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Mapping and Modelling

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No new posts Sticky: DeleD CE
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108 Dragonsbrethren 37978 Sun Jan 01, 2017 9:12 pm
Wreck View latest post
No new posts Sticky: Use HL2 Hammer Editor to create GE Levels
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151 BillyGlenn 62624 Sun Apr 10, 2011 7:50 am
SubDrag View latest post
No new posts Sticky: Hammer Information Roundup
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60 Dragonsbrethren 27697 Thu Aug 19, 2010 1:44 pm
flopperr999 View latest post
No new posts Sticky: VIDEO TUTORIALS!
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31 TimEh 13578 Fri Dec 25, 2009 2:27 am
DF Ank1 View latest post
No new posts Sticky: .wads!
2 zack141 3829 Wed Sep 30, 2009 12:00 pm
Spyster View latest post
No new posts Sticky: [Release] Exporter: GoldenEye 007/Perfect Dark -> Hammer
5 L. Spiro 5595 Thu May 21, 2009 2:16 pm
PS3 God View latest post
No new posts Sticky: Your First Map (Hammer)
9 (flopperr999) 5128 Mon Jan 05, 2009 6:18 am
Dragonsbrethren View latest post
No new posts Sticky: For those in need of textures......
1 flopperr999 3005 Mon Dec 01, 2008 3:04 pm
radorn View latest post
No new posts Why am I the only one who can't add decent number of texture
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17 AL64inthedark 293 Thu Mar 16, 2017 12:34 pm
AL64inthedark View latest post
No new posts Fort Plastro from Sarge's Heroes to GE (Work in progress)
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23 Johnny Thunder 767 Mon Feb 20, 2017 5:13 pm
Johnny Thunder View latest post
No new posts That texture effect from 64DD boot menu
2 AL64inthedark 141 Fri Dec 30, 2016 3:45 am
AL64inthedark View latest post
No new posts Where can I find up-to-date tutorials for GSE 3.0?
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19 FitterSpace 676 Sat Dec 17, 2016 4:47 pm
FitterSpace View latest post
No new posts Why do the Levels have no standard/solid size ?
9 DF Ank1 347 Wed Dec 14, 2016 2:41 pm
bmw View latest post
No new posts Polygon limit on PD maps?
7 Fillerthefreak 313 Sun Dec 11, 2016 8:35 am
Kerr Avon View latest post
No new posts Extended Silo W.i.P
8 DF Ank1 364 Fri Dec 09, 2016 10:07 pm
DF Ank1 View latest post
No new posts Beautiful Facility Map Re-Created In Unreal engine 4
2 PS3 God 295 Sat Sep 17, 2016 7:24 pm
PS3 God View latest post
No new posts Black decals on custom map
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17 AL64inthedark 1521 Mon Jul 11, 2016 12:28 am
Trevor View latest post
No new posts Level Texturing
9 connery as bond 990 Thu Mar 31, 2016 8:01 am
connery as bond View latest post
No new posts Blender help!
6 Omegacop_jp 603 Sat Feb 20, 2016 3:06 pm
Fillerthefreak View latest post
No new posts Importing OBJ map into Goldeneye Editor issues
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24 EternallyAries 5463 Fri Feb 12, 2016 7:42 am
klobb View latest post
No new posts The new Facility
4 DF Ank1 526 Wed Feb 10, 2016 6:27 am
DF Ank1 View latest post
No new posts Runway Hangar
6 DF Ank1 818 Thu Feb 04, 2016 9:56 pm
connery as bond View latest post
No new posts Rather dumb question.
0 Fillerthefreak 485 Sat Jan 30, 2016 11:51 pm
Fillerthefreak View latest post
No new posts 3D Printed CcamoguardZ
9 Trevor 1059 Mon Jan 25, 2016 10:57 am
DF Ank1 View latest post
No new posts Would it be possible to import this model to PD?
12 Fillerthefreak 1337 Tue Dec 01, 2015 4:23 pm
AL64inthedark View latest post
No new posts How does one import a map to PD/GE?
3 Fillerthefreak 540 Sun Nov 01, 2015 7:18 pm
SubDrag View latest post
No new posts GE/PD weapon model ripping.
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38 Fillerthefreak 5366 Sun Nov 01, 2015 5:05 pm
Fillerthefreak View latest post
No new posts Making Caves Brighter
5 Gamma 1688 Thu Sep 10, 2015 7:54 pm
Gegaren View latest post
No new posts How to change the colours of a level, please?
10 Kerr Avon 1846 Thu Jun 04, 2015 9:09 am
bmw View latest post
No new posts An PC version of PD\GE ?
6 Raijin 2179 Mon Dec 29, 2014 10:30 pm
MultiplayerX View latest post
The selected topics have been moved. Moved: Can I combine multiple xdelta/IPS patches into one ROM?
3 NamajnaG 54 Wed Jan 08, 2014 3:44 am
Dragonsbrethren View latest post
No new posts New Freeware Modeling Program
1 Volante 1148 Mon Dec 30, 2013 12:51 pm
EternallyAries View latest post
No new posts What are the limitations of GE64?
1 CaptainCrazy 1127 Wed Dec 18, 2013 12:38 pm
SubDrag View latest post
No new posts Visual Editor not responding and freezes when using it
11 jim102 2474 Mon Dec 09, 2013 11:21 am
Rey View latest post
No new posts Brand new work in progress muitiplayer map
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25 EternallyAries 4696 Fri Dec 06, 2013 3:28 am
MultiplayerX View latest post
No new posts What causes maps to lag?
9 Gamma 1936 Mon Nov 18, 2013 5:52 pm
MultiplayerX View latest post
No new posts Citadel Codes
2 Gamma 971 Mon Nov 18, 2013 11:05 am
SubDrag View latest post
No new posts Cant Patch
4 Gamma 1389 Tue Sep 24, 2013 11:18 am
mistamontiel View latest post
No new posts N64 Multi-Part Textures Explained
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18 radorn 12689 Wed Sep 11, 2013 3:28 am
radorn View latest post
No new posts A Goldeneye wad?
2 GoldieN64man 7728 Wed Jul 31, 2013 8:59 am
GoldieN64man View latest post
No new posts Minimizing polygon count
6 bmw 1868 Sun Jul 07, 2013 7:55 am
bmw View latest post
No new posts Weapon Models
9 ShiftClick 2590 Sat Jun 29, 2013 9:28 pm
NapalmNero View latest post
No new posts Weird Crashing
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18 Bio-hazardousThingy 4298 Mon Jun 17, 2013 2:52 pm
MultiplayerX View latest post
No new posts Messed up sky?
6 Bio-hazardousThingy 1934 Fri Jun 14, 2013 2:38 pm
Bio-hazardousThingy View latest post
No new posts Importing New Weapons
5 ShiftClick 1775 Wed Jun 12, 2013 7:25 am
SATURN_81 View latest post
No new posts The Island
2 Gamma 1214 Tue Jun 11, 2013 1:47 pm
Bio-hazardousThingy View latest post
No new posts Citadel How Pls?
9 Gamma 2720 Sun Jun 02, 2013 4:52 pm
mistamontiel View latest post
No new posts Mixing New Maps?
3 Gamma 1385 Sun Jun 02, 2013 1:58 pm
SubDrag View latest post
No new posts V Coordinate Import Error
2 ShiftClick 1265 Sat Jun 01, 2013 9:56 am
ShiftClick View latest post
No new posts Custom Building Maps Update
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42 ShiftClick 8998 Wed May 29, 2013 3:48 pm
SATURN_81 View latest post
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