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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Jul 24, 2008 9:25 am Post subject: Help Importing Hammer level |
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I am new to Hammer, so I made a quick 1-room test map to import to GE. Problem is, when I follow SubDrag's tutorial, I get the error "texture not found". I have no idea what I'm doing wrong, so please help!
Edit: I get the error after doing Convert .obj to GE Room Axes Swapped (and add textures file). If I import into GE, the level has no textures! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Jul 24, 2008 3:04 pm Post subject: |
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Did you choose a textures.txt with a name of all the textures line by line? |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Jul 24, 2008 4:31 pm Post subject: |
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Yes. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Jul 24, 2008 6:36 pm Post subject: |
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Are the textures in the same folder and all like:
Bitmap1.bmp
Bitmap2.bmp |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Jul 24, 2008 8:07 pm Post subject: |
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Yes to both of those.
Btw, I figured out the problem. It turns out my textures weren't even named properly! Apparently you are supposed to name your textures as [insert name of .obj here]_texture_#.bmp.  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Jul 25, 2008 4:03 am Post subject: |
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No that doesn't matter. In the mtl file just make sure your files are called ____.bmp, and then in your obj file, you match the mtl names in the mtl file, and in your txt file for editor make sure bitmaps are just the names, separated by lines. |
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