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[GAMESHARK MULTIPLAYER] Cuban Jungle

 
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Fri Jun 01, 2007 4:07 pm    Post subject: [GAMESHARK MULTIPLAYER] Cuban Jungle Reply with quote Back to top

UPDATE - Added 2 hand grenades to the map. Gave up on the green sky. The new codes are posted.
/UPDATE

Hacked by - bmw
Level Load - automatic
Players - 2, 3, or 4
Lines of code - 248



"Cuban Jungle 1 (248)"
8118C050 0000
8002A8F7 0025
8103757A 59D0
8102A932 0000
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
811ADC88 4333
811ADC90 C2ED
811ADCB0 8019
811ADCB2 BE04
811ADCB4 448F
811ADCBC 44D1
811ADCDC 8019
811ADCDE D36C
811ADCE0 43F6
811ADCE8 C525
811ADD08 8019
811ADD0A AD04
811ADD0C 4456
811ADD14 C590
811ADD34 8019
811ADD36 97A4
811ADD38 44E9
811ADD40 C582
811ADD60 8019
811ADD62 9264
811AE184 43B5
811AE18C C5A6
811AE1AC 8019
811AE1AE 9B64
811AFF18 0180
801AFF1B 0003
811AFF1C 013D
811AFF20 0002
811AFF22 0000
811AFF26 8000
811AE1B0 C34C
811AE1B8 C447
811AE1D8 8019
811AE1DA BC04
811AFFCC 0180
801AFFCF 0003
811AFFD0 013D
811AFFD4 0002
811AFFD6 0000
811AFFDA 8000
"Cuban Jungle 2"
811B0870 0000
811B0872 0030
50000B80 0001
811B0276 0030
50000B80 0000
811B0278 0002
50000B2C 0000
811AE4F0 8019
811B0270 0180
811B0274 013B
811B027A 0000
811B027E 8000
811AE4C8 C37B
811AE4D0 42A2
811AE4F2 BCC4
801B02F3 0003
811B02F4 006D
811B02FA 0100
811AE4F4 42A4
811AE4FC C48C
811AE51E B1C4
811B0370 0170
811B0374 013A
811B037A 0000
811B037E 8000
811AE520 439B
811AE528 C586
811AE54A 96C4
811B03F0 0180
811B03F4 013B
811B03FA 0000
811B03FE 8000
811AE54C 40EE
811AE554 C50F
811AE576 AB64
811B0470 01A0
811B0474 013D
811B047A 0000
811B047E 8000
811AE578 4441
811AE580 C328
811AE5A2 C0A4
811B04F0 01A0
811B04F4 013D
811B04FA 0000
811B04FE 8000
811AE5A4 C330
811AE5AC C563
811AE5CE A164
811B0574 013C
811B057A 0000
811B057E 8000
811AE5D0 C3BD
811AE5D8 C5AC
811AE5FA A844
811B05F0 0170
811B05F4 013A
811B05FA 0000
811B05FE 8000
"Cuban Jungle 3"
811AFAB0 0300
811AFAB4 00C4
801AFB30 001A
811ADE14 4068
811ADE1C 44CC
811ADE3C 8019
811ADE3E CDCC
811AFCA0 0300
811AFCA4 00C4
801AFD20 001A
811ADE40 4152
811ADE48 C54E
811ADE68 8019
811ADE6A AC64
811AE5FC 43AD
811AE604 4416
811AE626 BEA4
801B0673 0003
811B0674 006D
811B067A 0100
811AE628 42CF
811AE630 C539
811AE652 AC04
801B06F3 0003
811B06F4 006D
811B06FA 0100
811AE654 448D
811AE65C C596
811AE67E 9644
811B0770 0180
811B0774 013A
811B077A 0000
811B077E 8000
811AE680 C416
811AE688 C590
811AE6AA A364
811AEA48 453E
811AEA4C 4497
811AEA50 C59D
811AEA70 8019
811AEA72 8DA4
811AEA74 C48B
811AEA78 448B
811AEA7C C100
811AEA80 4100
811AEA84 C488
811AEA88 4488
801B07F3 0003
811B07F4 013D
811B07F8 0002
811B07FA 01E2
"Cuban Jungle 4"
811ADF74 449B
811ADF7C 4386
811ADF9C 8019
811ADF9E C2A4
811ADFA0 442D
811ADFA8 4386
811ADFC8 8019
811ADFCA C044
811ADD64 4469
811ADD6C 4386
811ADD8C 8019
811ADD8E C144
811ADEC4 C13A
811ADECC C4CF
811ADEEC 8019
811ADEEE B1A4
811AE234 439F
811AE23C C4CF
811AE25C 8019
811AE25E B404
811AE260 C3A2
811AE268 C4CF
811AE288 8019
811AE28A B364
811AE1DC C4C1
811AE1E4 C5B2
811AE204 8019
811AE206 A9C4
811AE208 C46F
811AE210 C5B2
811AE230 8019
811AE232 A6E4
811ADE98 C49D
811ADEA0 C5B2
811ADEC0 8019
811ADEC2 A9C4
811AE024 C45C
811AE02C C57B
811AE04C 8019
811AE04E A484
811AE050 C332
811AE058 C57B
811AE078 8019
811AE07A A1C4
811ADDBC C407
811ADDC4 C57B
811ADDE4 8019
811ADDE6 A3A4
811ADEF0 452F
811ADEF8 C599
811ADF18 8019
811ADF1A 90C4
811AE28C 4530
811AE294 C5A7
811AE2B4 8019
811AE2B6 8F04
811AE2B8 452F
811AE2C0 C58C
811AE2E0 8019
811AE2E2 8F84


