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AIR BASE PROJECT

 
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Sat May 19, 2007 6:48 am    Post subject: AIR BASE PROJECT Reply with quote Back to top

Ok, i'm trying to do small multiplayer level (AIR BASE) to PD, the point is to close the whole hangar-level (bottom level) and the start of the level (outside the airbase) out. So you can only fight at the top floor inside the base. I think this would be easy ('cos you should only lock the door to outside the base, and block the 2 ways to the elevators, leading downstairs)

i am using the krijys manual, but having few problems...

my level modifier:

810800B8 0001 disabling the carrington institute
810800BA 0184 same
810800BC 0183 same
810800BE 013C same
810800F8 01E2 air base mp-setup to BASES
80084BF9 0027 random to air base
81084BFC 5697 random to air base
81084C14 50FF random to hacker

sooo... you can play with this already, but the things are messed-up...

my enabler:

NTSC PC 1.1 (i use this...)

my code starts at 805012E0 (air base normally at 80501330)
so my enabler IS:

8109940A 0000
D00714DB 0002
8109940A 4CF0
D00714DB 0003
8109940A 2A70
D00714DB 0004
8109940A 0CA0

right???

on the top of this i can remove all of those stupid crates (so i can move around when testing the weapons and ammo locations)
8107B178 0100
8107B17A 0001

now i can remove all itsems (one by one) by putting them, let's say, to pad 002D (all in one place, this could sometimes just remove all of them (or most at least))

then i can use the krijys nice code to make only one spawn point, to test and find the enemy-pads
RESPAWN TESTER

8109DE6A 0001
8109DE38 0XXX

where the XXX is PAD where you can "born" AFTER you kill youreself first time (just jump in the corner of the vertical lift shaft bottom, or kill you'reself with rocket launcher

well... this is almost everything i could do (plus those weapon/ammopoints...)

BUT MY PROBLEM IS

HOW TO MOVE THOSE CRATES TO DOORWAYS AND CHANGE THEM INTO DOORS??

i know that enemy-pad 022 is place for that little side door at upstairs leading out of the building (you can test it with the respawn tester code...)

and if i move the crate to that place, and change its image to door IT JUST disappears....

well... that was a long post, but if someone knows just tell me, or is it me who has done somekind if mistake with my enabler?
 
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Fear the Darkness
Agent
Agent


Joined: 24 Feb 2006
Posts: 106

 PostPosted: Sun May 20, 2007 1:54 am    Post subject: Reply with quote Back to top

why not just use doors instead? I think Base's setup has 5 doors. I just asked Krijy, he says you can turn crates into doors and put them in doorways but they won't open so there's no point except to block off an area.
 
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Sun May 20, 2007 8:09 am    Post subject: Reply with quote Back to top

Firstly, yes, you are right, but the point is that those doors stay closed afterall Smile

Second: I can't get those 5 doors work.... maybe the pads are wrong or something.....

thnx for quick reply anyway
 
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Fear the Darkness
Agent
Agent


Joined: 24 Feb 2006
Posts: 106

 PostPosted: Sun May 20, 2007 9:30 am    Post subject: Reply with quote Back to top

you should talk to Krijy about it. krijy@hotmail.com is his MSN. did you make a map of the pads?
 
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cactus
Agent
Agent


Joined: 31 Oct 2006
Posts: 199

 PostPosted: Tue May 22, 2007 5:04 pm    Post subject: Reply with quote Back to top

Why didn't anyone told me Krijy's MSN?

....
_________________
The Astral Bolt sends a colorful invitation for you to respawn again...
 
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