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Added Allocation to editor

 
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SubDrag
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 PostPosted: Sun Nov 25, 2007 12:36 pm    Post subject: Added Allocation to editor Reply with quote Back to top

This lets you fix texture glitches, things like that. It's kind of a hack, so here's the special explanation. You can only modify allocation to the same number of digits. So if you have the value 654, you can only adjust it to 100-999. If you have 60, you can only adjust it from 10-99, etc.

To fix a stage that is having texture issues, put everything in the ROM, then load the ROM in 21990, then adjust the -mt a bit higher (such as 650 to 800), then adjust -ma from 150 to 300 for example. Then write the ROM.
 
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 PostPosted: Fri Dec 21, 2007 4:21 am    Post subject: Reply with quote Back to top

Excellent!
Sheesh, I'm probably quite far behind on the GoldenEditor, aren't I? I'll have to check my e-mails to see if you've sent me any updates.
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 PostPosted: Fri Dec 21, 2007 6:28 pm    Post subject: Reply with quote Back to top

Is it possible to edit -mt using a GS code on console?
 
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 PostPosted: Fri Dec 21, 2007 10:31 pm    Post subject: Reply with quote Back to top

The codes Krijy made to move the start of certain memory locations do the same thing - in other words, the 2-4 player code that moves memory so the same level codes can be used for any number of players work by moving the values set by the allocation values.
In part, that's how I traced what some of those blocks do.

You probably could use GS codes to do the same, but at the same time you could use them to just set the actual buffer sizes directly.
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 PostPosted: Fri Dec 28, 2007 9:51 pm    Post subject: Reply with quote Back to top

Would this fix the overlap in Cuba? If it did then that would be a great accomplishment. No, I'm not still deadset on my Cuba arena; I got over that a long time ago. I also see that alot of other nearly perfected maps have those pesky graphics errors. Fixing level overlaps would be much useful.

Graphics issues are so damn annoying especially with every level so close to perfection...

Damn...
 
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 PostPosted: Fri Dec 28, 2007 10:03 pm    Post subject: Reply with quote Back to top

I don't think it's related to Cuba. For some reason it's showing the guards and objects in front of the scenary at all times. It's not supposed to ordinarily do this.

We could probably make you a "new" Cuba, but it wouldn't be hi res and it should work just dandy.
 
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