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  Topic: Stolens 1964 60FPS bundle and Automatic Weapons
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Replies: 2
Views: 5283

PostForum: Online And Emulation   Posted: Sun Jan 26, 2014 1:49 am   Subject: Stolens 1964 60FPS bundle and Automatic Weapons
Hi

The 60fps modification also makes guns fire faster. Normally gun fire in GE and PD are limited by frame rate, and faster firing weapons usually fire as fast as the frame rate. Example, comparing ...
  Topic: 1964 60FPS bundle for GoldenEye 007/Perfect Dark
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Replies: 106
Views: 206566

PostForum: Online And Emulation   Posted: Sat Jan 25, 2014 8:26 pm   Subject: 1964 60FPS bundle for GoldenEye 007/Perfect Dark
I've already answered mr_bigmouth_502 via PM.

mistamontiel: Download the latest version, it's been fixed.

Raijin: Read the readme.


Could someone please lock this thread? Thank you.
  Topic: Maps we'd like to see in Goldeneye X
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Replies: 23
Views: 22199

PostForum: GoldenEye X   Posted: Fri May 10, 2013 3:33 pm   Subject: Maps we'd like to see in Goldeneye X
Have you tried [url=http://www.deep-shadows.com/hax/3DRipperDX.htm]3D ripper? It apparently works for MGS2.
  Topic: Project64 2.0 is now available and open source.
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Replies: 18
Views: 23005

PostForum: Online And Emulation   Posted: Fri May 10, 2013 1:34 pm   Subject: Project64 2.0 is now available and open source.
The PJ64 team have decided to fork glide and develop their own version, no idea why.
  Topic: Reason for the Cut?
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Replies: 3
Views: 4750

PostForum: GoldenEye 007   Posted: Wed May 01, 2013 4:40 pm   Subject: Reason for the Cut?
Anyone care to contact him and ask him to come back and answer more questions?

I think we scared him off with [url=http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5789&post ...
  Topic: Project64 2.0 is now available and open source.
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Replies: 18
Views: 23005

PostForum: Online And Emulation   Posted: Thu Apr 11, 2013 1:50 pm   Subject: Project64 2.0 is now available and open source.
What's the benefit of getting that (slightly?) updated RDB..?
The original archive was using a 1.6 RDB, which was causing some speed issues for some games in PJ64 2.0. The newer RDB has fixed that.
  Topic: Project64 2.0 is now available and open source.
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Replies: 18
Views: 23005

PostForum: Online And Emulation   Posted: Wed Apr 10, 2013 5:22 pm   Subject: Project64 2.0 is now available and open source.
The archive has been [url=http://goldeneyeonline.x10.mx/pj2101.zip]updated to 2.1.0.1.
  Topic: Project64 2.0 is now available and open source.
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Replies: 18
Views: 23005

PostForum: Online And Emulation   Posted: Tue Apr 02, 2013 8:50 am   Subject: Project64 2.0 is now available and open source.
Adware removed as of 2.0.1.4, ignore post.
  Topic: "Official Release" Project64 1.6.7 MultiX Edition
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Replies: 6
Views: 5944

PostForum: Q-Lab Hacking Department   Posted: Sat Mar 02, 2013 9:28 am   Subject: "Official Release" Project64 1.6.7 MultiX Edition
You may want to update the PJ64's rdb with [url=http://www.emutalk.net/threads/49385-PJ64-Unofficial-RDB-v4-23-by-Nekokabu-amp-MASA]this one here.

Also, no offense, but your signature is getting ri ...
  Topic: Cheating from NTSC to PAL?
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Replies: 9
Views: 9146

PostForum: Q-Lab Hacking Department   Posted: Thu Feb 21, 2013 5:38 am   Subject: Cheating from NTSC to PAL?
For 1964, you must click the 'Add/Modify' button when you are finished entering in the cheat, which will add it to the cheat list for the game. Double click the cheat to set it on or off.

Also tick ...
  Topic: Glide64 Napalm release crashes PJ64 suddenly
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Replies: 10
Views: 9918

PostForum: Online And Emulation   Posted: Thu Jan 31, 2013 12:15 pm   Subject: Glide64 Napalm release crashes PJ64 suddenly
I've uploaded a copy of [url=http://goldeneyeonline.x10.mx/pj161.zip]PJ64 1.6.1 with Glide pre-installed, give it a try.
  Topic: Goldeneye Remake
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Replies: 47
Views: 43065

PostForum: GoldenEye 007   Posted: Sat Jan 19, 2013 3:41 pm   Subject: Goldeneye Remake
What engine will you be using?
  Topic: GoldenEye N64 Multiplayer - Real Life
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Replies: 6
Views: 7185

PostForum: GoldenEye 007   Posted: Thu Jan 17, 2013 3:16 pm   Subject: GoldenEye N64 Multiplayer - Real Life
What do you mean, 'lazy'? Granted this is the first 'real life' version of GE multiplayer that I've seen, but it seems to me to be very well done, both in planning and execution; they seemed to know e ...
  Topic: GoldenEye N64 Multiplayer - Real Life
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Replies: 6
Views: 7185

PostForum: GoldenEye 007   Posted: Thu Jan 17, 2013 2:30 pm   Subject: GoldenEye N64 Multiplayer - Real Life
Seems very lazy.
  Topic: LAG and GE Online (Why is it so accpeted?)
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Replies: 27
Views: 23146

PostForum: GoldenEye 007   Posted: Tue Jan 08, 2013 6:44 pm   Subject: LAG and GE Online (Why is it so accpeted?)
Notatroll, please don't troll.
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