ShootersForever.com Forum Index

Wii GoldenEye, GoldenEye N64, Nintendo 64, N64 Emulator, Xbox 360 Video Games
GoldenEye Cheats, Xbox 360, Wii GoldenEye, Nintendo 64, N64 Emulator, Video Game Forums


Mapping and Modelling

Moderators: Hackers, Generals
Users browsing this forum: None
Goto page 1, 2, 3, 4  Next
Post new topic
 Topics   Replies   Author   Views   Last Post 
No new posts Sticky: For those in need of textures......
2 flopperr999 3174 Tue May 16, 2017 3:38 am
Garabuyo View latest post
No new posts Sticky: DeleD CE
[ Goto pageGoto page: 1 ... 6, 7, 8 ]
108 Dragonsbrethren 39630 Sun Jan 01, 2017 9:12 pm
Wreck View latest post
No new posts Sticky: Use HL2 Hammer Editor to create GE Levels
[ Goto pageGoto page: 1 ... 9, 10, 11 ]
151 BillyGlenn 64956 Sun Apr 10, 2011 7:50 am
SubDrag View latest post
No new posts Sticky: Hammer Information Roundup
[ Goto pageGoto page: 1 ... 3, 4, 5 ]
60 Dragonsbrethren 28747 Thu Aug 19, 2010 1:44 pm
flopperr999 View latest post
No new posts Sticky: VIDEO TUTORIALS!
[ Goto pageGoto page: 1, 2, 3 ]
31 TimEh 14287 Fri Dec 25, 2009 2:27 am
DF Ank1 View latest post
No new posts Sticky: .wads!
2 zack141 3945 Wed Sep 30, 2009 12:00 pm
Spyster View latest post
No new posts Sticky: [Release] Exporter: GoldenEye 007/Perfect Dark -> Hammer
4 L. Spiro 5864 Thu Mar 05, 2009 4:01 am
bmw View latest post
No new posts Sticky: Your First Map (Hammer)
9 (flopperr999) 5343 Mon Jan 05, 2009 6:18 am
Dragonsbrethren View latest post
No new posts Disable Back Culling in Visual Editor
5 Garabuyo 147 Fri Jul 07, 2017 8:07 am
AL64inthedark View latest post
No new posts Only triangles supported
7 Garabuyo 161 Tue Jul 04, 2017 8:55 pm
DF Ank1 View latest post
No new posts How does the GESE handle the rooms of a .obj file?
[ Goto pageGoto page: 1, 2 ]
15 DF Ank1 333 Fri Jun 30, 2017 10:30 pm
AL64inthedark View latest post
No new posts Error reading .bmp files while loading map into editor.
[ Goto pageGoto page: 1, 2, 3 ]
32 DF Ank1 648 Sun Jun 25, 2017 8:14 am
AL64inthedark View latest post
No new posts Preview of current WIP project
[ Goto pageGoto page: 1, 2, 3 ]
31 DF Ank1 1081 Sat Jun 24, 2017 8:32 am
Johnny Thunder View latest post
No new posts Help me import my Hammer map into Goldeneye
11 FitterSpace 272 Sun Jun 18, 2017 9:44 am
AL64inthedark View latest post
No new posts Is there a way to move and edit polygons in GSE itself?
6 FitterSpace 184 Fri Jun 16, 2017 7:46 pm
Wreck View latest post
No new posts Fort Plastro from Sarge's Heroes to GE or PD (W.I.P.)
[ Goto pageGoto page: 1, 2, 3 ]
43 Johnny Thunder 2152 Wed Jun 14, 2017 9:51 am
Johnny Thunder View latest post
No new posts Where can I find up-to-date tutorials for GSE 3.0?
[ Goto pageGoto page: 1, 2 ]
22 FitterSpace 1343 Mon Jun 12, 2017 8:47 am
DF Ank1 View latest post
No new posts Goldeneye back [My proposal scenery->Runway+dam+facility]
6 Garabuyo 307 Sun May 14, 2017 8:45 am
Garabuyo View latest post
No new posts Polygon limit on PD maps?
9 Fillerthefreak 635 Thu Apr 27, 2017 8:02 am
DF Ank1 View latest post
No new posts Why am I the only one who can't add decent number of texture
[ Goto pageGoto page: 1, 2 ]
17 AL64inthedark 752 Thu Mar 16, 2017 12:34 pm
AL64inthedark View latest post
No new posts That texture effect from 64DD boot menu
2 AL64inthedark 261 Fri Dec 30, 2016 3:45 am
AL64inthedark View latest post
No new posts Why do the Levels have no standard/solid size ?
9 DF Ank1 606 Wed Dec 14, 2016 2:41 pm
bmw View latest post
No new posts Extended Silo W.i.P
8 DF Ank1 606 Fri Dec 09, 2016 10:07 pm
DF Ank1 View latest post
