| Author |
Message |
Topic: TWINE Resolution Hacks |
zoinkity
Replies: 1
Views: 73
|
Forum: James Bond Games
Posted: Thu Dec 11, 2025 3:50 pm Subject:
TWINE Resolution Hacks |
| Provided you have 8MB of rdram and nothing to do with it, these patches will upgrade output to triple-buffered 640i deflickered mode. 2D elements aren't affected but you'll absolutely notice the diff ... |
Topic: Analogue 3D and 640 x 480i patches |
zoinkity
Replies: 15
Views: 297
|
Forum: Q-Lab Hacking Department
Posted: Sat Dec 06, 2025 8:57 am Subject:
Analogue 3D and 640 x 480i patches |
About the MP menu...
The stage list hasn't been modified in any way, but the menu was written so up to 30 stages can be indexed and displayed if it were.
.: Multiplayer Stage Select :.
... |
Topic: Analogue 3D and 640 x 480i patches |
zoinkity
Replies: 15
Views: 297
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 05, 2025 1:52 pm Subject:
Analogue 3D and 640 x 480i patches |
Haha, could try redoing Pokémon Snap so it uses the super-hi-res photo-only pokémon in the normal game. Those actually require the expansion pak!
Not sure how the HDMI works on the back-end, but ... |
Topic: Viewpoint 2064 1999/4/17 Build Cutscene Patch |
zoinkity
Replies: 4
Views: 360
|
Forum: Game-On!
Posted: Wed Nov 26, 2025 8:12 am Subject:
Viewpoint 2064 1999/4/17 Build Cutscene Patch |
Yes, to apply you'll need a version of xdelta (or same) made in the last decade--one that supports secondary compression.
Could have reduced the filesize to 0xD4E730, that's where data ends.
Could ... |
Topic: Viewpoint 2064 1999/4/17 Build Cutscene Patch |
zoinkity
Replies: 4
Views: 360
|
Forum: Game-On!
Posted: Tue Nov 25, 2025 12:32 pm Subject:
Viewpoint 2064 1999/4/17 Build Cutscene Patch |
Now that there's a final or near-final candidate of Viewpoint 2064 archived, here's a patch to translate its cutscenes into English:
https://mega.nz/file/wmgTnAaD#NVxSCI8VdRFlqcHPEXLXyojZpevOhORy6WpY ... |
Topic: TimeSplitters: Rewind has been released! |
zoinkity
Replies: 2
Views: 329
|
Forum: Game-On!
Posted: Tue Nov 25, 2025 12:23 pm Subject:
TimeSplitters: Rewind has been released! |
That is a massive amount of work! Hard to imagine it was a fan game.
No matter how much time passes, any project actually released is a huge win. |
Topic: GoldenEye 007 Insidetheweb Messageboards - Userlist |
zoinkity
Replies: 2
Views: 412
|
Forum: GoldenEye 007
Posted: Mon Nov 17, 2025 11:36 am Subject:
GoldenEye 007 Insidetheweb Messageboards - Userlist |
| Wow, angelfire's a survivor! Those sites are still up, minus a few broken external image links. Even Geocities Japan is gone now and they didn't retire that until a few years ago. Geocities everywh ... |
Topic: Duke Nukem: Zero Hour has been fan-ported to the PC! |
zoinkity
Replies: 1
Views: 544
|
Forum: Game-On!
Posted: Thu Nov 06, 2025 3:28 pm Subject:
Duke Nukem: Zero Hour has been fan-ported to the PC! |
Oh, could have sworn the eduke mod used the ripped, converted assets...if that was ever finished?
One case where a decompilation is rather important. Pretty sure the story goes that Eurocom's back ... |
Topic: Shadows of the Empire Japanese -> English Hack |
zoinkity
Replies: 0
Views: 825
|
Forum: Game-On!
Posted: Fri Oct 24, 2025 2:37 pm Subject:
Shadows of the Empire Japanese -> English Hack |
https://mega.nz/file/xv5lxS5Q#MbmovAXl4QNnRtXh86Q5AgLaidoy5JzeBz6IUJvkxek (4.51MB)
(Contains a second bsdiff patch because nobody updates their xdelta to final 3.1, fixes "Seekers" not dis ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1745
Views: 5268183
|
Forum: Q-Lab Hacking Department
Posted: Fri Oct 24, 2025 8:01 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| In Control and Jungle? Should be for the glass walls. Don't remember being able to see through those until they're destroyed. |
Topic: TWINE Basic Setup Editor |
zoinkity
Replies: 51
Views: 58264
|
Forum: James Bond Games
Posted: Thu Oct 02, 2025 10:25 pm Subject:
TWINE Basic Setup Editor |
| One thing about TWINE is that palettes are independent of images. You load the image and palette separately, and they remain in effect until reloaded/overloaded with something else (changing settings ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 15
Views: 13973
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 27, 2025 11:21 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
| ...Well, that was why the notebook was used as an example. Basically, any full-screen cool effect will be okay, but anything that manipulates the resolution takes an iQue a lot longer to manage and t ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 15
Views: 13973
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 27, 2025 7:45 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Not easily or without sacrifices.
iQue might have 8MB of ram but it sure didn't expect games to use it themselves. Finding a home for all the save file buffers wouldn't be easy. Might need to sac ... |
Topic: Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
zoinkity
Replies: 14
Views: 11212
|
Forum: Perfect Dark
Posted: Sun Jul 20, 2025 7:25 pm Subject:
Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
...to hijack the thread thoroughly...
Haven't really done anything with iQue in a long while. It's a hassle and the setup takes a lot of space. See...
Mine was a problem unit like many sold outs ... |
Topic: Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
zoinkity
Replies: 14
Views: 11212
|
Forum: Perfect Dark
Posted: Thu Jul 17, 2025 9:12 pm Subject:
Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
| Sadly couldn't come up with a scheme to run Perfect Dark on iQue, mostly because it has too many save files and, well, just because those things have 8MB of ram doesn't mean they were meant to use the ... |