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  Topic: [WIP] Super Mario 64 Castle
ryanoasis

Replies: 29
Views: 27481

PostForum: Q-Lab Hacking Department   Posted: Wed Apr 08, 2009 5:20 am   Subject: [WIP] Super Mario 64 Castle
bummer man sorry to hear that. hopefully things get better!
  Topic: Cabin fever
ryanoasis

Replies: 54
Views: 50395

PostForum: Q-Lab Hacking Department   Posted: Wed Apr 08, 2009 5:15 am   Subject: Cabin fever
wow this looks really good and fun. yeah daytime i think is the way to go as well
  Topic: Dedicated Kaillera Server
ryanoasis

Replies: 4
Views: 8934

PostForum: Online And Emulation   Posted: Thu Apr 02, 2009 6:32 pm   Subject: Dedicated Kaillera Server
I also tried to connect and could not do so.

By the way where is this server located approximately? East coast, west coast, etc. ?
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Sun Mar 29, 2009 8:15 pm   Subject: Library Maze Mod Multi Version 2
This project is now officially finished.

It is released on goldeneyevault:
http://goldeneyevault.com/viewfile.php?id=149

Also subdrag nicely posted for me in the Objectives complete board.
  Topic: What once was Perfect... Updated: April 26th, 2009 @ 4:45pm
ryanoasis

Replies: 65
Views: 54989

PostForum: Q-Lab Hacking Department   Posted: Wed Mar 25, 2009 8:58 pm   Subject: What once was Perfect... Updated: April 26th, 2009 @ 4:45pm
Wow. gun replacement is very cool!

Just got done gaming on kaillera .. wish more people had the map packs.
  Topic: General Goldfinger 64 discussion
ryanoasis

Replies: 179
Views: 159317

PostForum: Goldfinger 64   Posted: Mon Feb 23, 2009 1:55 pm   Subject: General Goldfinger 64 discussion
Sounds ambitious yeah. Can I help too?? Send me a PM, email or something? I haven't done any advanced things but I have at least some experience in action blocks and texture replacing. I would even be ...
  Topic: Can all these conditions be met?
ryanoasis

Replies: 6
Views: 8041

PostForum: Q-Lab Hacking Department   Posted: Fri Feb 20, 2009 2:00 pm   Subject: Can all these conditions be met?
I've only used timers myself. I had messed a little with counters but couldn't get them to do what I wanted or I was using them wrong.

These look like time in the level as there is no set for it.. ...
  Topic: Can all these conditions be met?
ryanoasis

Replies: 6
Views: 8041

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 19, 2009 8:02 pm   Subject: Can all these conditions be met?
what kind of time? a timer or counter or ... ?
got an example or more details?
  Topic: Can all these conditions be met?
ryanoasis

Replies: 6
Views: 8041

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 18, 2009 7:32 pm   Subject: Can all these conditions be met?
I haven't done much w/ single specific player action blocks but I think this is your problem from zoinkitys help file:

"Before using this type the first user byte must be either set or increm ...
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Tue Feb 17, 2009 9:26 pm   Subject: Library Maze Mod Multi Version 2
radorn - Yes you can do warping in single player
there is KCGHost's warp bond action block on goldeneyevault

Also if you look above ^ at my post with the code you can see how I tweaked his to be ...
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 16, 2009 8:19 pm   Subject: Library Maze Mod Multi Version 2
Yeah that's the one 0125. It was the only object that really seemed to be able to match the basic shape.
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 15, 2009 6:55 pm   Subject: Library Maze Mod Multi Version 2
I think somewhat better floor textures. and messing with making gold bars

http://ryanoasis.exofire.net/ge/gold-bars-new-floor.png
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 14, 2009 8:53 am   Subject: Library Maze Mod Multi Version 2
Well I started with KCGHost's warp bond action block and slightly modified it to be on the activation of an object, which gave me this:


1000:
AD20426173656D656E7420546F20626173656D656E742057 ...
  Topic: Drivable Speedboat & All Bonds ~ MRKane
ryanoasis

Replies: 56
Views: 45089

PostForum: Q-Lab Hacking Department   Posted: Fri Feb 13, 2009 1:39 pm   Subject: Drivable Speedboat & All Bonds ~ MRKane
wow. this just keeps getting better.

this is becoming the thread I read first every visit.

This opens up so many possibilities and I can't even imagine what some of you can come up with.
  Topic: Library Maze Mod Multi Version 2
ryanoasis

Replies: 16
Views: 18097

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 08, 2009 8:32 pm   Subject: Library Maze Mod Multi Version 2
Wreck,

Yeah thanks I know. I wish there was a way to detect. How it is now I guess it makes it interesting but not how it should be.

Yeah I mostly did the texture replacing because I got sick of ...
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