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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Wed Mar 22, 2006 4:37 pm Post subject: |
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Works good, counted eight. No problems, I guess we gotta aviod serial repeaters. Probrobly simpler organization that way anyway, easier to edit if needed. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Mar 22, 2006 5:15 pm Post subject: |
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Alright, if that worked than the other part should.
"Glass P.2"
D002A8F7 0022
801F1543 002A
D002A8F7 0022
801F1545 0068
D002A8F7 0022
811F1546 277F
D002A8F7 0022
811F1548 1000
D002A8F7 0022
811F154A 0262
D002A8F7 0022
801F15C0 0001
D002A8F7 0022
801F15C3 002A
D002A8F7 0022
801F15C5 0068
D002A8F7 0022
811F15C6 2780
D002A8F7 0022
811F15C8 1000
D002A8F7 0022
811F15CA 0262
D002A8F7 0022
811F15CE 0000
D002A8F7 0022
801F1643 002A
D002A8F7 0022
801F1645 0068
D002A8F7 0022
811F1646 2791
D002A8F7 0022
811F1648 1000
D002A8F7 0022
811F164A 0262
D002A8F7 0022
801F16C0 0001
D002A8F7 0022
801F16C3 002A
D002A8F7 0022
801F16C5 0068
D002A8F7 0022
811F16C6 2792
D002A8F7 0022
811F16C8 1000
D002A8F7 0022
811F16CA 0262
D002A8F7 0022
811F16CE 0000
D11F1634 0000
811F1634 03E8
D11F1734 0000
811F1734 03E8
This will fill in the remaining frames with glass. There should be four additional panes. Two in the front and two at the back. Should this load, I'll complete the stage by fixing the bottling tanks. Test to make sure that all of the glass is correct. Try shooting at an opponent through a pane to see whether or not it's set up properly. |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Wed Mar 22, 2006 7:24 pm Post subject: |
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All good, all the glass was there, i shot some through some of it. All the glass broke, opponents got hurt. Everything in order. One thing though, this was in the regular version though, the two glass panes, the ones more toward the FZ, the small ones, one entrance to the quad, the other to the labs. They are a little off, not exact with the door and the frame, you can actually see the pane outside the frame when facing FZ from the BZ. Not sure if it does that on console. Bad handyman work . |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Mar 22, 2006 7:35 pm Post subject: |
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Yep, the console suffers from the same positioning problem. Whoever was in charge of making up the presets for the glass made a few boo-boo's. Those two locations you are referring to were supposed to have at one time used two panes of glass a piece, one on each side of the frame. They must have decided to remove one in order to save space. It's the same for the locker room area in the fronzone. There's an extra glass preset there, too.
Well, looks like I should get to the bottling tanks next...
I hope that this level sees some action online after all of this!
Last edited by Wreck on Wed Mar 22, 2006 8:42 pm; edited 1 time in total |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Mar 22, 2006 7:58 pm Post subject: |
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"Bottling Tanks (optional)"
D002A8F7 0022
811F1840 0280
D002A8F7 0022
801F1843 0024
D002A8F7 0022
801F1845 0075
D002A8F7 0022
811F1846 2710
D002A8F7 0022
811F1848 0002
D002A8F7 0022
811F184A 1001
D002A8F7 0022
811F184E 0100
D002A8F7 0022
811F18C0 0280
D002A8F7 0022
801F18C3 0024
D002A8F7 0022
801F18C5 0075
D002A8F7 0022
811F18C6 2711
D002A8F7 0022
811F18C8 0002
D002A8F7 0022
811F18CA 1001
D002A8F7 0022
811F18CE 0100
D002A8F7 0022
811F1940 0280
D002A8F7 0022
801F1943 0024
D002A8F7 0022
801F1945 0075
D002A8F7 0022
811F1946 2712
D002A8F7 0022
811F1948 0002
D002A8F7 0022
811F194A 1001
D002A8F7 0022
811F194E 0100
D002A8F7 0022
811F19C0 0280
D002A8F7 0022
801F19C3 0024
D002A8F7 0022
801F19C5 0075
D002A8F7 0022
811F19C6 2713
D002A8F7 0022
811F19C8 0002
D002A8F7 0022
811F19CA 1001
D002A8F7 0022
811F19CE 0100
D002A8F7 0022
811F1A40 0280
D002A8F7 0022
