Author |
Message |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 15
Views: 12858
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 27, 2025 11:21 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
...Well, that was why the notebook was used as an example. Basically, any full-screen cool effect will be okay, but anything that manipulates the resolution takes an iQue a lot longer to manage and t ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 15
Views: 12858
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 27, 2025 7:45 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Not easily or without sacrifices.
iQue might have 8MB of ram but it sure didn't expect games to use it themselves. Finding a home for all the save file buffers wouldn't be easy. Might need to sac ... |
Topic: Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
zoinkity
Replies: 12
Views: 8419
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Forum: Perfect Dark
Posted: Sun Jul 20, 2025 7:25 pm Subject:
Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
...to hijack the thread thoroughly...
Haven't really done anything with iQue in a long while. It's a hassle and the setup takes a lot of space. See...
Mine was a problem unit like many sold outs ... |
Topic: Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
zoinkity
Replies: 12
Views: 8419
|
Forum: Perfect Dark
Posted: Thu Jul 17, 2025 9:12 pm Subject:
Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
Sadly couldn't come up with a scheme to run Perfect Dark on iQue, mostly because it has too many save files and, well, just because those things have 8MB of ram doesn't mean they were meant to use the ... |
Topic: Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
zoinkity
Replies: 12
Views: 8419
|
Forum: Perfect Dark
Posted: Thu Jul 17, 2025 4:46 pm Subject:
Perfect Dark PC - All In One mod (GE-X, All Solos, etc.) |
You could add a "no doors" setting on console, could even do it with a GameShark. Simply skip all door objects when expanding objects. It's how the game skips the briefcase/flag/whatevers ... |
Topic: The modern Perfect Dark game has been cancelled. |
zoinkity
Replies: 4
Views: 4941
|
Forum: Perfect Dark
Posted: Fri Jul 04, 2025 5:11 pm Subject:
The modern Perfect Dark game has been cancelled. |
To be fair it was being developed by a spinoff studio, The Initiative, which was closed as a result of this decision. Rare's in-house game Everwild was cancelled though. Across the various M$ hardwa ... |
Topic: Translation Patches Repository |
zoinkity
Replies: 3
Views: 5112
|
Forum: Game-On!
Posted: Fri Jun 06, 2025 9:55 pm Subject:
Translation Patches Repository |
Yes.
There's three different copies of it, but this was before placing internal timestamps to sort out what was made when. They could be cleaned up a bit anyway (a lot of unused, blank space). ...t ... |
Topic: Translation Patches Repository |
zoinkity
Replies: 3
Views: 5112
|
Forum: Game-On!
Posted: Tue Apr 29, 2025 3:35 pm Subject:
Translation Patches Repository |
Finally got around to collecting all my (finished) translation patches in one place. They might even be the most recent version!
https://mega.nz/folder/VyhnAa6L#iynE2fEX70mCzYKyw1GLqQ
Will try ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 29, 2025 3:30 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Just remove objects until it stops happening. That's your offender.
It's faster, easier, and requires less work to get a result than walking through a stack trace. |
Topic: TWINE Basic Setup Editor |
zoinkity
Replies: 47
Views: 52511
|
Forum: James Bond Games
Posted: Tue Apr 29, 2025 12:21 pm Subject:
TWINE Basic Setup Editor |
You can just add more data--there's nothing enforcing its filesize--but rebuilding this thing and all its crossreferences is a massive pain in the butt. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Mon Apr 28, 2025 9:27 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Exporting just the setup uncompressed makes it easier to browse the binary. ("Save Setup Uncompressed" in the file menu.)
There's a pretty solid 1:1 correspondence between what you type ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 04, 2025 3:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Finally pulled something off the LTO drive. Bonus points because had to do a backup and archive just to have enough room to load the TAR off of it. Being all linear and stuff, you can't exactly sear ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Sat Mar 22, 2025 9:28 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
That seemed pretty on-topic though?
Maybe the other surprise was when one of the Goldfinger stages was so large you could "see" the actual edge of the world (+-0x7FFF) and that would crash ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Thu Mar 20, 2025 11:34 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
So the complaint isn't that existing portals are wrong, but that you want to subdivide rooms. Slicing up buildings all over Depot wouldn't be a bad idea, one of the worst offenders and can blackout 1 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1726
Views: 5232285
|
Forum: Q-Lab Hacking Department
Posted: Wed Mar 19, 2025 9:10 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The PS1's CPU is 32bit with a reduced instruction set plus it has no FPU and its own stack of memory access problems. Integer movement does not suffice for this type of game because you very quickly ... |