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[AR] [PAL] - Music mod values

 
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Ryani
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 PostPosted: Tue Jan 23, 2007 4:42 pm    Post subject: [AR] [PAL] - Music mod values Reply with quote Back to top

Finally I have contributed something. This is the values of all the music up to Jungle. (I got bored.) So the code for music say.. is Archives, 8004 70B3 00xx, xx would equal:

1: Death Music 1.
2: Intro
3: train
4: depot
5: Control remix
6: Complex
7: Facility
8: Control
9: Dam
10: Bunker ii
11: Statue
12: Elevator
13: Cradle
14: Nothing
15: Elevator remix
16: Egyptian
17: Menu
18: Watch
19: Aztec
20: Multi
A: Frigate
B: Archives
C: Silo
D: Caves remix
E: streets
F: Bunker i
21: Multi
22: Caverns remix
23: Dam remix
24: Frigate remix
25: Archives remix
26: Aztec remix
27: Nothing
28: Streets ending
29: Bunker ii (again?)
30: Cradle chase
31: Cuba credits
32: Runway
33: Runway ending
34: Surface 2 remix
35: Dam ending (wind, pretty cool for Cradle)
36: End of dieing music (?)
37: Jungle sounds
1A: Caverns
1B: Dieing theme remix
1C: Caverns remix again
1D: Train ending
1E: Nothing
1F: Multi
2A: Bunker i ending
2B: Xenia battle in jungle
2C: Rare/Nintendo logo
2D: Statue remix
2E: Aztec launching
2F: Egyptian/Temple remix
3A: Dieing remix

*Note: The "Remix"s are ones that I couldn't figure out what they were from, most likely multi. They bear a vague resembalence to what I have labelled them.

If anyone wants to add to them.. feel free to do so. This was on PAL, it should be the same as NTSC.
 
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SubDrag
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 PostPosted: Tue Jan 23, 2007 5:16 pm    Post subject: Reply with quote Back to top

This is zoinkity's listing, for NTSC. Prob same. But I appreciate the effort.

index# rom other value ref in ram
00 41998c 0061002a 802d1c14 no music!
01 4199b6 02db01d6 802d1c1c solo death abrev.
-only above two can directly replace)
02 419b8c 0ef208ae 802d1c24 intro (during eye)

03 41a43a 149e0bea 802d1c2c train
04 41b024 17840da0 802d1c34 depot
05 41bdc4 17dd0d98 802d1c3c Multiplayer Theme
06 41cb5c 171f0dc0 802d1c44 citadel
41ceb0 not listed! not listed! extra music?
07 41d91c 0fee0ace 802d1c4c facility
08 41e3ea 12200b5e 802d1c54 control
09 41ef48 16c30e04 802d1c5c dam
0a 41fd4c 14570de0 802d1c64 frigate
0b 420b2c 0db80954 802d1c6c archives
0c 421480 17bb0e70 802d1c74 silo
0d 4222f0 172b0f6c 802d1c7c
0e 42325c 155d0d02 802d1c84 streets
0f 423f5e 0aad0672 802d1c8c bunker 1
10 4245d0 095f0680 802d1c94 bunker 2
11 424c50 0e370998 802d1c9c statue
12 4255e8 0dc909da 802d1ca4 elevator (control)
13 425fc2 16920d60 802d1cac cradle
14 426d22 0060002a 802d1cb4
15 426d4c 09d80646 802d1cbc elevator (w.c.)
16 427392 15ea0d9a 802d1cc4 egyptian
17 42812c 05d803e2 802d1ccc folders
18 42850E 02fe01f2 802d1cd4 watch music
19 428700 14840c72 802d1cdc aztec
1a 429372 17480e2c 802d1ce4 water caverns
1b 42a19e 05600366 802d1cec death solo

1c 42a504 17820db6 802d1cf4 surface2
1d 42b2ba 0e7908a0 802d1cfc train x
1e 42bb5a 0060002a 802d1d04
1f 42bb84 0e8a0958 802d1d0c facility x
20 42c4dc 0d1d07bc 802d1d14 depot x
21 42cc98 09330548 802d1d1c control x
22 42d1e0 0cc00754 802d1d24 water caverns x
23 42d934 094b0520 802d1d2c dam x
24 42de54 09ce05c2 802d1d34 frigate x
25 42e416 0c8a0724 802d1d3c archives x
26 42eb3a 0e8208f4 802d1d44 silo x
27 42f42e 0060002a 802d1d4c egyptian x
28 42f458 0ac2066c 802d1d54 streets x
29 42fac4 0d3007a6 802d1d5c bunker1 x
2a 43026a 0ac6064e 802d1d64 bunker2 x
2b 4308b8 0e600816 802d1d6c
2c 4310ce 05da0432 802d1d74 intro swoosh + drone
2d 431500 0be506b8 802d1d7c statue x
2e 431bb8 0ec508d6 802d1d84 aztec x
2f 43248e 0f1408b0 802d1d8c
30 432d3e 0c3606ca 802d1d94 cradle x
31 433408 0e0d084a 802d1d9c cuba
32 433c52 16160d1e 802d1da4 runway
33 434970 04f302da 802d1dac runway plane
34 434c40 0ca10728 802d1db4
35 435372 06bb0522 802d1dbc wind blowing (surface 2)
36 435894 02ed020c 802d1dc4 guitar gliss in multi death
37 435aa0 09970788 802d1dcc jungle
38 436228 0b070622 802d1dd4 runway x
39 43684a 170c0d68 802d1ddc surface 1
3a 4375b2 044602c8 802d1de4 multiplayer death
3b 43787a 0ca10728 802d1dec surface2 x
3c 437fa2 037b029c 802d1df4 surface 2 ending

