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  Topic: DKR Info for Updates to editor
sixty four

Replies: 0
Views: 4146

PostForum: Diddy Kong Racing   Posted: Sat Mar 23, 2019 3:11 pm   Subject: DKR Info for Updates to editor
I think I or others could use this thread to make quality and thought out suggestions or info for DKR updates.

I'll start it off with a few here!

//Suggestions//

*Possible new rotation method ...
  Topic: Diddy Kong Racing - 6 Bytes Per Triangle bitflags
sixty four

Replies: 1
Views: 6565

PostForum: Diddy Kong Racing   Posted: Wed Feb 27, 2019 2:28 pm   Subject: Diddy Kong Racing - 6 Bytes Per Triangle bitflags
Hey got some triangle bitflag discoveries.

000000004000 - Force No Shadows (Forces no shadow from the player or objects on the surface)

000000000010 - Alpha Layers (Sets transparency draw order ...
  Topic: DKR Community Track Pack Music
sixty four

Replies: 0
Views: 4249

PostForum: Diddy Kong Racing   Posted: Mon Feb 11, 2019 10:45 am   Subject: DKR Community Track Pack Music
Anyone want to make music for DKR? I want to open the Community pack for others to make the music for it instead of me doing them all. Currently only one of the tracks has custom music. If you have in ...
  Topic: Secondary Setups causing issues
sixty four

Replies: 2
Views: 2489

PostForum: Diddy Kong Racing   Posted: Fri Feb 08, 2019 4:04 pm   Subject: Secondary Setups causing issues
Hello there. You shouldn't have to inject secondary files or primary. Open your level in the visual editor. Open a rom in the game config and select the level you want to replace on game config. Click ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 23, 2019 3:04 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Another idea for DKR. Press and hold I to insert the next checkpoint which would update the checkpoint order. Sort of like GE path sets. With DKR checkpoints if you do copy/paste with them it will use ...
  Topic: GoldenEye: Tower
sixty four

Replies: 48
Views: 13845

PostForum: Mapping and Modelling   Posted: Sat Dec 29, 2018 5:09 pm   Subject: GoldenEye: Tower
I would like to give this a shot. I already looked at the template here, its a good idea. I think I could come up with something for this.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 21, 2018 11:40 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'll add this next week thank you

Awesome, no rush really, just in your time I think, it will be a good addition. You can add whenever you have the time. Keep it up.
  Topic: BomberHack Project
sixty four

Replies: 2
Views: 2015

PostForum: Game-On!   Posted: Fri Dec 21, 2018 12:55 pm   Subject: BomberHack Project
Nice job, I am there Smile
  Topic: The N64 Vault
sixty four

Replies: 22
Views: 10640

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 21, 2018 12:47 pm   Subject: The N64 Vault
Wow I din't even realize there are patches being crafted allllllll daaaaaaaamn time!!!!@#

Front page should be news posts too.. welp I hit News and I cannot catch up, just gives me one page with th ...
  Topic: Diddy Kong Racing Discord (N64 Vault Discord now)
sixty four

Replies: 6
Views: 7008

PostForum: Diddy Kong Racing   Posted: Thu Dec 20, 2018 2:22 pm   Subject: Diddy Kong Racing Discord (N64 Vault Discord now)
This Discord has changed even more and not heavily based on solely DKR. I've removed general dkr topics and just made a global general board. And then there is boards for each game the editor supports ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 20, 2018 10:00 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Do you think it could be possible to add an "alt vehicle" tick box to checkpoints in the object editor for DKR. So when we are editing objects in DKR and have the checkpoints selected. We co ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 14, 2018 12:36 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs

on the other hand I would like to ask for DKR and especially MSU, a menu in which you can modify and alter the skills of each character (weight, acceleration, speed, manageability). at least I think ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 6:43 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Please try the latest beta

It appears to be fixed, nice work!
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 6:06 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Oops, I'll fix this soon thanks

Edit - I can't replicate it, I've only saved as set. Is this for projects?

Yep its for saving projects.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
sixty four

Replies: 831
Views: 164529

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 10, 2018 5:55 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hey Carn, DKR is saving secondary files as pad. You probably know but only PD is pad secondary. DKR, Mickey, and JFG should be set files for secondary. It may be a bug from before since it didn't use ...
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