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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Mar 09, 2008 9:04 am Post subject: Clipping intricacies... |
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When applying clipping to a few PD levels, I found that some staircases can't have clipping applied to easily, as the vertical tiles don't link with the horizontal ones. How to I make them link to each other? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Sun Mar 09, 2008 9:09 am Post subject: |
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In the case of the G5 Building, many of the vertical tiles are too short to meet with the horizontal stair below it. You have to modify these tiles in the Tile Dialog menu. Give me about ten to twenty minutes, and I'll get some pictures and notes together for you. It should help not only yourself, but other potential PD map convertors as well, and give a good idea of how to handle this situation. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Mar 09, 2008 9:18 am Post subject: |
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Wreck wrote: | In the case of the G5 Building, many of the vertical tiles are too short to meet with the horizontal stair below it. |
This is exacly the issue I'm addressing.
I await the notes/pics! |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sun Mar 09, 2008 9:59 am Post subject: |
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ME TOO!
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DELETED Guest
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Posted: Sun Mar 09, 2008 10:00 am Post subject: |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sun Mar 09, 2008 10:13 am Post subject: |
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Scorpion wrote: | I wonder if clipping is a problem in Frigate... |
It shouldn't be, as the clipping file for Frigate is intact... |
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DELETED Guest
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Posted: Sun Mar 09, 2008 10:26 am Post subject: |
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