universalexports.net/Movies/daylights-cast.shtml |
Topic: Help with The Living Daylights 64 |
prtenj
Replies: 9
Views: 9648
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 08, 2020 4:57 pm Subject:
Help with The Living Daylights 64 |
For Characters;
- Bond - Bond (Dalton)
- Natalya - Kara Milovy
- Trevelyan - Brad Whitaker
- Xenia - Miss Moneypenny
- Ourumov - General Georgi Koskov
- Boris - Necros
- Valentin - General Le ... |
Topic: Help with The Living Daylights 64 |
prtenj
Replies: 9
Views: 9648
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 08, 2020 4:20 am Subject:
Help with The Living Daylights 64 |
Wow, another Bond mod, at the same time when TSWLM64 is in development. Someone in that group suggested about having a mod containing TLD and LTK together (10 levels each) which would be a good idea, ... |
Topic: GE Tournament Edition... |
prtenj
Replies: 56
Views: 33010
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 04, 2020 12:42 pm Subject:
GE Tournament Edition... |
As you've mentioned that Oddjob is not included due to classifying him as cheating, maybe you could use the Oddjob model from Goldfinger 64 as he looks tall like everyone else |
Topic: Moving + Extending MP / Character Tables... |
prtenj
Replies: 49
Views: 73622
|
Forum: Q-Lab Hacking Department
Posted: Fri Nov 15, 2019 9:05 pm Subject:
Moving + Extending MP / Character Tables... |
So the order must be:
WARNING - GUARDS MUST ALWAYS BE MOVED, THEN HEAD/HAT THEN OBJECTS, or ROM is corrupt. You can set things to the original values, they don't need to be extended, but do need ... |
Topic: Adding custom model slots for guards, heads and objects |
prtenj
Replies: 4
Views: 6148
|
Forum: GoldenEye 007
Posted: Thu Nov 07, 2019 5:32 am Subject:
Adding custom model slots for guards, heads and objects |
I can help on n64Vault on discord, i've done it before
You don't mind sharing a tutorial on how to do it. So far I cannot find anything on the N64vault site under GoldenEye's tutorials. I really wa ... |
Topic: Adding custom model slots for guards, heads and objects |
prtenj
Replies: 4
Views: 6148
|
Forum: GoldenEye 007
Posted: Thu Oct 31, 2019 11:32 pm Subject:
Adding custom model slots for guards, heads and objects |
Hi I heard there's a way to extend GoldenEye's existing model slots for guard's body, heads and props. I've seen this in Goldfinger where they are labelled as "custom" in brackets. How do I ... |