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  Topic: Fixing old Goldeneye hacks?
sfGBCG

Replies: 255
Views: 298064

PostForum: GoldenEye 007   Posted: Fri Nov 08, 2019 4:44 am   Subject: Fixing old Goldeneye hacks?
I came across some more oddities/bugs. Although most of these are probably known already. But here goes: ...
All of your finds have been added and confirmed, I'm a bit disappointed in myself for miss ...
  Topic: The N64 Vault
sfGBCG

Replies: 22
Views: 51868

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 10, 2019 6:03 am   Subject: The N64 Vault
Thank you Crash.
  Topic: The N64 Vault
sfGBCG

Replies: 22
Views: 51868

PostForum: Q-Lab Hacking Department   Posted: Fri Feb 08, 2019 8:15 pm   Subject: The N64 Vault
For archival purposes and curiosity's sake, is it possible for you guys to include all of the previous versions of GoldenEye X please?

And I've noticed that SubDrag's Pokemon Snap Beach level for G ...
  Topic: Combat Simulator music list?
sfGBCG

Replies: 4
Views: 10833

PostForum: Perfect Dark   Posted: Sat Dec 29, 2018 9:33 am   Subject: Combat Simulator music list?
I mean...the Skedar boss music isn't in Combat Simulator, which is annoying because I quite like that tune.
  Topic: CD-Quality GoldenEye 007 Music Revisted
sfGBCG

Replies: 92
Views: 273826

PostForum: GoldenEye 007   Posted: Fri Dec 21, 2018 4:17 am   Subject: CD-Quality GoldenEye 007 Music Revisted
I really appreciate your high quality music but my one little gripe is when you upload them to YouTube, it takes up the whole sub feed since there's so many of them. Smile Is it possible for you to uploa ...
  Topic: CD-Quality GoldenEye 007 Music
sfGBCG

Replies: 40
Views: 67329

PostForum: GoldenEye 007   Posted: Fri Aug 03, 2018 12:37 pm   Subject: CD-Quality GoldenEye 007 Music
It's really nice to hear the music in a higher sample rate.

I wonder if it's possible to make a patch of CD-Quality music for GE007? That being said, it reminds me of a patch for Perfect Dark that ...
  Topic: Goldeneye: Heist mission.
sfGBCG

Replies: 5
Views: 6190

PostForum: Q-Lab Hacking Department   Posted: Mon Jul 09, 2018 4:36 am   Subject: Re: Goldeneye: Heist mission.
I've played it on my Everdrive, it's a fun little rewarding hack.
On Agent, the level crashed when I stood in the middle main control room on the first floor while looking at the start point where th ...
  Topic: Elgato HD60 S
sfGBCG

Replies: 14
Views: 43357

PostForum: GoldenEye X   Posted: Sun Jul 08, 2018 5:36 am   Subject: Elgato HD60 S
I have the GV usb but I tried only once and had issue with interlacing thingy.
There were horizontal bars when it's moving.
That may come from the fact I play US games on a pal console. Made setting ...
  Topic: Elgato HD60 S
sfGBCG

Replies: 14
Views: 43357

PostForum: GoldenEye X   Posted: Wed Jun 27, 2018 12:17 pm   Subject: Elgato HD60 S
Graslu, you should check out the GV-USB2, it's made by I-O Data from Japan. The output looks a lot crisper then most SD capture devices since it outputs at 240p (I think?) unlike other ones where it's ...
  Topic: Game Shark: Co-Op Buddy Codes and Misc.
sfGBCG

Replies: 8
Views: 16143

PostForum: Carrington's Hacker Central   Posted: Fri Jun 01, 2018 3:09 pm   Subject: Re: Game Shark: Co-Op Buddy Codes and Misc.
In most cases, Perfect Dark NTSC-U codes work for both 1.0 and 1.1. I just checked now, these codes work on both US versions.
I didn't know that. Surprised That's pretty cool. It's not often you find N64 g ...
  Topic: Game Shark: Co-Op Buddy Codes and Misc.
sfGBCG

Replies: 8
Views: 16143

PostForum: Carrington's Hacker Central   Posted: Fri Jun 01, 2018 1:57 pm   Subject: Game Shark: Co-Op Buddy Codes and Misc.
Are your codes for US v1.0 or 1.1? You forgot to mention that in the first post.
  Topic: Perfect Dark, Everdrive, Gameshark Codes
sfGBCG

Replies: 1
Views: 8698

PostForum: Perfect Dark   Posted: Sat May 19, 2018 3:52 am   Subject: Perfect Dark, Everdrive, Gameshark Codes
(Edit: I've recently upgraded my Everdrive's CIC to an UltraCIC II so I can try PAL PD codes myself!)
You'll need this code for the Everdrive otherwise using codes without it will force it back to Ex ...
  Topic: Fixing old Goldeneye hacks?
sfGBCG

Replies: 255
Views: 298064

PostForum: GoldenEye 007   Posted: Tue May 15, 2018 11:59 am   Subject: Fixing old Goldeneye hacks?
I came across some more oddities/bugs. Although most of these are probably known already. But here goes:
1. Midnightkitteh's Yoshida Dam freezes to a black screen when it loads the level. (I'm aware ...
  Topic: Banjo-Kazooie Stop 'n' Swop removal PAL code
sfGBCG

Replies: 0
Views: 6777

PostForum: Game-On!   Posted: Wed May 09, 2018 11:04 am   Subject: Banjo-Kazooie Stop 'n' Swop removal PAL code
Hey guys, I've been trying to convert a NTSC code to a PAL one of removing the Stop 'n' Swop items/accessible locations in Banjo-Kazooie on cartridge with master_phred's NTSC code:
81283400 0000
The ...
  Topic: Fixing old Goldeneye hacks?
sfGBCG

Replies: 255
Views: 298064

PostForum: GoldenEye 007   Posted: Mon Apr 16, 2018 4:37 pm   Subject: Fixing old Goldeneye hacks?
While testing the https://i.imgur.com/XLhfGO1m.png https://i.imgur.com/6TWBU6Om.png https://i.imgur.com/Pex0gX1m.png https://i.imgur.com/GlCN7nZm.png

Same with Depot, the warehouse interior and so ...
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