Topics
Replies
Author
Views
Last Post
How to line doors perfectly op ?
10
Corfix
9503
Wed Jul 11, 2018 1:55 am
SubDrag
Perfect Dark Solo Start Point Offset
14
MRKane
12210
Sun Jul 01, 2018 8:54 pm
MRKane
Triangulation Benchmark
[ Goto page: 1 , 2 ]
16
pavarini
18028
Tue Jun 12, 2018 8:51 am
Trevor
Question about path importing for PD
[ Goto page: 1 , 2 ]
17
MRKane
16422
Wed May 30, 2018 10:45 am
Lazlo52
see through rail texture problem GE
8
Mr. Sketch
9555
Fri May 18, 2018 8:22 am
SubDrag
Remapping Carrington Institute
11
Reflectionist
11729
Wed May 09, 2018 10:35 pm
pavarini
how to make overlays on walls
4
Corfix
6071
Mon May 07, 2018 6:47 am
Corfix
Crash on Texture Import when Importing New Levels
[ Goto page: 1 , 2 ]
27
MRKane
23066
Thu Apr 26, 2018 5:14 pm
MRKane
Texture glitch solved
6
Corfix
8726
Mon Apr 16, 2018 7:04 am
Corfix
Making portals solved
3
Corfix
14110
Tue Mar 27, 2018 1:27 pm
Corfix
Fort Plastro from Sarge's Heroes to GE or PD (Released)
[ Goto page: 1 , 2 , 3 , 4 ]
47
Johnny Thunder
82596
Tue Feb 06, 2018 2:02 pm
Johnny Thunder
textures are not showed in the editor
2
DF Ank1
8682
Thu Jan 04, 2018 10:07 am
Garabuyo
.obj want appear in editor after import / just blue level
2
DF Ank1
5186
Tue Dec 26, 2017 10:56 am
DF Ank1
Port Timesplitters Maps
5
Gamma
6748
Sat Dec 23, 2017 11:27 am
Dragonsbrethren
possible to import Solidworks models to Blender?
4
Johnny Thunder
5873
Fri Nov 24, 2017 11:02 am
Garabuyo
Some questions
1
Corfix
3915
Mon Oct 30, 2017 3:44 pm
Garabuyo
view height of the player is to low solved
[ Goto page: 1 , 2 ]
16
Corfix
13907
Fri Oct 20, 2017 7:42 am
AL64inthedark
Reflective textures
3
Garabuyo
4894
Thu Oct 19, 2017 6:25 am
Trevor
Custom GE weapon models
5
Fillerthefreak
7592
Mon Oct 16, 2017 11:38 pm
pavarini
Black decals on custom map
[ Goto page: 1 , 2 ]
25
AL64inthedark
20252
Fri Jul 28, 2017 3:40 pm
Wreck
Disable Back Culling in Visual Editor
5
Garabuyo
5565
Fri Jul 07, 2017 8:07 am
AL64inthedark
Only triangles supported
7
Garabuyo
6146
Tue Jul 04, 2017 8:55 pm
DF Ank1
How does the GESE handle the rooms of a .obj file?
[ Goto page: 1 , 2 ]
15
DF Ank1
12636
Fri Jun 30, 2017 10:30 pm
AL64inthedark
Error reading .bmp files while loading map into editor.
[ Goto page: 1 , 2 , 3 ]
32
DF Ank1
21631
Sun Jun 25, 2017 8:14 am
AL64inthedark
Preview of current WIP project
[ Goto page: 1 , 2 , 3 ]
31
DF Ank1
25133
Sat Jun 24, 2017 8:32 am
Johnny Thunder
Help me import my Hammer map into Goldeneye
11
FitterSpace
10146
Sun Jun 18, 2017 9:44 am
AL64inthedark
Is there a way to move and edit polygons in GSE itself?
6
FitterSpace
7100
Fri Jun 16, 2017 7:46 pm
Wreck
Where can I find up-to-date tutorials for GSE 3.0?
[ Goto page: 1 , 2 ]
22
FitterSpace
28341
Mon Jun 12, 2017 8:47 am
DF Ank1
Polygon limit on PD maps?
9
Fillerthefreak
11897
Thu Apr 27, 2017 8:02 am
DF Ank1
Why am I the only one who can't add decent number of texture
[ Goto page: 1 , 2 ]
17
AL64inthedark
32736
Thu Mar 16, 2017 12:34 pm
AL64inthedark
That texture effect from 64DD boot menu
2
AL64inthedark
4115
Fri Dec 30, 2016 3:45 am
AL64inthedark
Why do the Levels have no standard/solid size ?
9
DF Ank1
8402
Wed Dec 14, 2016 2:41 pm
bmw
Extended Silo W.i.P
8
DF Ank1
8209
Fri Dec 09, 2016 10:07 pm
DF Ank1
Beautiful Facility Map Re-Created In Unreal engine 4
1
PS3 God
3890
Sat Sep 17, 2016 3:03 pm
Wreck
Level Texturing
9
connery as bond
8256
Thu Mar 31, 2016 8:01 am
connery as bond
Blender help!
6
Omegacop_jp
8101
Sat Feb 20, 2016 3:06 pm
Fillerthefreak
Importing OBJ map into Goldeneye Editor issues
[ Goto page: 1 , 2 ]
24
EternallyAries
22689
Fri Feb 12, 2016 7:42 am
klobb
The new Facility
4
DF Ank1
5037
Wed Feb 10, 2016 6:27 am
DF Ank1
Runway Hangar
6
DF Ank1
6076
Thu Feb 04, 2016 9:56 pm
connery as bond
Rather dumb question.
0
Fillerthefreak
3527
Sat Jan 30, 2016 11:51 pm
Fillerthefreak
3D Printed CcamoguardZ
9
Trevor
9843
Mon Jan 25, 2016 10:57 am
DF Ank1
Would it be possible to import this model to PD?
12
Fillerthefreak
9964
Tue Dec 01, 2015 4:23 pm
AL64inthedark
How does one import a map to PD/GE?
3
Fillerthefreak
4800
Sun Nov 01, 2015 7:18 pm
SubDrag
GE/PD weapon model ripping.
[ Goto page: 1 , 2 , 3 ]
38
Fillerthefreak
40331
Sun Nov 01, 2015 5:05 pm
Fillerthefreak
Making Caves Brighter
5
Gamma
7180
Thu Sep 10, 2015 7:54 pm
Gegaren
How to change the colours of a level, please?
10
Kerr Avon
9013
Thu Jun 04, 2015 9:09 am
bmw
An PC version of PD\GE ?
6
Raijin
7952
Mon Dec 29, 2014 10:30 pm
MultiplayerX
Moved: Can I combine multiple xdelta/IPS patches into one ROM?
3
NamajnaG
54
Wed Jan 08, 2014 3:44 am
Dragonsbrethren
New Freeware Modeling Program
1
Volante
4567
Mon Dec 30, 2013 12:51 pm
EternallyAries
What are the limitations of GE64?
1
CaptainCrazy
4468
Wed Dec 18, 2013 12:38 pm
SubDrag
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