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Mapping and Modelling

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No new posts Sticky: DeleD CE
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109 Dragonsbrethren 40227 Sat Jul 29, 2017 7:42 am
AL64inthedark View latest post
No new posts Sticky: For those in need of textures......
2 flopperr999 3209 Tue May 16, 2017 3:38 am
Garabuyo View latest post
No new posts Sticky: Use HL2 Hammer Editor to create GE Levels
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151 BillyGlenn 65644 Sun Apr 10, 2011 7:50 am
SubDrag View latest post
No new posts Sticky: Hammer Information Roundup
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60 Dragonsbrethren 29031 Thu Aug 19, 2010 1:44 pm
flopperr999 View latest post
No new posts Sticky: VIDEO TUTORIALS!
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31 TimEh 14454 Fri Dec 25, 2009 2:27 am
DF Ank1 View latest post
No new posts Sticky: .wads!
2 zack141 3973 Wed Sep 30, 2009 12:00 pm
Spyster View latest post
No new posts Sticky: [Release] Exporter: GoldenEye 007/Perfect Dark -> Hammer
4 L. Spiro 5921 Thu Mar 05, 2009 4:01 am
bmw View latest post
No new posts Sticky: Your First Map (Hammer)
9 (flopperr999) 5387 Mon Jan 05, 2009 6:18 am
Dragonsbrethren View latest post
No new posts Black decals on custom map
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25 AL64inthedark 2185 Fri Jul 28, 2017 3:40 pm
Wreck View latest post
No new posts Disable Back Culling in Visual Editor
5 Garabuyo 216 Fri Jul 07, 2017 8:07 am
AL64inthedark View latest post
No new posts Only triangles supported
7 Garabuyo 201 Tue Jul 04, 2017 8:55 pm
DF Ank1 View latest post
No new posts How does the GESE handle the rooms of a .obj file?
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15 DF Ank1 434 Fri Jun 30, 2017 10:30 pm
AL64inthedark View latest post
No new posts Error reading .bmp files while loading map into editor.
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32 DF Ank1 781 Sun Jun 25, 2017 8:14 am
AL64inthedark View latest post
No new posts Preview of current WIP project
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31 DF Ank1 1256 Sat Jun 24, 2017 8:32 am
Johnny Thunder View latest post
No new posts Help me import my Hammer map into Goldeneye
11 FitterSpace 357 Sun Jun 18, 2017 9:44 am
AL64inthedark View latest post
No new posts Is there a way to move and edit polygons in GSE itself?
6 FitterSpace 231 Fri Jun 16, 2017 7:46 pm
Wreck View latest post
No new posts Fort Plastro from Sarge's Heroes to GE or PD (W.I.P.)
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43 Johnny Thunder 2363 Wed Jun 14, 2017 9:51 am
Johnny Thunder View latest post
No new posts Where can I find up-to-date tutorials for GSE 3.0?
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22 FitterSpace 1501 Mon Jun 12, 2017 8:47 am
DF Ank1 View latest post
No new posts Goldeneye back [My proposal scenery->Runway+dam+facility]
6 Garabuyo 359 Sun May 14, 2017 8:45 am
Garabuyo View latest post
No new posts Polygon limit on PD maps?
9 Fillerthefreak 680 Thu Apr 27, 2017 8:02 am
DF Ank1 View latest post
No new posts Why am I the only one who can't add decent number of texture
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17 AL64inthedark 837 Thu Mar 16, 2017 12:34 pm
AL64inthedark View latest post
No new posts That texture effect from 64DD boot menu
2 AL64inthedark 289 Fri Dec 30, 2016 3:45 am
AL64inthedark View latest post
No new posts Why do the Levels have no standard/solid size ?
