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[GAMESHARK MULTI MOD] Multiplayer Image Modifiers

 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Mon May 08, 2006 2:34 pm    Post subject: [GAMESHARK MULTI MOD] Multiplayer Image Modifiers Reply with quote Back to top










GAMESHARK ONLY!!!!! (PJ64 will not render the codes properly-Wreck is fixing this)

Finished a COMPLETE list for changing Random's image into whatever MODDED SOLO level you need for the multiplayer select menu. The code will also allow you to load the level like ANY normal multiplayer level:

GoldenEye COMPLETE Multiplayer Menu Picture Mod for SOLO Modded Stages
Example Format: Random? pic and text alteration
Addresses found by: Zoinkity and Wreck
Hacking adjustments by: MultiplayerX

What the codes do:
These codes change Random's multiplayer image into whatever the SOLO image needs to be for a modded level as well as make the LEVEL text it's SOLO name on the picture and in the multiplayer briefing menu. The code also contains an extra code which MUST BE USED to make Random load the correct MODDED level.

Normal Multiplayer Pics - (Will work with or without Enable All Players code ON)

Dam:
8002B07B 0003 (picture)
8002B07F 0021 (level to load)
8102B074 9C79 (text - name in menu)
8102B076 9C79 (text - name on picture)

Runway:
8002B07B 0005
8002B07F 0023
8102B074 9C7B
8102B076 9C7B

Frigate:
8002B07B 0006
8002B07F 001A
8102B074 9C83
8102B076 9C83

Aztec:
8002B07B 0009
8002B07F 001C
8102B074 9C96
8102B076 9C96

Depot:
8002B07B 000B
8002B07F 001E
8102B074 9C8A
8102B076 9C8A

The rest of the list takes several more codes to alter Dam's MULTI image into the rest of the levels. There are TWO versions: #1. Is for loading modded levels through Random using the ENABLE ALL PLAYERS code ON. #2. Is for loading modded levels that will not work with the ENABLE ALL PLAYERS code.

Version #1 (Using Enable All Players code)
Control:
81176350 0012
81176352 A158
8002B07B 0003
8002B07F 0017
8102B074 9C8F
8102B076 9C8F

Jungle:
81176350 0013
81176352 1100
8002B07B 0003
8002B07F 0025
8102B074 9C8D
8102B076 9C8D

Silo:
81176350 0013
81176352 67D8
8002B07B 0003
8002B07F 0014
8102B074 9C81
8102B076 9C81

Streets:
81176350 0013
81176352 1D68
8002B07B 0003
8002B07F 001D
8102B074 9C89
8102B076 9C89

Surface 1:
81176350 0013
81176352 4F08
8002B07B 0003
8002B07F 0024
8102B074 9C7D
8102B076 9C7D

Surface 2:
81176350 0013
81176352 5B70
8002B07B 0003
8002B07F 0024
8102B074 9C7D
8102B076 9C7D

Train:
81176350 0013
81176352 80A8
8002B07B 0003
8002B07F 0019
8102B074 9C8B
8102B076 9C8B

Bunker 1:
81176350 0013
81176352 3638
8002B07B 0003
8002B07F 0009
8102B074 9C7E
8102B076 9C7E

Version #2 (NOT using Enable All Players code)
Control:
81166350 0011
81166352 A158
8002B07B 0003
8002B07F 0017
8102B074 9C8F
8102B076 9C8F

Jungle:
81166350 0012
81166352 1100
8002B07B 0003
8002B07F 0025
8102B074 9C8D
8102B076 9C8D

Silo:
81166350 0012
81166352 67D8
8002B07B 0003
8002B07F 0014
8102B074 9C81
8102B076 9C81

Streets:
81166350 0012
81166352 1D68
8002B07B 0003
8002B07F 001D
8102B074 9C89
8102B076 9C89

Surface 1:
81166350 0012
81166352 4F08
8002B07B 0003
8002B07F 0024
8102B074 9C7D
8102B076 9C7D

Surface 2:
81166350 0012
81166352 5B70
8002B07B 0003
8002B07F 0024
8102B074 9C7D
8102B076 9C7D

