ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Merging of levels.
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sat Nov 01, 2008 6:14 pm    Post subject: Merging of levels. Reply with quote Back to top

I'm sure that it has been done before, but has anyone ever attempted to merge "split" levels together? For example, Depot and Train/Archives and Streets.

New maps could potentially be created from half of both maps merged - if that makes sense! Very Happy
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Nov 02, 2008 4:51 am    Post subject: Reply with quote Back to top

Zoinkity and I tried to merge Chicago and G5 from PD into GE. But we found out there's a limit of A9? rooms Sad and it exceeded that. The tougher part about GE is the level scales are different, so its much harder (certainly not impossible or all that hard really, just need to scale the vertices). In PD they're all 1.0 so it can be done. Shame, that was such a cool project.
 
View user's profile Send private message
flopperr999
Secret Agent
Secret Agent


Joined: 11 Apr 2008
Posts: 337
Location: USA

 PostPosted: Sun Nov 02, 2008 6:23 am    Post subject: Reply with quote Back to top

Say..... Frigate imported into the Dam?? Very Happy

I think that was both Skorpion and KCghost's ideas..
 
View user's profile Send private message
DELETED
Guest





 PostPosted: Sun Nov 02, 2008 6:27 am    Post subject: Reply with quote Back to top

DELETED
 
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Nov 02, 2008 6:43 am    Post subject: Reply with quote Back to top

That frigate to Dam thing was amazing. I wish it were released Sad
 
View user's profile Send private message
DELETED
Guest





 PostPosted: Sun Nov 02, 2008 7:31 am    Post subject: Reply with quote Back to top

DELETED
 
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Sun Nov 02, 2008 7:34 am    Post subject: Reply with quote Back to top

Skorpion wrote:
SubDrag wrote:
That frigate to Dam thing was amazing. I wish it were released Sad


Was there such a project that was made and finished? I remember a thread a few months ago, maybe last year. Frigate was photoshopped into Dam. But the user had memory issues. Was that the thing that didn't get released?


bmw came up with the concept. I think it is on the backburner:
http://shootersforever.com/forums_message_boards/viewtopic.php?t=2437

Also, after some searching it looks like bmw has imported a few carriages of Train into Depot which looks awesome!:
http://shootersforever.com/forums_message_boards/viewtopic.php?t=2012
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6173

 PostPosted: Sun Nov 02, 2008 8:05 am    Post subject: Reply with quote Back to top

BMW can you release it Smile!!
 
View user's profile Send private message
DELETED
Guest





 PostPosted: Sun Nov 02, 2008 8:16 am    Post subject: Reply with quote Back to top

DELETED
 
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Nov 02, 2008 8:35 pm    Post subject: Reply with quote Back to top

Ahhhh....almost forgot about the dam/frigate concept:



As I recall I had some serious visibility issues as there were just way too many rooms loaded at one time. If you were bond and rotated in a circle, it would take a few seconds for all the rooms in the ship to reload (and that screenshot didn't even have the ship's interior rooms loaded if I remember correctly).

I suppose it might be something worth taking another look at. The only feasible solution I can think of is to combine rooms (basically the exact opposite of splitting rooms for hammer). It would require the merging of data between the .bin files. I had asked wreck about this a few months ago re: fixing the problems in surface and I know he did manage to successfully combine 2 rooms.

The other problem of course was scale.
 
View user's profile Send private message Visit poster's website
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Nov 02, 2008 8:38 pm    Post subject: Reply with quote Back to top

As for the train/depot project, I did very nearly finish that one. I did run into some portaling issues at the end and eventually gave up. Those are fixible, but the main problem here is framerates - framerates were HORRENDOUS.

A simplified version of this may be much more feasible, basically my old-school dept backzone (gameshark creation) with an expanded train section.
 
View user's profile Send private message Visit poster's website
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Nov 02, 2008 8:40 pm    Post subject: Reply with quote Back to top

Skorpion wrote:
SubDrag wrote:
That frigate to Dam thing was amazing. I wish it were released Sad


Was there such a project that was made and finished? I remember a thread a few months ago, maybe last year. Frigate was photoshopped into Dam. But the user had memory issues. Was that the thing that didn't get released?


lol, that wasn't photoshopped. That was an actual in-game screenshot.
 
View user's profile Send private message Visit poster's website
DELETED
Guest





 PostPosted: Sun Nov 02, 2008 8:42 pm    Post subject: Reply with quote Back to top

DELETED
 
bmw
Hacker
Hacker


Joined: 04 Jan 2006
Posts: 1367
Location: Michigan

 PostPosted: Sun Nov 02, 2008 8:46 pm    Post subject: Reply with quote Back to top

haha I can't even keep track of my own hacking projects.

I have so many ongoing projects I don't even know where to start. I suck at finishing things - as soon as I get bored with a project I start another one. I have so many that I lack the motivation to pick one and finish it - kind of that overwhelming feeling.
 
View user's profile Send private message Visit poster's website
Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Mon Nov 03, 2008 4:42 am    Post subject: Reply with quote Back to top

bmw wrote:
haha I can't even keep track of my own hacking projects.

I have so many ongoing projects I don't even know where to start. I suck at finishing things - as soon as I get bored with a project I start another one. I have so many that I lack the motivation to pick one and finish it - kind of that overwhelming feeling.


Us hackers are all alike! Wink
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]