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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Sat May 24, 2008 10:03 am Post subject: |
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It isn't hard at all to make a couple more ramps. Even if it spans a few rooms, it isn't that hard to write one up. It took maybe half an hour to write up the ladder thing, once I stopped fussing over how it looked ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu May 29, 2008 8:05 pm Post subject: |
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That's the hardest part, really. Plotting your points for where the new piece of architecture will go isn't that difficult, but making it look right... that's another story.
I haven't had a chance to test out the Ravine port yet, but I have a patched ROM ready and waiting to go. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Fri May 30, 2008 6:31 am Post subject: |
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Ramps aren't bad though. You know the distance, so you can compute the repeat value. The trouble with the ladder was that it had to come out at an angle, and the 'braces' couldn't be made well. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Fri Oct 17, 2008 12:17 pm Post subject: |
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GE MASTER wrote: | I didn't hear from Kode-Z on the ramps idea, so I'm guessing he's not overly keen. With me, I just make ideas. I don't have the brains (or time) to make these creations. Must be a big project to pull it off.
This Ravine port is just fantastic though I must say. I say bring on the All GL's or all Sniper Rifles in LTK mode. |
I must have overlooked this by accident!
Adding ramps had entered my mind, but I have no knowledge of how to add them unfortunately. Anyone who knows is welcome to try it! |
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