9 DF Ank1 657 Wed Dec 14, 2016 2:41 pm
bmw View latest post
No new posts Extended Silo W.i.P
8 DF Ank1 665 Fri Dec 09, 2016 10:07 pm
DF Ank1 View latest post
No new posts Beautiful Facility Map Re-Created In Unreal engine 4
1 PS3 God 457 Sat Sep 17, 2016 3:03 pm
Wreck View latest post
No new posts Level Texturing
9 connery as bond 1363 Thu Mar 31, 2016 8:01 am
connery as bond View latest post
No new posts Blender help!
6 Omegacop_jp 844 Sat Feb 20, 2016 3:06 pm
Fillerthefreak View latest post
No new posts Importing OBJ map into Goldeneye Editor issues
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24 EternallyAries 6112 Fri Feb 12, 2016 7:42 am
klobb View latest post
No new posts The new Facility
4 DF Ank1 726 Wed Feb 10, 2016 6:27 am
DF Ank1 View latest post
No new posts Runway Hangar
6 DF Ank1 1042 Thu Feb 04, 2016 9:56 pm
connery as bond View latest post
No new posts Rather dumb question.
0 Fillerthefreak 645 Sat Jan 30, 2016 11:51 pm
Fillerthefreak View latest post
No new posts 3D Printed CcamoguardZ
9 Trevor 1440 Mon Jan 25, 2016 10:57 am
DF Ank1 View latest post
No new posts Would it be possible to import this model to PD?
12 Fillerthefreak 1709 Tue Dec 01, 2015 4:23 pm
AL64inthedark View latest post
No new posts How does one import a map to PD/GE?
3 Fillerthefreak 722 Sun Nov 01, 2015 7:18 pm
SubDrag View latest post
No new posts GE/PD weapon model ripping.
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38 Fillerthefreak 6668 Sun Nov 01, 2015 5:05 pm
Fillerthefreak View latest post
No new posts Making Caves Brighter
5 Gamma 1865 Thu Sep 10, 2015 7:54 pm
Gegaren View latest post
No new posts How to change the colours of a level, please?
10 Kerr Avon 2163 Thu Jun 04, 2015 9:09 am
bmw View latest post
No new posts An PC version of PD\GE ?
6 Raijin 2393 Mon Dec 29, 2014 10:30 pm
MultiplayerX View latest post
The selected topics have been moved. Moved: Can I combine multiple xdelta/IPS patches into one ROM?
3 NamajnaG 54 Wed Jan 08, 2014 3:44 am
Dragonsbrethren View latest post
No new posts New Freeware Modeling Program
1 Volante 1282 Mon Dec 30, 2013 12:51 pm
EternallyAries View latest post
No new posts What are the limitations of GE64?
1 CaptainCrazy 1242 Wed Dec 18, 2013 12:38 pm
SubDrag View latest post
No new posts Visual Editor not responding and freezes when using it
11 jim102 2774 Mon Dec 09, 2013 11:21 am
Rey View latest post
No new posts Brand new work in progress muitiplayer map
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25 EternallyAries 5302 Fri Dec 06, 2013 3:28 am
MultiplayerX View latest post
No new posts What causes maps to lag?
9 Gamma 2170 Mon Nov 18, 2013 5:52 pm
MultiplayerX View latest post
No new posts Citadel Codes
2 Gamma 1125 Mon Nov 18, 2013 11:05 am
SubDrag View latest post
No new posts Cant Patch
4 Gamma 1575 Tue Sep 24, 2013 11:18 am
mistamontiel View latest post
No new posts N64 Multi-Part Textures Explained
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18 radorn 13479 Wed Sep 11, 2013 3:28 am
radorn View latest post
No new posts A Goldeneye wad?
2 GoldieN64man 8453 Wed Jul 31, 2013 8:59 am
GoldieN64man View latest post
No new posts Minimizing polygon count
6 bmw 2079 Sun Jul 07, 2013 7:55 am
bmw View latest post
No new posts Weapon Models
9 ShiftClick 2900 Sat Jun 29, 2013 9:28 pm
NapalmNero View latest post
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