No new posts Beautiful Facility Map Re-Created In Unreal engine 4
1 PS3 God 420 Sat Sep 17, 2016 3:03 pm
Wreck View latest post
No new posts Black decals on custom map
[ Goto pageGoto page: 1, 2 ]
17 AL64inthedark 1930 Mon Jul 11, 2016 12:28 am
Trevor View latest post
No new posts Level Texturing
9 connery as bond 1302 Thu Mar 31, 2016 8:01 am
connery as bond View latest post
No new posts Blender help!
6 Omegacop_jp 800 Sat Feb 20, 2016 3:06 pm
Fillerthefreak View latest post
No new posts Importing OBJ map into Goldeneye Editor issues
[ Goto pageGoto page: 1, 2 ]
24 EternallyAries 5988 Fri Feb 12, 2016 7:42 am
klobb View latest post
No new posts The new Facility
4 DF Ank1 687 Wed Feb 10, 2016 6:27 am
DF Ank1 View latest post
No new posts Runway Hangar
6 DF Ank1 1012 Thu Feb 04, 2016 9:56 pm
connery as bond View latest post
No new posts Rather dumb question.
0 Fillerthefreak 616 Sat Jan 30, 2016 11:51 pm
Fillerthefreak View latest post
No new posts 3D Printed CcamoguardZ
9 Trevor 1379 Mon Jan 25, 2016 10:57 am
DF Ank1 View latest post
No new posts Would it be possible to import this model to PD?
12 Fillerthefreak 1636 Tue Dec 01, 2015 4:23 pm
AL64inthedark View latest post
No new posts How does one import a map to PD/GE?
3 Fillerthefreak 679 Sun Nov 01, 2015 7:18 pm
SubDrag View latest post
No new posts GE/PD weapon model ripping.
[ Goto pageGoto page: 1, 2, 3 ]
38 Fillerthefreak 6431 Sun Nov 01, 2015 5:05 pm
Fillerthefreak View latest post
No new posts Making Caves Brighter
5 Gamma 1825 Thu Sep 10, 2015 7:54 pm
Gegaren View latest post
No new posts How to change the colours of a level, please?
10 Kerr Avon 2110 Thu Jun 04, 2015 9:09 am
bmw View latest post
No new posts An PC version of PD\GE ?
6 Raijin 2354 Mon Dec 29, 2014 10:30 pm
MultiplayerX View latest post
The selected topics have been moved. Moved: Can I combine multiple xdelta/IPS patches into one ROM?
3 NamajnaG 54 Wed Jan 08, 2014 3:44 am
Dragonsbrethren View latest post
No new posts New Freeware Modeling Program
1 Volante 1256 Mon Dec 30, 2013 12:51 pm
EternallyAries View latest post
No new posts What are the limitations of GE64?
1 CaptainCrazy 1221 Wed Dec 18, 2013 12:38 pm
SubDrag View latest post
No new posts Visual Editor not responding and freezes when using it
11 jim102 2714 Mon Dec 09, 2013 11:21 am
Rey View latest post
No new posts Brand new work in progress muitiplayer map
[ Goto pageGoto page: 1, 2 ]
25 EternallyAries 5204 Fri Dec 06, 2013 3:28 am
MultiplayerX View latest post
No new posts What causes maps to lag?
9 Gamma 2127 Mon Nov 18, 2013 5:52 pm
MultiplayerX View latest post
No new posts Citadel Codes
2 Gamma 1097 Mon Nov 18, 2013 11:05 am
SubDrag View latest post
No new posts Cant Patch
4 Gamma 1542 Tue Sep 24, 2013 11:18 am
mistamontiel View latest post
No new posts N64 Multi-Part Textures Explained
[ Goto pageGoto page: 1, 2 ]
18 radorn 13357 Wed Sep 11, 2013 3:28 am
radorn View latest post
No new posts A Goldeneye wad?
2 GoldieN64man 8318 Wed Jul 31, 2013 8:59 am
GoldieN64man View latest post
No new posts Minimizing polygon count
6 bmw 2039 Sun Jul 07, 2013 7:55 am
bmw View latest post
No new posts Weapon Models
9 ShiftClick 2847 Sat Jun 29, 2013 9:28 pm
NapalmNero View latest post
Display topics from previous:  
Post new topic    ShootersForever.com Forum Index -> Mapping and Modelling All times are GMT - 8 Hours
Goto page 1, 2, 3, 4  Next
Page 1 of 4
Jump to:  
New posts New posts    No new posts No new posts    Announcement Announcement
New posts [ Locked ]    No new posts [ Locked ]    Sticky Sticky
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!!!

[ Privacy Policy ]