3d 43823e 01db0166 802d1dfc part of statue theme
3e 4383a4 035b02b6 802d1e04 end of ? theme
 
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Ryani
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 PostPosted: Tue Jan 23, 2007 5:30 pm    Post subject: Reply with quote Back to top

Oh Citadel! I knew I was forgetting another one! I've gotta go find it..
 
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 PostPosted: Fri Jan 26, 2007 4:46 pm    Post subject: Reply with quote Back to top

Here's the addresses and their corresponding values for the stages in the NTSC version of GoldenEye, as found and listed by Zoinkity. I just reorganized them and added the ID mods. If there are any mistakes, it's probably because I was trying to rush through it.

Stage Music Modifiers

09 Bunker
Stage ID: 8004EB11 0009
Main Theme: 8004EB13 000F
Backgound Sound: 8004EB15 FFFF
X Track: 8004EB17 0029

14 Silo
Stage ID: 8004EB19 0014
Main Theme: 8004EB1B 000C
Backgound Sound: 8004EB1D FFFF
X Track: 8004EB1F 0026

16 Statue
Stage ID: 8004EB21 0016
Main Theme: 8004EB23 0011
Backgound Sound: 8004EB25 FFFF
X Track: 8004EB27 003D

17 Control
Stage ID: 8004EB29 0017
Main Theme: 8004EB2B 0008
Backgound Sound: 8004EB2D FFFF
X Track: 8004EB2F 0012

18 Archives
Stage ID: 8004EB31 0018
Main Theme: 8004EB33 000B
Backgound Sound: 8004EB35 FFFF
X Track: 8004EB37 0025

19 Train
Stage ID: 8004EB39 0019
Main Theme: 8004EB3B 0003
Backgound Sound: 8004EB3D FFFF
X Track: 8004EB3F 001D

1A Frigate
Stage ID: 8004EB41 001A
Main Theme: 8004EB43 000A
Backgound Sound: 8004EB45 FFFF
X Track: 8004EB47 003E

1B Bunker ii
Stage ID: 8004EB49 001B
Main Theme: 8004EB4B 0010
Backgound Sound: 8004EB4D FFFF
X Track: 8004EB4F 002A

1C Aztec
Stage ID: 8004EB51 001C
Main Theme: 8004EB53 0019
Backgound Sound: 8004EB55 FFFF
X Track: 8004EB57 002E

1D Streets
Stage ID: 8004EB59 001D
Main Theme: 8004EB5B 000E
Backgound Sound: 8004EB5D FFFF
X Track: 8004EB5F 0028

1E Depot
Stage ID: 8004EB61 001E
Main Theme: 8004EB63 0004
Backgound Sound: 8004EB65 FFFF
X Track: 8004EB67 0020

20 Egypt
Stage ID: 8004EB69 0020
Main Theme: 8004EB6B 0016
Backgound Sound: 8004EB6D FFFF
X Track: 8004EB6F 002F

21 Dam
Stage ID: 8004EB71 0021
Main Theme: 8004EB73 0009
Backgound Sound: 8004EB75 FFFF
X Track: 8004EB77 0035

22 Facility
Stage ID: 8004EB79 0022
Main Theme: 8004EB7B 0007
Backgound Sound: 8004EB7D FFFF
X Track: 8004EB7F 001F

23 Runway
Stage ID: 8004EB81 0023
Main Theme: 8004EB83 0032
Backgound Sound: 8004EB85 FFFF
X Track: 8004EB87 0033

24 Surface i
Stage ID: 8004EB89 0024
Main Theme: 8004EB8B 0039
Backgound Sound: 8004EB8D FFFF
X Track: 8004EB8F 0035

25 Jungle
Stage ID: 8004EB91 0025
Main Theme: 8004EB93 0037
Backgound Sound: 8004EB95 FFFF
X Track: 8004EB97 002B

27 Caverns
Stage ID: 8004EB99 0027
Main Theme: 8004EB9B 001A
Backgound Sound: 8004EB9D FFFF
X Track: 8004EB9F 0015

28 Citadel
Stage ID: 8004EBA1 0028
Main Theme: 8004EBA3 0006
Backgound Sound: 8004EBA5 FFFF
X Track: 8004EBA7 FFFF

29 Cradle
Stage ID: 8004EBA9 0029
Main Theme: 8004EBAB 0013
Backgound Sound: 8004EBAD FFFF
X Track: 8004EBAF 0030

2A SHO (unused)
Stage ID: 8004EBB1 002A
Main Theme: 8004EBB3 001C
Backgound Sound: 8004EBB5 FFFF
X Track: 8004EBB7 FFFF