Train:
81166350 0012
81166352 80A8
8002B07B 0003
8002B07F 0019
8102B074 9C8B
8102B076 9C8B

Bunker 1:
81166350 0012
81166352 3638
8002B07B 0003
8002B07F 0009
8102B074 9C7E
8102B076 9C7E
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Last edited by MultiplayerX on Wed May 10, 2006 7:16 am; edited 17 times in total
 
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kcghost
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Joined: 18 Jan 2006
Posts: 551

 PostPosted: Mon May 08, 2006 3:07 pm    Post subject: Reply with quote Back to top

Nice. Very Happy
 
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GE MASTER
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Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Tue May 09, 2006 1:56 pm    Post subject: Reply with quote Back to top

Completely bloody wonderful. Seriously these codes make the hacked levels even more like the originals. This has been a long time coming. Wow. So, Wreck is now re-releasing his codes now to include this juicy icon selector? Thanks for figuring this out!
 
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technoPP7
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Joined: 07 May 2006
Posts: 266
Location: Boston

 PostPosted: Tue May 09, 2006 4:21 pm    Post subject: WOW Reply with quote Back to top

Dude you are Flippin' awsome! Very Happy Very Happy

I am using those!!
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Tue May 09, 2006 5:36 pm    Post subject: Reply with quote Back to top

Excellent work, Scotch. Smile
Wait for it... But, hehe...

The stage ID modifiers need to be longer. Random's ID is "FF FF FF FF", where as any other level is "00 00 00 ??". First, you'll need a code to change those two FF's at the beginning. Then, turn the codes you already have into 16-bit ones. It'll look just like this...

Bunker 1:
81176350 0013
81176352 3638
8002B07B 0003
8102B07C 0000 *1
8102B07E 0009 *2
8102B074 9CA6 *3
8102B076 9CA7 *4

*1: Eliminates those nasty FF's prior to the stage ID.
*2: Fixes the stage ID with a 16-bit code.
*3: Changes the selected stage name to "Severnaya Bunker".
*4: Changes the stage icon name to "BUNKER".

As you can see, three and four aren't at all necessary. I only changed them because they look better that way. The same could be done to the others, if you wish to do so. Just go through each of the sets, stick in the "8102B07C 0000" line, then make the following one 16-bit. This is very nice to have. As GE Master pointed out, it does help to make the stages feel more natural and not some cheap modification.
 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Tue May 09, 2006 5:49 pm    Post subject: Wow Wreck Reply with quote Back to top

You constantly amaze me. Could you make out a full list of rewrites for all of these? Afterall, I did spend 2 days on this. ; ) Emulator will not change the pics correctly when using the ENABLE ALL PLAYERS code. I am finished with this for now and will come back later. I am worn out from looking at the memory editor. Codes work great on console anyway. Peace, MultiplayerX and thanks everyone.
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Wreck
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 PostPosted: Tue May 09, 2006 6:12 pm    Post subject: Reply with quote Back to top

No problem, I should have some time tonight to work on it. I did come across another little bump in the road, however. When you use the Enable All Players code, it shifts the data around. Upon first entering the multiplayer menu, the stage icon changes accordingly. Once in the stage with any amount of players, the information changes places. The icon then switches back to that of the Dam. It'll probably need more lines of code and activators to work properly. I will see what I can do later on today.
 
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Wreck
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Location: Ontario, Canada

 PostPosted: Wed May 10, 2006 3:04 am    Post subject: Reply with quote Back to top

Alright, I went over the data.
I did find a fix for the memory shifting issue, but each code would be eight lines a piece to get it working correctly. I'll hold off from posting those ones for now. Maybe I can figure out another (shorter) way of doing it. Since you've been changing the Random slot into other stages, I decided to skip a step and save a line. Rather than change the image to that of the Dam, then modify it to the proper one, I simply switched the Random icon instead. That took a code off of every set. Not much, but we're for saving room. Even though that may help, it doesn't do too great a deal after I went and changed the stage names to uppercase. It just didn't fit it the way they were. Thankfully the longest they could possibly go was a mere four lines. Rather than keep boring you guys with the details, here are some of the codes...

