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Raptor Shotgun

 
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InsomniaDMX
Agent
Agent


Joined: 23 Feb 2007
Posts: 28
Location: Cleveland, Ohio, USA

 PostPosted: Mon Apr 30, 2007 6:43 pm    Post subject: Raptor Shotgun Reply with quote Back to top

My most polished work yet.





Raptor (Replaces Shotgun)

8106D29C 4C67
811A555C 4368
801A555F 006B
8106CD1C 4C8B
8106D2AA 0000
8106D264 0000
8106D2A4 0000
8106D266 0000
8106D2A6 0000
8006D280 0040
8006D2C0 0040
8106D2EC 037E
8106D2EE 037E
8106D312 CCA4
8006D2E1 000F
8106D274 3F45
8106D2B4 3F10
8106D278 4310
8106D2B8 4160
8106D2E4 0000
8106D2E6 0000
811A5140 0152
811A5142 6170
811A5144 746F
811A5146 720A
8106D318 4247
8106D31C C1AA
8106D320 0000


Official Description:

The Raptor is an automatic shotgun created by the Carrington Institute. To cut production costs, the guns were built out of old, unused stocks from AR33s. Of course, all of the mechanisms are entirely new. The gun normally fires shot in a wide spread, although a secondary function will add a choke to the barrel and decrease the spread at the cost of decreasing bullet velocity. The scope from the AR33 was left on and is quite useful for the gun's choked shot function.

Specifics:

Primary function has high damage but wide spread; Secondary function has low damage and low spread. These can be toggled to fit different situations. The gun has a 15 shell magazine that can magically be reloaded by dropping it out of view ^_^. Best of all, this gun does not use the "no-hands code" and does not look like crap, thus you will not need to put on the cheat and have it conflict with the original guns. The hands are out of view and cannot be seen, so they might as well not be there.

This is the first fruit of my research.
 
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cactus
Agent
Agent


Joined: 31 Oct 2006
Posts: 199

 PostPosted: Wed May 02, 2007 3:31 am    Post subject: Reply with quote Back to top

Great idea, though I found the secondary mode more useful. Heh. Here's some questions and suggestions...

You never tried changing its world-view for the shotgun to look like an AR34?

Also, I have been noticing you used the name changer only to the multiplayer secondary mode name hex. Why not go for the global hex? It would show that in missions too.
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