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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Sep 23, 2007 7:05 pm Post subject: Howto Make Hostages count as Hostages |
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A0XX00100000
XX = guard ID
Then use F7 to detect number of hostages killed. |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sun Sep 23, 2007 10:18 pm Post subject: |
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lol I couldn't remember how I did that with the scientists and librarians in my library mission. Looking back at my actions blocks is looks like that is indeed how I pulled that one off. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Sep 24, 2007 4:11 am Post subject: |
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It's really easy, which was good and a nice surprise. I had thought it was object 12, but in the end, I think that is the probability of throwing a grenade that zoinkity found out. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Sep 26, 2007 8:19 am Post subject: |
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Yeah, it was. The 'beligerancy' tag. It sets how readily guards do virtually anything, from throwing a grenade to hopping. That's why you'll notice that you can put a guard in a loop with nothing but grenade-throwing and they still do other stuff.
In the old notes, this little thing was mentioned but twice we crossed it off for some obscure reason. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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