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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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InsomniaDMX Agent


Joined: 23 Feb 2007 Posts: 28 Location: Cleveland, Ohio, USA  |
Posted: Wed Oct 10, 2007 6:13 pm Post subject: Magsec MG |
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Chesluk Industries has long been a major developer in highly-lethal weaponry. After the failed attempt to market their MagSec SMG, Chesluk has decided to invest in weaponry that has served them well: Hard-hitting rapid fire guns. Meet the MagSec MG. Yes, a full size heavy machine gun. It takes 9mm rounds, but the rate at which it pumps them out is amazing and the amount of them that can be held is a whopping five hundred. Reloading is very simple too: ammunition storage is integrated into the weapon; ammo stores automatically fill the internal magazine. Meant to function as a SAW (squad automatic weapon), a role usually reserved for light machine guns, the dropping cost of hover technology has made what would be a normally impossible to carry weapon into one that one man can easily carry in combat. However, there are drawbacks to this huge amount of power in this agile package. The weapon cannot be fired without being anchored onto the ground which is fortunately a quick process. This weapon can be thought of as a portable turret.
The primary function activates the hover systems; the secondary anchors the gun to the floor. As one holds down the function switching button, one can freely move about until the gun is firmly planted upon the ground. Then, aiming mode will be locked on and side stepping will be impossible, but the power alone will be enough to defend you.
MagSec MG (new gun mod, replaces MagSec 4):
8006BA52 0066
8006BA51 0000
8106BA04 04B1
8106BA06 04B1
8106BA30 39A0
8106BA34 C100
8106BA38 C177
8106B9F8 01F4
8006BA00 0001
8106B9B4 4C56
8106B974 4C80
811A570C 486F
811A570E 7665
811A5710 720A
811A5712 0000
811A5714 0000
8106BA2A B0A0
8106B9D0 0000
D01BCC20 0005
D01BCC87 00FF
8009C7E5 0010
8006B973 0000
8006B9C3 0000
8106B9D4 0000
8006B9C8 0000
801A5097 004D
811A5098 470A
Note: This gun is an attempt to add some new strategy to the game when I play with my buddies. Hopefully, this will help us kill the swarm of darksims. ^_^ If you can think of any useful ideas for me to try to implement, say something.
***NOTE: The code will only work for player one; to make it work for other players, I need to do a bit more work.
Last edited by InsomniaDMX on Thu Oct 11, 2007 5:28 pm; edited 1 time in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Oct 10, 2007 6:51 pm Post subject: |
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That gun is really cool!!! It;s like operating a machine gun turret. Hovering was semi-fun too. |
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cactus Agent


Joined: 31 Oct 2006 Posts: 199
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Posted: Thu Oct 11, 2007 1:51 am Post subject: |
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Great job InsomniaDMX!! The idea of stationary turret was very innovative. And the single magazine is a great idea you put in!
I have an idea of a great new misc. weapon already! Just wait, it's coming!
Yes!!
Also, InsomniaDMX, do you mind if I add this to the store in the misc. section? _________________ The Astral Bolt sends a colorful invitation for you to respawn again... |
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InsomniaDMX Agent


Joined: 23 Feb 2007 Posts: 28 Location: Cleveland, Ohio, USA  |
Posted: Thu Oct 11, 2007 5:26 pm Post subject: |
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Go ahead cactus, put anything of mine you want in there.
Oh, another thing, this cheat will give the CC13 a reloading animation (although there is no actual magazine that goes into the weapon.)
Reloading for CC13:
D01BBCD8 0025
801BCC20 0005
Well... Pictures can't really show how this works. I'd love to take a video, but my comp can barely emulate PD without slowdown as it is; capturing video would slow it way down. Somebody else can take some if they want.[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Oct 11, 2007 5:29 pm Post subject: |
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That's pretty nice. Reloading animations are one things you take for granted in PD, and forget GE doesn't have them. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Oct 12, 2007 11:49 am Post subject: |
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OMG, insomnia, NICE, AMAZING WORK, the both codes ARE JUST FABULOUS WORK!!!
At last something happens here, and that DD44 loading, NICE!
Could it be possible to add reloads to other 007 weapons as well???
That would be so cool!!!!
Thanks again, now I've just have to go back making some codes to PD... |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Oct 12, 2007 12:09 pm Post subject: |
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btw insomnia, how you get those CC13:s in the multiplayer arena? i just noticed that, and if you use code do you have to link that reload animation code to that code also, or separate them? |
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InsomniaDMX Agent


