Author |
Message |
Topic: [WIP] Super Mario 64 Castle |
ryanoasis
Replies: 29
Views: 27481
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 08, 2009 5:20 am Subject:
[WIP] Super Mario 64 Castle |
bummer man sorry to hear that. hopefully things get better! |
Topic: Cabin fever |
ryanoasis
Replies: 54
Views: 50395
|
Forum: Q-Lab Hacking Department
Posted: Wed Apr 08, 2009 5:15 am Subject:
Cabin fever |
wow this looks really good and fun. yeah daytime i think is the way to go as well |
Topic: Dedicated Kaillera Server |
ryanoasis
Replies: 4
Views: 8934
|
Forum: Online And Emulation
Posted: Thu Apr 02, 2009 6:32 pm Subject:
Dedicated Kaillera Server |
I also tried to connect and could not do so.
By the way where is this server located approximately? East coast, west coast, etc. ? |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 29, 2009 8:15 pm Subject:
Library Maze Mod Multi Version 2 |
This project is now officially finished.
It is released on goldeneyevault:
http://goldeneyevault.com/viewfile.php?id=149
Also subdrag nicely posted for me in the Objectives complete board. |
Topic: What once was Perfect... Updated: April 26th, 2009 @ 4:45pm |
ryanoasis
Replies: 65
Views: 54989
|
Forum: Q-Lab Hacking Department
Posted: Wed Mar 25, 2009 8:58 pm Subject:
What once was Perfect... Updated: April 26th, 2009 @ 4:45pm |
Wow. gun replacement is very cool!
Just got done gaming on kaillera .. wish more people had the map packs. |
Topic: General Goldfinger 64 discussion |
ryanoasis
Replies: 179
Views: 159317
|
Forum: Goldfinger 64
Posted: Mon Feb 23, 2009 1:55 pm Subject:
General Goldfinger 64 discussion |
Sounds ambitious yeah. Can I help too?? Send me a PM, email or something? I haven't done any advanced things but I have at least some experience in action blocks and texture replacing. I would even be ... |
Topic: Can all these conditions be met? |
ryanoasis
Replies: 6
Views: 8041
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 20, 2009 2:00 pm Subject:
Can all these conditions be met? |
I've only used timers myself. I had messed a little with counters but couldn't get them to do what I wanted or I was using them wrong.
These look like time in the level as there is no set for it..
... |
Topic: Can all these conditions be met? |
ryanoasis
Replies: 6
Views: 8041
|
Forum: Q-Lab Hacking Department
Posted: Thu Feb 19, 2009 8:02 pm Subject:
Can all these conditions be met? |
what kind of time? a timer or counter or ... ?
got an example or more details? |
Topic: Can all these conditions be met? |
ryanoasis
Replies: 6
Views: 8041
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 18, 2009 7:32 pm Subject:
Can all these conditions be met? |
I haven't done much w/ single specific player action blocks but I think this is your problem from zoinkitys help file:
"Before using this type the first user byte must be either set or increm ... |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Tue Feb 17, 2009 9:26 pm Subject:
Library Maze Mod Multi Version 2 |
radorn - Yes you can do warping in single player
there is KCGHost's warp bond action block on goldeneyevault
Also if you look above ^ at my post with the code you can see how I tweaked his to be ... |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 16, 2009 8:19 pm Subject:
Library Maze Mod Multi Version 2 |
Yeah that's the one 0125. It was the only object that really seemed to be able to match the basic shape. |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 15, 2009 6:55 pm Subject:
Library Maze Mod Multi Version 2 |
I think somewhat better floor textures. and messing with making gold bars
http://ryanoasis.exofire.net/ge/gold-bars-new-floor.png |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 14, 2009 8:53 am Subject:
Library Maze Mod Multi Version 2 |
Well I started with KCGHost's warp bond action block and slightly modified it to be on the activation of an object, which gave me this:
1000:
AD20426173656D656E7420546F20626173656D656E742057 ... |
Topic: Drivable Speedboat & All Bonds ~ MRKane |
ryanoasis
Replies: 56
Views: 45089
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 13, 2009 1:39 pm Subject:
Drivable Speedboat & All Bonds ~ MRKane |
wow. this just keeps getting better.
this is becoming the thread I read first every visit.
This opens up so many possibilities and I can't even imagine what some of you can come up with. |
Topic: Library Maze Mod Multi Version 2 |
ryanoasis
Replies: 16
Views: 18097
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 08, 2009 8:32 pm Subject:
Library Maze Mod Multi Version 2 |
Wreck,
Yeah thanks I know. I wish there was a way to detect. How it is now I guess it makes it interesting but not how it should be.
Yeah I mostly did the texture replacing because I got sick of ... |