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GoldenEye Extraction

 
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kcghost
Hacker
Hacker


Joined: 18 Jan 2006
Posts: 551

 PostPosted: Tue May 09, 2006 2:33 pm    Post subject: GoldenEye Extraction Reply with quote Back to top

I was gonna post this in "Gameshark Hacking" but it really has nothing to do with a Gameshark at all, lol. Me and Shell6 over at RareWitchProject have been trying to replicate what MrHTFord did with extracting map data. http://forums.rarewitchproject.com/showthread.php?t=1843

I soon realized the map data was wierd (I have no idea what to copy, ROM address table doesn't point to a 11 72) so it's easier to start on models. I uncompressed an AK model block using MrHTFords python script, but I can't seem to open it. I tried 3ds Max 8 with MaxCollada (Import) but it didn't work. What's the deal on this, what's the model formats?

Has it been possible to extract all/most the Goldeneye Content? There is not much available information on this, mostly just that thread.
 
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doctornull
Agent
Agent


Joined: 18 Mar 2006
Posts: 75

 PostPosted: Wed May 10, 2006 9:27 am    Post subject: Reply with quote Back to top

Ha! That was the thread i was talking about in here http://shootersforever.com/forums_message_boards/viewtopic.php?t=309

Anyway, this is pretty awesome stuff but im not sure if anyone will have the patience to finish it off.
 
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kcghost
Hacker
Hacker


Joined: 18 Jan 2006
Posts: 551

 PostPosted: Wed May 10, 2006 1:42 pm    Post subject: Reply with quote Back to top

Yeah. Smile

Can anybody open up this bomb? Smile It's the uncompressed block of the plastique object model. I believe the format is supposed to be Collada, but I tried that. I cant seem to open it, not sure If I have to format it somehow for it or what. http://kcghost.googlepages.com/plastique.dat

If anybody can open it up, please post how.
 
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