Author |
Message |
Topic: Translation Patches Repository |
zoinkity
Replies: 2
Views: 199
|
Forum: Game-On!
Posted: Tue Apr 29, 2025 3:35 pm Subject:
Translation Patches Repository |
Finally got around to collecting all my (finished) translation patches in one place. They might even be the most recent version!
https://mega.nz/folder/VyhnAa6L#iynE2fEX70mCzYKyw1GLqQ
Will try ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 29, 2025 3:30 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Just remove objects until it stops happening. That's your offender.
It's faster, easier, and requires less work to get a result than walking through a stack trace. |
Topic: TWINE Basic Setup Editor |
zoinkity
Replies: 39
Views: 2342
|
Forum: James Bond Games
Posted: Tue Apr 29, 2025 12:21 pm Subject:
TWINE Basic Setup Editor |
You can just add more data--there's nothing enforcing its filesize--but rebuilding this thing and all its crossreferences is a massive pain in the butt. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Mon Apr 28, 2025 9:27 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Exporting just the setup uncompressed makes it easier to browse the binary. ("Save Setup Uncompressed" in the file menu.)
There's a pretty solid 1:1 correspondence between what you type ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 04, 2025 3:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Finally pulled something off the LTO drive. Bonus points because had to do a backup and archive just to have enough room to load the TAR off of it. Being all linear and stuff, you can't exactly sear ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 22, 2025 9:28 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
That seemed pretty on-topic though?
Maybe the other surprise was when one of the Goldfinger stages was so large you could "see" the actual edge of the world (+-0x7FFF) and that would crash ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Thu Mar 20, 2025 11:34 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
So the complaint isn't that existing portals are wrong, but that you want to subdivide rooms. Slicing up buildings all over Depot wouldn't be a bad idea, one of the worst offenders and can blackout 1 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Wed Mar 19, 2025 9:10 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The PS1's CPU is 32bit with a reduced instruction set plus it has no FPU and its own stack of memory access problems. Integer movement does not suffice for this type of game because you very quickly ... |
Topic: Solo multi levels - No music |
zoinkity
Replies: 3
Views: 4973
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 18, 2025 8:41 pm Subject:
Solo multi levels - No music |
Isn't well known, but certain settings like audio levels are borrowed from single-player settings. Start a regular solo stage, open the watch menu, and check what the audio output is on there. Set i ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1702
Views: 4843863
|
Forum: Q-Lab Hacking Department
Posted: Mon Mar 17, 2025 12:57 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I wasn't going to write this because it will sound rantish, but tl;dr: they weren't counting tmem impact, they were trying to shave whole seconds off their fps. GE is not efficient and is almost comp ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
zoinkity
Replies: 34
Views: 57179
|
Forum: Console Workshop
Posted: Thu Mar 13, 2025 9:13 pm Subject:
Plugins are real. |
Okay..."plugins" are executable code stored on Controller Paks.
One of the function pointers it passes as an argument is the that that overwrites the BIOS, so guessing the primary use was t ... |
Topic: Gameshark - Action Replay code limit for a given game |
zoinkity
Replies: 2
Views: 753
|
Forum: Console Workshop
Posted: Wed Mar 12, 2025 5:16 pm Subject:
Gameshark - Action Replay code limit for a given game |
Please remember that most users post-y2k use emulators and none of those have the restrictions (or benefits) of actual hardware. They also allowed *bad* codes using unaligned addresses. 81/A1/D1/D3/ ... |
Topic: Xplorer64 Info |
zoinkity
Replies: 1
Views: 819
|
Forum: Console Workshop
Posted: Mon Mar 10, 2025 8:32 pm Subject:
Xplorer64 Info |
Compiled all the notes from the previous question about this device, plus some more details about how the comms operate, compatible ICs, and all the known bugs in its operation. Wasn't able to find t ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
zoinkity
Replies: 34
Views: 57179
|
Forum: Console Workshop
Posted: Thu Mar 06, 2025 1:53 am Subject:
Goldeneye GS multi codes on Xplorer 64 ? |
It's more about opcode count than total number really. You can make a calculator pretty easily though.
8* types: 3 opcodes
D* types: 5 opcodes
loops: 11 opcodes
If this list is actually correct ... |
Topic: Goldeneye GS multi codes on Xplorer 64 ? |
zoinkity
Replies: 34
Views: 57179
|
Forum: Console Workshop
Posted: Thu Mar 06, 2025 1:29 am Subject:
Rescinding all praise this device ever got. |
Found the list, or I should say found the list of Xplorer codes. GS/AR format codes are turned into them before getting parsed.
Rescinding all praise afforded before. There's some obvious bugs in ... |