Last edited by bmw on Tue Apr 15, 2008 12:53 pm; edited 5 times in total
 
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moonraker808
Secret Agent
Secret Agent


Joined: 29 Dec 2006
Posts: 252

 PostPosted: Fri Jun 01, 2007 5:46 pm    Post subject: Reply with quote Back to top

Please update your master file with this level Very Happy
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Fri Jun 01, 2007 8:50 pm    Post subject: Reply with quote Back to top

I'm gonna hold off on updating the master file for now as I still am having problems getting the green Cuban sky to render properly on console (and btw - everything else renders beautifully on console - rendering players in and out of and behind bushes is nearly perfect). If I can't get the sky to work, that will free up 7 lines of code thus leaving enough code for either one more bush OR I might put in 2 of my trademark random hand grenades.

But for now you should be able to just copy and paste straight from this post into your .txt file (just make sure there's no blank space after the very last line of code).

Oh, that's one other thing - it looks like the master file is now at its size limit. If you add this, you'll have to delete something else, otherwise your gameshark will likely freeze. Just delete any level that you don't ever play (I ended up deleting one of the 2 Surface (night) levels out of mine).

Also, the gameshark doesn't like this level very much for whatever reason - more often than not it freezes during the initial spawn or very early after the initial spawn. If you get through more than a few seconds of the level you should be fine. Otherwise you'll have to restart and try again.
 
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moonraker808
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Joined: 29 Dec 2006
Posts: 252

 PostPosted: Fri Jun 01, 2007 11:38 pm    Post subject: Reply with quote Back to top

oh dam, well i'll manually add it then.
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SubDrag
Administrator
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Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Jun 02, 2007 7:39 am    Post subject: Reply with quote Back to top

bmw wrote:

Also, the gameshark doesn't like this level very much for whatever reason - more often than not it freezes during the initial spawn or very early after the initial spawn. If you get through more than a few seconds of the level you should be fine. Otherwise you'll have to restart and try again.


Is that because a bunch of presets are attempted to be corrected?
 
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bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Mon Jun 04, 2007 9:08 am    Post subject: Reply with quote Back to top

I don't think that's the problem because for one, I haven't really corrected any more presets than I corrected in a few of my other levels (aztec bay or depot backzone) for example. Also, the freeze, if it happens, happens AFTER the players are already visible on the screen. Usually a preset-related crash happens before this.

At any rate, you can get it to work, so there's probably nothing else I can do about it.
 
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