Joined: 23 Feb 2007 Posts: 28 Location: Cleveland, Ohio, USA  |
Posted: Sun Oct 14, 2007 6:48 pm Post subject: |
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fantsu...
Putting reloading animations on other GE weapons could be possible, but the MagSec and the DD44 are so close, so I just threw that together for the heck of it. The next easiest would probably be the PPK. Everything else would be really hard.
Getting the guns in Multiplayer is easy. I used an all guns cheat which I found on CMGSCCC.com
I don't really understand your last question though. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Oct 16, 2007 1:53 am Post subject: |
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mmm... forget about that, my English is quite bad
I just tested the DD44 code later, and I can't get it work, I tried it with games "normal" all weapons cheat in single player and with Krijys Falcon2scope to DD44 code in multiplayer, also with cheat for DD44 only in single player.
Don't know, what I'm doing wrong here, the DD44 just reloads as usual
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InsomniaDMX Agent


Joined: 23 Feb 2007 Posts: 28 Location: Cleveland, Ohio, USA  |
Posted: Thu Oct 18, 2007 8:25 pm Post subject: |
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Oh yeah... I forgot to mention something.
All of my codes are geared towards multiplayer. Some may work partially or not at all in single, but will work in multiplayer. Also, using this cheat with the "Falcon2scope to DD44 code" will not work, because the code is dependent on the number of the weapon currently equipped. (Technical crap.)
This version "should" work with that code. If not, mess with the value of the first line, it should be 04 or 03.
D01BBCD8 0004
801BCC20 0005 |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Oct 19, 2007 6:17 am Post subject: |
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I knew that you wouldn't let me down insomnia, now it works, nice!
Can you tell the code also to krijy's "mauler to DD44" code??
I would really appreciate it, thanks, you really saved my day (and others too)
What about changing the reload animation to PP7 too??? In the same way?
Like in krijy's Falcon2 to PP7, or is the same code working in this too??
Man there really should be advices to these, that would come really popular, 'cause I think the reload animation of like AR34 or Avenger should fit in the reload animations of Soviet or AR33... and others Goldeneye weapons too..
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dTerent Agent


Joined: 11 Nov 2007 Posts: 18
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Posted: Sat Nov 17, 2007 2:49 pm Post subject: |
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Nice code. Hey, why can sims shoot while on the move with the MG though? Otherwise, incredible weapon. _________________ Perfect Dark. Simply. Perfect. |
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myryon spoof Agent


Joined: 01 Aug 2009 Posts: 9 Location: louisiana, tangpahoe parish  |
Posted: Fri Aug 07, 2009 12:58 pm Post subject: so |
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does this code work on the PJ64 v1.6 cheating device? _________________ don't you run away from me. XD |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat Aug 08, 2009 1:47 am Post subject: |
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yep |
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Antares_Commander Agent

Joined: 21 Mar 2010 Posts: 40 Location: In space, fightingg the Galactic Empire under the Emperor, whilst trying to figure out the PD editor  |
Posted: Tue Mar 23, 2010 2:21 pm Post subject: |
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is the gun supposed to stop you? or do you have to make yyourself stand still when using it? I can move will firing. _________________ Elvis:This is Maian!
Skedar King:No, this, is, SKEDAR! |
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