801F1A43 0024
D002A8F7 0022
801F1A45 0075
D002A8F7 0022
811F1A46 2714
D002A8F7 0022
811F1A48 0002
D002A8F7 0022
811F1A4A 1001
D002A8F7 0022
811F1A4E 0100
D002A8F7 0022
811F1AC0 0280
D002A8F7 0022
801F1AC3 0024
D002A8F7 0022
801F1AC5 0075
D002A8F7 0022
811F1AC6 2715
D002A8F7 0022
811F1AC8 0002
D002A8F7 0022
811F1ACA 1001
D002A8F7 0022
811F1ACE 0100
D002A8F7 0022
811F1B40 0280
D002A8F7 0022
801F1B43 0024
D002A8F7 0022
801F1B45 0075
D002A8F7 0022
811F1B46 2716
D002A8F7 0022
811F1B48 0002
D002A8F7 0022
811F1B4A 1001
D002A8F7 0022
811F1B4E 0100
D002A8F7 0022
811F1BC0 0280
D002A8F7 0022
801F1BC3 0024
D002A8F7 0022
801F1BC5 0075
D002A8F7 0022
811F1BC6 2717
D002A8F7 0022
811F1BC8 0002
D002A8F7 0022
811F1BCA 1001
D002A8F7 0022
811F1BCE 0100
D002A8F7 0022
811F1C40 0280
D002A8F7 0022
801F1C43 0024
D002A8F7 0022
801F1C45 0075
D002A8F7 0022
811F1C46 2718
D002A8F7 0022
811F1C48 0002
D002A8F7 0022
811F1C4A 1001
D002A8F7 0022
811F1C4E 0100
D002A8F7 0022
811F1CC0 0280
D002A8F7 0022
801F1CC3 0024
D002A8F7 0022
801F1CC5 0075
D002A8F7 0022
811F1CC6 2719
D002A8F7 0022
811F1CC8 0002
D002A8F7 0022
811F1CCA 1001
D002A8F7 0022
811F1CCE 0100
D002A8F7 0022
811F1934 03E8
D002A8F7 0022
811F1A34 03E8
D002A8F7 0022
811F1B34 03E8
D002A8F7 0022
811F1C34 03E8
D002A8F7 0022
811F1D34 03E8
Do I get a cookie now? |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Thu Mar 23, 2006 4:42 am Post subject: |
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Works, wow, I didn't know it expanded out that much. I had to split it up for 1964. Somebody get Wreck a cookie! |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Thu Mar 23, 2006 1:11 pm Post subject: |
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Alright Wreck, I believe this will probrobly be the only Map to be formatted for Kaillera, simply because of the annoying work involved. I just encountered another problem, I found the solution, so dont worry. Apparently, Kaillera will only take 8 lines per cheat, actually 8 lines and the first two letters of a ninth, I think its a bug. Luckily, there is no shortage on the number of cheats, so I broke down the code into 8 parts each. I just got done copy-pasting the better half of em, (everything but the glass and bottles) into 1964. Tested it out on Kaillera, starts up fine. (I dont have a person to actually test it with, but it better work.) Alright, for a wrap-up, Here is what is needed to format a map for Kaillera, if one so dares.
1. Copy paste that activator code before every line, skip serials and what they modify.
2. Expand the serials, meaning take the codes they modify and put them in a block, copy paste them the amount of times you had your serial for, get out your scientific calculator and add the offset to each sequential one (remembering to add another offset (Double for the third and so on) for every one)
3. Put the activator codes in front of every line on those.
4. Break all parts of the code down into 8-line blocks, and enter it into 1964. Try to format them in a unique way, codes of the same name get overwritten by the latest one. May involve alot of typing into the names, which you cannot make easier by copy-paste since you are copy-pasting the code.
5. Then, to distribute the code to Game-Creators, like I will do in a bit, Copy-Paste that section of cheats from your 1964 cheat file, so they can copy-paste it right in quickly and easily, without having to enter them in.
Did I miss anything? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Mar 23, 2006 7:32 pm Post subject: |
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Eight lines of code per cheat?
That's rough. Especially considering how long these damned codes actually are. I don't mind making the modifications to the stage hacks, if it means they can be played online. Didn't GE Master mention that the next version of Project64 is supposed to have online capabilities? Let's hope that it's a little friendlier when it comes down to using codes over the Internet. |
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