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Help Importing Hammer level

 
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GERage
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 PostPosted: Thu Jul 24, 2008 9:25 am    Post subject: Help Importing Hammer level Reply with quote Back to top

I am new to Hammer, so I made a quick 1-room test map to import to GE. Problem is, when I follow SubDrag's tutorial, I get the error "texture not found". I have no idea what I'm doing wrong, so please help!

Edit: I get the error after doing Convert .obj to GE Room Axes Swapped (and add textures file). If I import into GE, the level has no textures!
 
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SubDrag
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 PostPosted: Thu Jul 24, 2008 3:04 pm    Post subject: Reply with quote Back to top

Did you choose a textures.txt with a name of all the textures line by line?
 
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GERage
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 PostPosted: Thu Jul 24, 2008 4:31 pm    Post subject: Reply with quote Back to top

Yes.
 
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SubDrag
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 PostPosted: Thu Jul 24, 2008 6:36 pm    Post subject: Reply with quote Back to top

Are the textures in the same folder and all like:
Bitmap1.bmp
Bitmap2.bmp
 
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GERage
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 PostPosted: Thu Jul 24, 2008 8:07 pm    Post subject: Reply with quote Back to top

Yes to both of those.

Btw, I figured out the problem. It turns out my textures weren't even named properly! Apparently you are supposed to name your textures as [insert name of .obj here]_texture_#.bmp. Embarassed
 
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SubDrag
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 PostPosted: Fri Jul 25, 2008 4:03 am    Post subject: Reply with quote Back to top

No that doesn't matter. In the mtl file just make sure your files are called ____.bmp, and then in your obj file, you match the mtl names in the mtl file, and in your txt file for editor make sure bitmaps are just the names, separated by lines.
 
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