Author |
Message |
Topic: Mirroring rooms. |
quaternio
Replies: 2
Views: 4734
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 01, 2012 11:31 am Subject:
Mirroring rooms. |
Are you saving as project + rooms? Otherwise it won't reexport the room.
No, I didn't.
I'm going to try it immediately.
Thank you! |
Topic: Mirroring rooms. |
quaternio
Replies: 2
Views: 4734
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 01, 2012 10:59 am Subject:
Mirroring rooms. |
Hello,
I've got a problem importing a room: it is mirrored.
In Edit Room Positions there's an entry named "Mirror Room" and when I click it, the room gets the right position but when I ... |
Topic: So what happened to detstar? |
quaternio
Replies: 33
Views: 32924
|
Forum: GoldenEye 007
Posted: Fri Sep 02, 2011 5:07 pm Subject:
So what happened to detstar? |
I remember when I found DetStar's site randomly in the net some years ago. After that I looked at the site very often, but the newsticker was refreshed less frequent... And then, suddenly the site was ... |
Topic: Happy 14th Birthday Goldeneye! |
quaternio
Replies: 10
Views: 11230
|
Forum: GoldenEye 007
Posted: Fri Sep 02, 2011 4:59 pm Subject:
Happy 14th Birthday Goldeneye! |
Favorite Single Player Level: I think I like all best
Favorite Weapon: Plastique , RC-P90, PP7 (silenced), Remote Mines
Favorite Multiplayer Map: Library
Favorite Multi Scenario & Weaponset: ... |
Topic: [Minecraft] All Goldeneye Multi Maps Recreation |
quaternio
Replies: 25
Views: 24856
|
Forum: Game-On!
Posted: Fri Sep 02, 2011 4:48 pm Subject:
[Minecraft] All Goldeneye Multi Maps Recreation |
That looks difficult to create O.o
I have never been playing Minecraft, but this looks really good
Nice work!
quaternio |
Topic: GE:X - Fourth Official Patch Released! @ 07-30-11 |
quaternio
Replies: 45
Views: 133316
|
Forum: GoldenEye X
Posted: Fri Sep 02, 2011 4:36 pm Subject:
GE:X - Fourth Official Patch Released! @ 07-30-11 |
A friendly game of Flag Tag gone horribly wrong...
http://www.battlefieldforever.com/hackers/pd/geproject/images/gex_archscarnage.jpg
Looks pretty good! Goldeneye X seems to get really good!
In ... |
Topic: Editing models? |
quaternio
Replies: 16
Views: 14115
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 30, 2011 4:03 pm Subject:
Editing models? |
Ah no wonder. Yeah guards and guns don't really work right I must admit. I think it only really works on props.
OK. That's a pity
But I hope it can be fixed sometimes... The editor works re ... |
Topic: Editing models? |
quaternio
Replies: 16
Views: 14115
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 30, 2011 3:45 pm Subject:
Editing models? |
There's a type of you should see, click it:
00180000 Display List Full
Then Import obj stuff. Do same for 000A0000 group.
Then inject into ROM and Update. Not sure, there are reasons it may n ... |
Topic: Editing models? |
quaternio
Replies: 16
Views: 14115
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 30, 2011 12:55 pm Subject:
Editing models? |
What model? You need to click the 18 group to let you import. Also import into 0A to get bounds.
I can't import 18, only 19.
When playing the ROM it crashes when I swich to the throwing knives ... |
Topic: Editing models? |
quaternio
Replies: 16
Views: 14115
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 30, 2011 3:23 am Subject:
Editing models? |
Hello again!
I edited a gun model now but can't insert it. Although there are two buttons (import whole model and add textures; import whole model if already added textures) they're both grey and c ... |
Topic: Clipping? |
quaternio
Replies: 14
Views: 12386
|
Forum: Q-Lab Hacking Department
Posted: Mon Aug 29, 2011 2:51 pm Subject:
Clipping? |
There was already a facility clipping mod made a long while back. For a while it was even distributed with the editor. I removed the grate, placed a hole in the roof of the room, added the drop, and ... |
Topic: TANKS! multiplayer level - By Ollllollll0 |
quaternio
Replies: 13
Views: 10341
|
Forum: Q-Lab Hacking Department
Posted: Mon Aug 29, 2011 2:47 pm Subject:
TANKS! multiplayer level - By Ollllollll0 |
It really isn't that hard to write in pure ASM. In fact, it's a heck of a lot easier to rewrite existing code than trying to get the code spit out by these compilers to work properly. Really, it isn ... |
Topic: Clipping? |
quaternio
Replies: 14
Views: 12386
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 21, 2011 1:58 pm Subject:
Clipping? |
Did you do Stan Convert and then Redo Clipping connections? Can be many issues, multiple tris same spot, not aligned.
Also the floor is key, not the vertical clipping, you need to probably manually ... |
Topic: Clipping? |
quaternio
Replies: 14
Views: 12386
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 21, 2011 1:00 pm Subject:
Clipping? |
That's the connections. Think of connections as all possible ways you can go. If you fall and land on one, there needs to be a way back to the other side. So you might manually need to connect the ... |
Topic: Clipping? |
quaternio
Replies: 14
Views: 12386
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 21, 2011 12:26 pm Subject:
Clipping? |
All's working fine now
Even the difficult fall is working properly. I'm very glad it's working now.
I only have one problem left: You can't go through the clipping, because it's not like in Sogun ... |