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Beta KF7 ? [REQ]
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Jac6
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 PostPosted: Sun Apr 13, 2008 2:56 pm    Post subject: Beta KF7 ? [REQ] Reply with quote Back to top

Is there a code for the beta KF7?
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Kode-Z
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 PostPosted: Sun Apr 13, 2008 2:58 pm    Post subject: Reply with quote Back to top

Sadly, the beta KF7's image does not exist in the final game in any shape or form. It looks far better than the one used in the final version, in my opinion.
 
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zoinkity
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 PostPosted: Sun Apr 13, 2008 6:45 pm    Post subject: Reply with quote Back to top

You could retexture the thing fairly well though. That should tide you over for a while.

Use the sides of the collectable and replace the normal 'rounded' texture with it. If you look carefully at the beta pics, the original texturing was skewed.
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 PostPosted: Sun Apr 13, 2008 7:23 pm    Post subject: Could We? Reply with quote Back to top

I think we probably could. In all means if we get a clear picture of the Beta Ak47 in a picture we could possibly do it.

It is a short chance..but it could be done Smile
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 PostPosted: Sun Apr 13, 2008 8:56 pm    Post subject: Re: Could We? Reply with quote Back to top

Captin.Frosty wrote:
I think we probably could. In all means if we get a clear picture of the Beta Ak47 in a picture we could possibly do it.

It is a short chance..but it could be done Smile


The clearest we'll ever get, considering they (probably) came straight from Rare's press kits. It's not all that different from the final KF7, as zoinkity said you could probably retexture the existing one and get something similar. The AK47 is a little boxier than the KF7 and has a few other minor changes.
 
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 PostPosted: Mon Apr 14, 2008 4:36 am    Post subject: Reply with quote Back to top

We could try at least turning the black texture into that one here.
 
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zoinkity
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 PostPosted: Mon Apr 14, 2008 6:46 am    Post subject: Reply with quote Back to top

The side textures still exist. They're used by a few weapons in fact. Can't remember the ID. I'd try it myself, except for some computer problems at the moment...
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Captin.Frosty
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 PostPosted: Sun Apr 20, 2008 2:59 pm    Post subject: Reply with quote Back to top

As anyone started work on this yet.

I am trying to locate all of the beta gun shots right now, so when I find the one from the promo. I will post the number.
 
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Jac6
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 PostPosted: Sat Apr 26, 2008 6:55 am    Post subject: Reply with quote Back to top

So will we be able to use this
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Captin.Frosty
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 PostPosted: Sat May 03, 2008 4:02 pm    Post subject: Reply with quote Back to top

Sorry kid there is a worse chance of me finding the textures then remembering my shootersforever.com password.

This is a failed attempt. I don't mean a screenshot, I mean the Gun cannot be re-created for reason. Rare wanted the gun out and thats what they did, they took it out. The texture images are largley scattered now and the right side textures and even design is gone.

Sorry Jac6, it just can;t be done
 
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 PostPosted: Mon May 05, 2008 9:30 pm    Post subject: Reply with quote Back to top

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zoinkity
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 PostPosted: Tue May 06, 2008 7:39 am    Post subject: Reply with quote Back to top

Use the texture from the size of the kf7 pickup. That should fit fairly well.
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 PostPosted: Tue May 06, 2008 12:23 pm    Post subject: Reply with quote Back to top

Scorpion wrote:
I am currently working on a way to import a DK64 level to GE. I'm sure it can be done, we may not have that "knowledge" yet. But we grow smarter each second.



Which one(s) are you thinking? I think Angry Aztec would be a pretty good one:D (Although it might simple be too big...)
 
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 PostPosted: Tue May 06, 2008 7:16 pm    Post subject: Reply with quote Back to top

Does that use the same ucode as the Zelda series? If so, the combiner modes will need a terrible amount of tweaking to convert directly over. Most of the code works, but the combiner in GE has a few default settings and a couple features won't work or break others. The result will either look really weird or mess up rgba merging, making the whole thing look lit by a flashlight.

Just a warning. You'll have to look at those.
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 PostPosted: Tue May 06, 2008 7:45 pm    Post subject: Reply with quote Back to top

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