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  Topic: Goldeneye High-Res mode REVISITED
swaaye

Replies: 56
Views: 58547

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 14, 2018 6:09 pm   Subject: Goldeneye High-Res mode REVISITED
Trevor do you think there is some way to run a game at 480p if the N64 has the Ultra HDMI mod?

The only unfortunate aspect to the Ultra HDMI is it lacks proper deinterlacing. I'm not sure why this ...
  Topic: Goldeneye High-Res mode REVISITED
swaaye

Replies: 56
Views: 58547

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 13, 2018 2:42 pm   Subject: Goldeneye High-Res mode REVISITED
Pav's patch isn't too bad at all on GF 64. It's the 330i hack with No AA. I don't notice much of a difference in frame rate, even on his GE 007 patch. But, I'd still like to try your cinema view su ...
  Topic: Goldeneye High-Res mode REVISITED
swaaye

Replies: 56
Views: 58547

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 12, 2018 12:11 pm   Subject: Goldeneye High-Res mode REVISITED
Perfect Dark appears to use a progressive resolution for "Hi-Res". I think it's somewhat less than 640x240p. I think it doubles the horizontal resolution of the standard resolution mode. ...
  Topic: Goldeneye High-Res mode REVISITED
swaaye

Replies: 56
Views: 58547

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 08, 2018 10:58 pm   Subject: Goldeneye High-Res mode REVISITED
Set the game for letterbox or cinema view and you get some more framerate. It sure looks awesome though. If only N64 had double the fillrate it has. Smile

Goldfinger 64 already struggles with playabil ...
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