Author |
Message |
Topic: 20th Anniversary of Facemapping! |
zoinkity
Replies: 6
Views: 235
|
Forum: Console Workshop
Posted: Fri Apr 19, 2024 8:31 pm Subject:
20th Anniversary of Facemapping! |
That original Citadel uploader was bonkers, the way you'd pause the process, upload stuff for a specific configuration, then unpause and everything went flying where it should...or crash!
Was that on ... |
Topic: 20th Anniversary of Facemapping! |
zoinkity
Replies: 6
Views: 235
|
Forum: Console Workshop
Posted: Wed Apr 17, 2024 9:26 pm Subject:
20th Anniversary of Facemapping! |
How true. It was a tad too late, wasn't it? |
Topic: 20th Anniversary of Facemapping! |
zoinkity
Replies: 6
Views: 235
|
Forum: Console Workshop
Posted: Mon Apr 15, 2024 4:28 pm Subject:
20th Anniversary of Facemapping! |
http://n64vault.wdfiles.com/local--files/historical-tools:007-face-mapper-for-project-64/image.png
Way back in March of 2004 SubDrag & IceMario released the incredibly nifty GE/PD facemapper to ... |
Topic: 7 (oops, I mean 8 ) years..actually, make that 13 years |
zoinkity
Replies: 29
Views: 50714
|
Forum: Non-Gaming Talk
Posted: Thu Feb 29, 2024 12:26 am Subject:
7 (oops, I mean 8 ) years..actually, make that 13 years |
Haha, been ghosting here longer than some of you have been alive ;*) |
Topic: **SUBDRAG, WRECK, CARNIVOROUS, ZOINKITY** EVERYONE |
zoinkity
Replies: 21
Views: 36697
|
Forum: Computer SOS
Posted: Thu May 25, 2023 3:31 pm Subject:
**SUBDRAG, WRECK, CARNIVOROUS, ZOINKITY** EVERYONE |
What Trevor's saying about the CPU/RCP bottlenecking is demonstratable on iQue. Double both clocks, no more issues.
Whoever this person is hasn't done enough research or they're feeding you a line ... |
Topic: Perfect Dark v1.0 glitches/ghost |
zoinkity
Replies: 11
Views: 9260
|
Forum: Perfect Dark
Posted: Tue May 16, 2023 5:19 pm Subject:
Perfect Dark v1.0 glitches/ghost |
...Crash Site MP was a mod wasn't it? Okay, v1.2 is not official and been playing it too long. Should have checked the list of gameIDs before posting.
Safe to say the Skedar clipping bug wasn't pat ... |
Topic: Perfect Dark v1.0 glitches/ghost |
zoinkity
Replies: 11
Views: 9260
|
Forum: Perfect Dark
Posted: Mon May 15, 2023 9:07 pm Subject:
Perfect Dark v1.0 glitches/ghost |
The combat simulator bug was Warehouse, and it was much worse than just that. The crash also caused save file corruption that permalocked you in the menus. Don't believe there was an in-game way to ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Sun May 14, 2023 6:09 pm Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Version 1.1: Mother's Day 2023 Release
NMI now triggers a delayed call to a secure kernel function, should avoid locking the RCP when returning to the iQue menus. Add that to the list of four things ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Sat May 06, 2023 7:59 pm Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Now that the layouts for 640i menus are finished, here's a laughably bad video of every stage running on an iQue.
https://youtu.be/5g-b9bW4Ivg
Poor video (and the player's) quality aside, there's ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 11, 2023 4:36 pm Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Here's something unexpected: it turns out any video differences there may be in output are at output, not within the RCP.
So...I kinda forced the partial test cart dump to work on an iQue by avoidi ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Thu Apr 06, 2023 8:40 pm Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Well, if all two of you who downloaded it ever have the chance to try it out, let me know if there's any problems generating tickets or funny behavior. I'm tempted to stick a "yscale = 1.0" ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Mon Apr 03, 2023 9:40 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Is there much of a community or just one man working miracles?
Well, heard of DIY multiplayer boxes, signal analysis, RE leaked documents, etc. but have no clue where that's going on. It probably in ... |
Topic: N64 Data Access Rates |
zoinkity
Replies: 2
Views: 2772
|
Forum: Game-On!
Posted: Fri Mar 31, 2023 9:05 pm Subject:
N64 Data Access Rates |
That day is closer than you think ;*)
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=8236
Hoping the day of aftermarket multiplayer boxes arrives soon. Those are hilariously ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
zoinkity
Replies: 10
Views: 5313
|
Forum: Q-Lab Hacking Department
Posted: Fri Mar 31, 2023 8:57 pm Subject:
Q-Vert: support both N64 & iQue with the same ROM |
Despite what the internet thinks, iQue can't run N64 games in much the same way that pixels aren't square.
Q-Vert works around this by automagically detecting and patching parts of libultra so it s ... |
Topic: N64 Data Access Rates |
zoinkity
Replies: 2
Views: 2772
|
Forum: Game-On!
Posted: Fri Mar 31, 2023 9:35 am Subject:
N64 Data Access Rates |
If you've ever been interested in how quickly an N64 / 64DD / iQue can read data different ways, then you might be interested in this:
http://www.bwass.org/bucket/access_rates.7z
These are a serie ... |