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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
therektafire

Replies: 1599
Views: 861249

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 06, 2022 3:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Sorry what? It sounds like a blender problem, but you'd have to describe the specific technical details that you are requesting. Are you talking about ge obj?

Pretty much yes. So basically, in blen ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
therektafire

Replies: 1599
Views: 861249

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 06, 2022 10:33 am   Subject: Feature request: "better" texture-to-face assignme
So I'm using Blender 3.0 to make a map and I've been using it's vertex color baking feature to bake lighting for my map, it's been working pretty well so far, but, to see the resulting vertex lighting ...
  Topic: GoldenEye's 25th Anniversary...
therektafire

Replies: 111
Views: 585844

PostForum: GoldenEye 007   Posted: Mon Sep 13, 2021 1:15 am   Subject: GoldenEye's 25th Anniversary...
Are there any plans for any sort of community mapping project or something for the 25th anniversary?
  Topic: "Turok 3" and "007: TWINE" Mouse
therektafire

Replies: 15
Views: 28184

PostForum: Online And Emulation   Posted: Tue Aug 28, 2018 5:15 pm   Subject: "Turok 3" and "007: TWINE" Mouse
Speaking of Turok I was wondering if the mouse injector would work for Armorines Project Swarm which I believe is based on the Turok 2 engine. I can't figure it out because I can't get it to load in 1 ...
  Topic: Doom Origiwad port: my first multi map
therektafire

Replies: 7
Views: 7908

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 28, 2018 2:01 pm   Subject: Doom Origiwad port: my first multi map

Most textures were downsized. The zip works for me, you sure it isn't your browser?
>Also does GZDB export sector lightmaps in the OBJ?
Impossible due to OBJ not supporting vertex coloring. i ...
  Topic: Doom Origiwad port: my first multi map
therektafire

Replies: 7
Views: 7908

PostForum: Q-Lab Hacking Department   Posted: Sun Aug 26, 2018 3:19 pm   Subject: Doom Origiwad port: my first multi map
Huh, is the map using the original Doom textures as exported by GZDB? I thought they were too high res for use in GE (most are between 64x64 and 128x128) with s few exceptions like the stair textures. ...
  Topic: GE/PD mapping noob with questions
therektafire

Replies: 3
Views: 6939

PostForum: Mapping and Modelling   Posted: Wed Aug 22, 2018 3:17 pm   Subject: GE/PD mapping noob with questions
@pavarini thanks for the info Smile About the 8 bit palette textures, I assume it is similar to say Doom where the game comes with a palette your textures should use? Or is it saved with the texture?

...
  Topic: GE/PD mapping noob with questions
therektafire

Replies: 3
Views: 6939

PostForum: Mapping and Modelling   Posted: Tue Aug 21, 2018 3:44 pm   Subject: GE/PD mapping noob with questions
Hello everyone Smile I have been mapping for several retro games like Doom and Quake for the past few months and wanted to give GE and PD a try, but I have some questions like


What is the maximum am ...
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