| Author |
Message |
Topic: "Kaminari no Gotoku Choukousoku Igo" Translation |
zoinkity
Replies: 0
Views: 44
|
Forum: Game-On!
Posted: Tue Nov 03, 2026 8:37 pm Subject:
"Kaminari no Gotoku Choukousoku Igo" Translation |
There was one of SeTa's POC prototypes released at the end of September this year, a Go game called "Kaminari no Gotoku Choukousoku Igo".
Here's an English translation for it...
https:// ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Tue Nov 03, 2026 7:50 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Unless mistaken, a non-hacked scenario select menu manually sets the index for the default (often locked) options on the main menu. Depending on the one you select it toggles the lock registers for t ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Mon Nov 02, 2026 9:18 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
You're being a bit to vague to offer any real help.
The only way that comes to mind that "The Living Daylights" would crash is if the flag's model was deleted/invalid/corrupted. That's bec ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Mon Sep 07, 2026 5:29 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Loaded internally: pulled from the ROM
Loaded externally: sent via PC
Might seem like a footnote but a lot of the specifics of the behaviour depend on how/why it supports both.
NTSC versions of ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Mon Sep 07, 2026 12:36 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| In USA 2DF can only contain data if loaded externally. Due to the way entries are created when walking the internal ROM table, the last file is always a dummy used to set the previous endpoint. No m ... |
Topic: Can you play Goldeneye X on the PC port of Perfect Dark? |
zoinkity
Replies: 3
Views: 1825
|
Forum: GoldenEye X
Posted: Sat Sep 05, 2026 11:13 pm Subject:
Can you play Goldeneye X on the PC port of Perfect Dark? |
There's no simple way to do that.
Basically, all the changes made to GE-X would need to be implemented in the PC source but in C, after finding where the changes should be and what symbols the PC u ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 05, 2026 10:59 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
No, extending the table past 0x2DF requires some hefty changes.
I've been meaning to write the "long answer" in the debug stuff thread for some time and eventually will get to it, but the ... |
Topic: Zoinkity - N64 Starcraft |
zoinkity
Replies: 45
Views: 94108
|
Forum: Game-On!
Posted: Fri Aug 28, 2026 11:09 am Subject:
Zoinkity - N64 Starcraft |
Six years later, the answer is "probably no".
This is a bit of bookkeeping, not a project continuation. The original links above are long dead, so here's a link to a directory with what ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 5630
|
Forum: Q-Lab Hacking Department
Posted: Fri Aug 28, 2026 9:20 am Subject:
Patches to Embed Sky Tables in Setup Files |
Where exactly is that tarball at?
Was eventually able to find an archived copy of the hack itself.
(In case anyone else is looking, it's at https://web.archive.org/web/20220318150800/https://carnivo ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 5630
|
Forum: Q-Lab Hacking Department
Posted: Thu Aug 27, 2026 6:09 pm Subject:
Patches to Embed Sky Tables in Setup Files |
| Being retired from GE myself no, tearing apart somebody else's patch doesn't sound terribly thrilling. This project only came about because Wreck asked for something kinda mundane and instead of doin ... |
Topic: In-Game Debug Menu, In Depth (Series) |
zoinkity
Replies: 23
Views: 105587
|
Forum: Q-Lab Hacking Department
Posted: Wed Jul 15, 2026 1:02 pm Subject:
In-Game Debug Menu, In Depth (Series) |
.: "Testing error", or "How we missed debug features in plain sight" :.
The debug code, aka MCM, is rather simple.
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Pro ... |
Topic: Mod where random items blow up? |
zoinkity
Replies: 3
Views: 2278
|
Forum: Q-Lab Hacking Department
Posted: Thu Jun 11, 2026 8:36 pm Subject:
Mod where random items blow up? |
Obviously not random random or you could autofail instantly.
Without hacks? Sure.
When the game "makes explosions", they're usually invisible grenades set at the start. The lazy way to ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 5630
|
Forum: Q-Lab Hacking Department
Posted: Fri May 01, 2026 1:57 pm Subject:
Patches to Embed Sky Tables in Setup Files |
https://mega.nz/file/IqgigCSL#7HgleKyR03vxohTHHnZWlMU6D74djV4RY00HmhpbJq4
With the beta release late April came a neat feature to add and remove the label tables in setup files. In "Edit Setu ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1858
Views: 5718211
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 11, 2026 6:06 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
There's basically nothing shared between Snap and the Stadium games.
Stadium's models (both 'mon and 3D text) are assembled and animated via a sort of scripting. The details vary slightly between ... |
Topic: Gauntlet Legends Basic Editor |
zoinkity
Replies: 7
Views: 9136
|
Forum: Game-On!
Posted: Fri Apr 10, 2026 6:33 am Subject:
Gauntlet Legends Basic Editor |
high-def mode
In particular, would be nice to have a little more resolution so the camera can hang back a bit more.
Ditto, the game's great fun ;*) |