| Author |
Message |
Topic: Can you play Goldeneye X on the PC port of Perfect Dark? |
zoinkity
Replies: 3
Views: 112
|
Forum: GoldenEye X
Posted: Sat Sep 05, 2026 11:13 pm Subject:
Can you play Goldeneye X on the PC port of Perfect Dark? |
There's no simple way to do that.
Basically, all the changes made to GE-X would need to be implemented in the PC source but in C, after finding where the changes should be and what symbols the PC u ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1814
Views: 5631899
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 05, 2026 10:59 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
No, extending the table past 0x2DF requires some hefty changes.
I've been meaning to write the "long answer" in the debug stuff thread for some time and eventually will get to it, but the ... |
Topic: Zoinkity - N64 Starcraft |
zoinkity
Replies: 45
Views: 86171
|
Forum: Game-On!
Posted: Fri Aug 28, 2026 11:09 am Subject:
Zoinkity - N64 Starcraft |
Six years later, the answer is "probably no".
This is a bit of bookkeeping, not a project continuation. The original links above are long dead, so here's a link to a directory with what ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 2924
|
Forum: Q-Lab Hacking Department
Posted: Fri Aug 28, 2026 9:20 am Subject:
Patches to Embed Sky Tables in Setup Files |
Where exactly is that tarball at?
Was eventually able to find an archived copy of the hack itself.
(In case anyone else is looking, it's at https://web.archive.org/web/20220318150800/https://carnivo ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 2924
|
Forum: Q-Lab Hacking Department
Posted: Thu Aug 27, 2026 6:09 pm Subject:
Patches to Embed Sky Tables in Setup Files |
| Being retired from GE myself no, tearing apart somebody else's patch doesn't sound terribly thrilling. This project only came about because Wreck asked for something kinda mundane and instead of doin ... |
Topic: In-Game Debug Menu, In Depth (Series) |
zoinkity
Replies: 23
Views: 90413
|
Forum: Q-Lab Hacking Department
Posted: Wed Jul 15, 2026 1:02 pm Subject:
In-Game Debug Menu, In Depth (Series) |
.: "Testing error", or "How we missed debug features in plain sight" :.
The debug code, aka MCM, is rather simple.
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Pro ... |
Topic: Mod where random items blow up? |
zoinkity
Replies: 3
Views: 1589
|
Forum: Q-Lab Hacking Department
Posted: Thu Jun 11, 2026 8:36 pm Subject:
Mod where random items blow up? |
Obviously not random random or you could autofail instantly.
Without hacks? Sure.
When the game "makes explosions", they're usually invisible grenades set at the start. The lazy way to ... |
Topic: Patches to Embed Sky Tables in Setup Files |
zoinkity
Replies: 6
Views: 2924
|
Forum: Q-Lab Hacking Department
Posted: Fri May 01, 2026 1:57 pm Subject:
Patches to Embed Sky Tables in Setup Files |
https://mega.nz/file/IqgigCSL#7HgleKyR03vxohTHHnZWlMU6D74djV4RY00HmhpbJq4
With the beta release late April came a neat feature to add and remove the label tables in setup files. In "Edit Setu ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1814
Views: 5631899
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 11, 2026 6:06 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
There's basically nothing shared between Snap and the Stadium games.
Stadium's models (both 'mon and 3D text) are assembled and animated via a sort of scripting. The details vary slightly between ... |
Topic: Gauntlet Legends Basic Editor |
zoinkity
Replies: 7
Views: 6007
|
Forum: Game-On!
Posted: Fri Apr 10, 2026 6:33 am Subject:
Gauntlet Legends Basic Editor |
high-def mode
In particular, would be nice to have a little more resolution so the camera can hang back a bit more.
Ditto, the game's great fun ;*) |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1814
Views: 5631899
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 27, 2026 2:45 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| The super-messy, fast solution you'd absolutely regret would be keeping a table with the actual order, maybe just a table of object instances or however that's implemented. Rebuild by calling each in ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1814
Views: 5631899
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 25, 2026 11:30 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Isn't there already an exception for ammo boxes?
In MP they're assigned ammo types based on the last weapon. If they aren't in (weapon, box) order there's literally no ammo in the stage.
Explicit ... |
Topic: Picking level cinemas in Single Player |
zoinkity
Replies: 5
Views: 18437
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 23, 2026 1:30 pm Subject:
Picking level cinemas in Single Player |
If you want to limit it to only using the first entry, try this code:
800364BF 0001
If you knew what the pointer to that camera entry was, you could manually write it to 800364C0 with 1 or 2 codes ... |
Topic: In-Game Debug Menu, In Depth (Series) |
zoinkity
Replies: 23
Views: 90413
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 23, 2026 12:47 pm Subject:
In-Game Debug Menu, In Depth (Series) |
To answer your question seven years too late, press Start to close the interface.
After forgetting about this topic for...a decade and a half? (aegh...) here's the final handful of entries, in orde ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
zoinkity
Replies: 1814
Views: 5631899
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 20, 2026 9:54 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Nothing says it needs a map remix or another full movie conversion. (Didn't even think of that...)
Was thinking more along the line of individual scale anyway.
Some ideas for non-creative types w ... |