2B Surface ii
Stage ID: 8004EBB9 002B
Main Theme: 8004EBBB 001C
Backgound Sound: 8004EBBD 0035
X Track: 8004EBBF 003C

36 Cuba
Stage ID: 8004EBC1 0036
Main Theme: 8004EBC3 0031
Backgound Sound: 8004EBC5 FFFF
X Track: 8004EBC7 FFFF


Multiplayer Soundtracks (randomly selected from this list)

8004EBD1 0003
8004EBD3 0004
8004EBD5 0005
8004EBD7 0006
8004EBD9 0007
8004EBDB 0008
8004EBDD 0009
8004EBDF 000A
8004EBE1 000B
8004EBE3 000C
8004EBE5 000D
8004EBE7 000E
8004EBE9 000F
8004EBEB 0010
8004EBED 0011
8004EBEF 0012
8004EBF1 0013
8004EBF3 0015
8004EBF5 0016
8004EBF7 0019
8004EBF9 001A
8004EBFB 001C
8004EBFD 001D
8004EBFF 001F
8004EC01 0020
8004EC03 0021
8004EC05 0022
8004EC07 0023
8004EC09 0024
8004EC0B 0025
8004EC0D 0026
8004EC0F 0028
8004EC11 0029
8004EC13 002A
8004EC15 002B
8004EC17 002D
8004EC19 002E
8004EC1B 002F
8004EC1D 0030
8004EC1F 0032
8004EC21 0034
8004EC23 0038
8004EC25 0039

(below may be filled in to add additional multiplayer music)
8004EC27 00XX
8004EC29 00XX
8004EC2B 00XX
8004EC2D 00XX
8004EC2F 00XX
8004EC31 00XX
8004EC33 00XX
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Wreck
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 PostPosted: Tue Mar 27, 2007 5:00 pm    Post subject: Reply with quote Back to top

GoldenEye 007 (NTSC) - Music Digits
0000: Endlessly Loops Game
0001: Killed In Action
0002: 007 Main Theme (Intro)
0003: Train Main Theme
0004: Depot Main Theme
0005: Bonus Track #1
0006: Citadel Main Theme
0007: Facility Main Theme
0008: Control Main Theme
0009: Dam Main Theme
000A: Frigate Main Theme
000B: Archives Main Theme
000C: Silo Main Theme
000D: Bonus Track #2
000E: Streets Main Theme
000F: Bunker i Main Theme
0010: Bunker ii Main Theme
0011: Statue Main Theme
0012: Elevator Music (Control X Track)
0013: Cradle Main Theme
0014: Silence
0015: Elevator Music (Caverns X Track)
0016: Egyptian Main Theme
0017: Folders
0018: Watch Menu
0019: Aztec Main Theme
001A: Caverns Main Theme
001B: Killed In Action
001C: Surface ii Main Theme
001D: Train X Track
001E: Silence
001F: Facility X Track
0020: Depot X Track
0021: Control X Track
0022: Caverns Beta X Track
0023: Dam Beta X Track
0024: Frigate Beta X Track
0025: Archives X Track
0026: Silo X Track
0027: Silence
0028: Streets X Track
0029: Bunker i X Track
002A: Bunker ii X Track
002B: Jungle X Track
002C: Opening Logos / K.I.A. Heartbeat
002D: Statue Beta X Track
002E: Aztec X Track
002F: Egyptian X Track (Ending?)
0030: Cradle X Track
0031: Cuba Main Theme (Credits)
0032: Runway Main Theme
0033: Runway X Track (Ending)
0034: Surface ii Beta X Track
0035: Wind Blowing
0036: Guitar Gliss (K.I.A.)
0037: Jungle Main Theme (Jungle Sounds)
0038: Runway Beta X Track
0039: Surface i Main Theme
003A: Multiplayer Death
003B: Surface ii Beta X Track
003C: Surface ii X Track (Ending)
003D: Statue X Track (Ending)
003E: Frigate Beta X Track (Ending)
003F: Crashes Game
0040: Killed In Action
0041: Killed In Action
0042: Killed In Action
0043: Killed In Action
0044: Killed In Action
0045: Killed In Action
0046: Killed In Action
0047: Killed In Action
0048: Crashes Game
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