Normal Multiplayer Pics - (Will work with or without Enable All Players code ON)

Dam:
8102B074 9C79 (name in menu)
8102B076 9CB6 (name on picture)
8002B07B 0003 (photograph)
8102B07C 0000 (level to load)
8102B07E 0021 (level to load)
812ADDFC 4441 (text modifier)
802ADDFE 004D (text modifier)

Runway:
8102B074 9C7B
8102B076 9CB0
8002B07B 0005
8102B07C 0000
8102B07E 0023
812ADDCC 5255
812ADDCE 4E57
812ADDD0 4159

Frigate:
8102B074 9C83
8102B076 9CB2
8002B07B 0006
8102B07C 0000
8102B07E 001A
812ADDDC 4652
812ADDDE 4947
812ADDE0 4154
802ADDE2 0045

Statue:
8102B074 9C85
8102B076 9C86
8002B07B 0007
8102B07C 0000
8102B07E 0016
802ADBFD 0054
812ADBFE 4154
812ADC00 5545

Depot:
8102B074 9C8A
8102B076 9CB4
8002B07B 000B
8102B07C 0000
8102B07E 001E
812ADDEC 4445
812ADDEE 504F
802ADDF0 0054

Cradle:
8102B074 9C92
8102B076 9C93
8002B07B 0008
8102B07C 0000
8102B07E 0029
802ADC8D 0052
812ADC8E 4144
812ADC90 4C45

Aztec:
8102B074 9C95
8102B076 9C96
8002B07B 0009
8102B07C 0000
8102B07E 001C
802ADCB5 005A
812ADCB6 5445
802ADCB8 0043

The rest of the list takes several more codes to alter Random's MULTI image into the rest of the levels. There are TWO versions: #1. Is for loading modded levels through Random using the ENABLE ALL PLAYERS code. #2. Is for loading modded levels when not using the ENABLE ALL PLAYERS code.

Version #2 (NOT using Enable All Players code)
Surface i:
811663EC 0012
811663EE 4F08
8102B074 9C7D
8102B076 9CB1
8102B07C 0000
8102B07E 0024
812ADDD4 5355
812ADDD6 5246
812ADDD8 4143
802ADDDA 0045

Bunker i:
811663EC 0012
811663EE 3638
8102B074 9CA6
8102B076 9CA7
8102B07C 0000
8102B07E 0009

Silo:
811663EC 0012
811663EE 67D8
8102B074 9C80
8102B076 9C81
8102B07C 0000
8102B07E 0014
802ADBC5 0049
812ADBC6 4C4F

Surface ii:
811663EC 0012
811663EE 5B70
8102B074 9C7D
8102B076 9CB1
8102B07C 0000
8102B07E 0024
812ADDD4 5355
812ADDD6 5246
812ADDD8 4143
802ADDDA 0045

Streets:
811663EC 0012
811663EE 1D68
8102B074 9C89
8102B076 9CB3
8102B07C 0000
8102B07E 001D
812ADDE4 5354
812ADDE6 5245
812ADDE8 4554
802ADDEA 0053

Train:
811663EC 0012
811663EE 80A8
8102B074 9C8B
8102B076 9CB5
8102B07C 0000
8102B07E 0019
812ADDF4 5452
812ADDF6 4149
812ADDF8 4E00

Jungle:
811663EC 0012
811663EE 1100
8102B074 9C8D
8102B076 B01C
8102B07C 0000
8102B07E 0025
812AF184 4A55
812AF186 4E47
812AF188 4C45
802AF18A 0000

Control:
811663EC 0011
811663EE A158
8102B074 9C8E
8102B076 9C8F
8102B07C 0000
8102B07E 0017
802ADC5D 004F
812ADC5E 4E54
812ADC60 524F
802ADC62 004C
 
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kcghost
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Joined: 18 Jan 2006
Posts: 551

 PostPosted: Wed May 10, 2006 4:45 am    Post subject: Reply with quote Back to top

Nice. Very Happy (Again)
 
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